Search found 1172 matches

by digitall
Tue Oct 08, 2013 11:55 pm
Forum: Other Ports
Topic: xbox1 port - aspect ratio problem.. please help.
Replies: 10
Views: 8916

Right, I did a search on the web and the latest release I could find for ScummVM for XBox was the v1.4.1 release. This included a patch file differencing the code changes from the main project tree (hence "but their code isn't")! I have taken this and tried applying this to a branch in my ...
by digitall
Tue Oct 08, 2013 11:36 pm
Forum: Help and Support
Topic: moving savegames
Replies: 6
Views: 3473

Okay... but guarantee is a bit strong. We do intend for savegames to work across platforms, but I meant that this problem could be due to an bug in the savegame format between the versions of OSX... but far less likely than either a problem with the locations of the savepath or a naming problem due ...
by digitall
Tue Oct 08, 2013 11:16 pm
Forum: General Discussion
Topic: Windows and Pegasus Prime
Replies: 20
Views: 10645

Ah yes, mea culpa. Forgot that the Pegasus engine was enabled in the v1.6.0 release.
by digitall
Tue Oct 08, 2013 11:14 pm
Forum: Android Port
Topic: Launch a game/saveslot instantly at app start
Replies: 9
Views: 6308

Now for the Android port, the main function is called from within scummvm/backends/platform/android/jni.cpp in the function jint JNI::main(JNIEnv *env, jobject self, jobjectArray args) which passes the command line arguments in a jobjectArray... This is a Java Native Interface i.e. call to native C/...
by digitall
Tue Oct 08, 2013 10:44 pm
Forum: Other Ports
Topic: xbox1 port - aspect ratio problem.. please help.
Replies: 10
Views: 8916

Maybe... but their code isn't. The XBox port code changes were never submitted to the project by whoever who ported it. This was probably mainly as it required the use of an leaked and cracked copy of Microsoft's XDK (XBox Development Kit) as did all other XBox Homebrew Software... We never would ha...
by digitall
Tue Oct 08, 2013 10:39 pm
Forum: Android Port
Topic: Launch a game/saveslot instantly at app start
Replies: 9
Views: 6308

Just checked over the code. The tl;dr simple answer is NO. The longer answer is not at the moment, but it might be a good feature to think about... Really, we should ensure all the command line options are mirrored by options in the GUI and entries in the configuration file, as this makes "comm...
by digitall
Tue Oct 08, 2013 7:36 pm
Forum: iPhone Port
Topic: Scummvm test build
Replies: 9
Views: 8827

No. That would be a violation of rule #0. Do not ask again.

As I said, clean and then try recopying from the original CD/Floppy media.
by digitall
Tue Oct 08, 2013 6:52 pm
Forum: General Discussion
Topic: Windows and Pegasus Prime
Replies: 20
Views: 10645

Also, please note that this is still slightly buggy and has a few missing pieces, but it should be playable and completable. See TODO and Bugs list here: http://wiki.scummvm.org/index.php/Pegasus#TODO If you find any bug not on that list, please feel free to report it informally on our IRC channel #...
by digitall
Tue Oct 08, 2013 6:50 pm
Forum: General Discussion
Topic: Windows and Pegasus Prime
Replies: 20
Views: 10645

clone2727: I think I can see why gammer4life might wonder about this though as the trailer did say "release early 2013" and we are now in Autumn.. and the last update to the blog was in April: http://thejourneymanproject.blogspot.co.uk/ and it is still not for sale on the website: http://t...
by digitall
Tue Oct 08, 2013 6:03 pm
Forum: Help and Support
Topic: moving savegames
Replies: 6
Views: 3473

Sorry to hear this.. Firstly, we don't guarantee cross platform / cross version savegame compatibility, but we do aim for it. I would suggest trying the following: 1. Download one of the freeware games such as FOTAQ from the downloads page: http://www.scummvm.org/downloads/#extras 2. Unzip to a fold...
by digitall
Sun Oct 06, 2013 11:58 pm
Forum: iPhone Port
Topic: Scummvm test build
Replies: 9
Views: 8827

This may be a case sensitivity issue in the gob engine. Try renaming it to "track1.mp3" or "TRACK1.MP3" (as all the other datafiles are upper case). Apart from this, I checked your Gob1 checksums against my version... All the files are identical... except for your INTRO.STK file ...
by digitall
Fri Oct 04, 2013 2:09 am
Forum: iPhone Port
Topic: Scummvm test build
Replies: 9
Views: 8827

I assume that you are using the latest development master build from the buildbot?: http://buildbot.scummvm.org/builds.html Hmm... not sure why this would occur, unless it is a problem with the ARM Sound ASM code? But first we need to eliminate damaged datafiles. Please post a file listing of your G...
by digitall
Sat Sep 28, 2013 6:01 pm
Forum: Android Port
Topic: Help with Hugo!
Replies: 1
Views: 2342

As was indicated to you on the GOG forum where you cross posted this from... This will not run as the Hugo plugin is missing from the Google Play store version which is stuck on v1.5.0 release. SIGH. This is due to issues explained in this thread: http://forums.scummvm.org/viewtopic.php?t=12624 For ...
by digitall
Sat Sep 28, 2013 5:53 pm
Forum: Help and Support
Topic: Using a Big Soundfont problem
Replies: 2
Views: 3656

ancalimonungol: Firstly, what version of ScummVM are you using? 1.6.0 stable release? Secondly, on what Operating System are you using it? ie. Win32, OSX, Linux etc. Thirdly, if the Soundfont is freely available legally, then please link to it. If not, then at least name the font. Fourthly, please t...
by digitall
Thu Sep 26, 2013 10:24 am
Forum: Android Port
Topic: Nexus 7 where to put game files?
Replies: 2
Views: 4527

Nexus 7 is quite new, but should be the same as other Android devices. The "SD" card is the external storage which is often internal now *facepalm* Anyway, we would need more detail here. Could you post a screenshot of where your PC folder link shows and what scummvm add game file browser ...