Search found 1172 matches
- Wed Jul 17, 2013 11:14 am
- Forum: iPhone Port
- Topic: Lure of Tempress, BUGS... saving, crashes
- Replies: 3
- Views: 3882
The IOS porter has not provided builds for v1.6.0 yet. Please try with these when they become available. Until then, please can you test with a development nd stable nightly build from http://buildbot.scummvm.org/builds.html ... Just SSH the relevant files onto your device overwriting the v1.5.0 fil...
- Wed Jul 17, 2013 11:09 am
- Forum: Android Port
- Topic: problem with lure of the temptress
- Replies: 3
- Views: 4363
- Tue Jul 16, 2013 6:48 pm
- Forum: Help and Support
- Topic: Cannot toggle between full screen mode and window mode - MAC
- Replies: 7
- Views: 7474
- Tue Jul 16, 2013 4:45 pm
- Forum: PocketPC/WinCE Port
- Topic: Compiling for WinCE
- Replies: 10
- Views: 24095
I am unsure about the WinCE backend's graphics scaling. Note, that we have an outstanding Pull Request with an entire reworking of the Scalar architecture as the current system is not optimal... However, this would break the WinCE build, so has not yet been merged: https://github.com/scummvm/scummvm...
- Sun Jul 14, 2013 12:10 am
- Forum: Android Port
- Topic: Black screen when first opening ScummVM
- Replies: 13
- Views: 12455
- Sun Jul 14, 2013 12:06 am
- Forum: iPhone Port
- Topic: Scumm 1.5.0 on iPad 4 iOS 6
- Replies: 103
- Views: 107263
- Thu Jul 11, 2013 11:45 pm
- Forum: Android Port
- Topic: Black screen when first opening ScummVM
- Replies: 13
- Views: 12455
fuzzie: Thanks for the response and fix, but it sounds like something else is going on as well. According to these references: http://stackoverflow.com/questions/16911558/android-assetmanager-list-incredibly-slow http://stackoverflow.com/questions/12636861/why-is-assetmanger-list-so-slow A single ca...
- Thu Jul 11, 2013 8:09 pm
- Forum: Android Port
- Topic: Black screen when first opening ScummVM
- Replies: 13
- Views: 12455
If you are familar with C/C++ and Java, you should be fine to work on this. The documentation at http://wiki.scummvm.org/index.php/Developer_Central should help you get started in getting our code, compiling and basic debugging on Unix/Win32 platforms. The specific instructions for building for Andr...
- Thu Jul 11, 2013 8:06 pm
- Forum: Android Port
- Topic: Black screen when first opening ScummVM
- Replies: 13
- Views: 12455
Thanks for filing the bug. The debugging HOWTO, specifically for Android can be found here: http://wiki.scummvm.org/index.php/Debugging_ScummVM#Android However, this is mainly limited to getting the logs currently. I am not very familiar with Android Development and thus not sure how easy it is to r...
- Thu Jul 11, 2013 6:16 pm
- Forum: Android Port
- Topic: Black screen when first opening ScummVM
- Replies: 13
- Views: 12455
Some of the time is that... but look at the timestamps from the ScummVM activity starting... There is only a few seconds, so your 30s+ delay with dark screen is between the intial loading and when the themed launcher appears on screen... which is why we thought it was due to the loading of the theme...
- Wed Jul 10, 2013 11:22 pm
- Forum: Android Port
- Topic: Black screen when first opening ScummVM
- Replies: 13
- Views: 12455
The question is what is happening in the 30-50 second interval here: <snip> 07-10 21:48:09.750: D/ScummVM(9888): initializing viewport 07-10 21:48:09.750: I/ScummVM(9888): overlay size is 640x400 07-10 21:48:09.760: E/SpannableStringBuilder(9888): SPAN_EXCLUSIVE_EXCLUSIVE spans cannot have a zero le...
- Wed Jul 10, 2013 11:19 pm
- Forum: Android Port
- Topic: Black screen when first opening ScummVM
- Replies: 13
- Views: 12455
anakondarh: Thank you for reporting this... This is a known problem on some devices (including my HTC One). Our Android developers have not been able to track down and work out a fix for the delay on startup or work out why it occurs only some of the time. It was suspected to be related to loading t...
- Wed Jul 10, 2013 11:14 pm
- Forum: General Discussion
- Topic: ZGI linked play
- Replies: 2
- Views: 2353
1. There are no plans to my knowledge for our GSoC student to implement the network functionality. 2. The idea of adding network functionality has been mooted for a few other games which had some network features, but this has not been implemented in any way. 3. If this was implemented, we would pro...
- Sun Jul 07, 2013 10:48 pm
- Forum: Other Ports
- Topic: OUYA specific port?
- Replies: 3
- Views: 5457
I'd suggest reading the relevant thread on the scummvm-devel mailing list:
http://sourceforge.net/mailarchive/foru ... mmvm-devel
http://sourceforge.net/mailarchive/foru ... mmvm-devel
- Mon Jul 01, 2013 4:03 pm
- Forum: PocketPC/WinCE Port
- Topic: Compiling for WinCE
- Replies: 10
- Views: 24095
Dreamweb is 640*480 during intro so will not work on smaller screen. Possibly in future, but not now. The Last Express will never work as requires far too much CPU and 1024x768 IIRC, in any case it is incomplet. wIP and not supported. IHNM uses the SAGA engine, but again is 640*480 IIRC, so unilkely.