Search found 1172 matches

by digitall
Fri Jun 21, 2013 12:06 pm
Forum: Wii Port
Topic: Any work on 1.6.0 port for the Wii?
Replies: 8
Views: 24355

There are issues with libogc and I think the Wii porter(s) are busy IRL... Some ports tend to lag due to this. If you want use the newest code, then you can either: 1. Wait patiently for v1.6.0 Wii/GC version to be released. 2. Compile it yourself: http://wiki.scummvm.org/index.php/Compiling_ScummVM...
by digitall
Mon Jun 17, 2013 2:31 am
Forum: Help and Support
Topic: There is sound on Monkey island 3 but there are no voices
Replies: 1
Views: 1500

The first message is not critical and occurs in my copy IIRC... The second message is the error. You are missing the voxdisk2.bun file. Please recopy this from your original CDs: http://wiki.scummvm.org/index.php/Datafiles#Curse_of_Monkey_Island.2C_The If there are two files called voxdisk.bun on ea...
by digitall
Mon Jun 17, 2013 2:26 am
Forum: Android Port
Topic: Version 1.6.0git
Replies: 5
Views: 5695

You would have downloaded the latest daily build from: http://buildbot.scummvm.org/snapshots/master/android-master-latest.tar.bz2 Removed the compression with "tar -xvjf <filename" or using 7-Zip on Windows, you get a folder named android-master-<git id>. You will need to find the build yo...
by digitall
Sun Jun 16, 2013 9:58 pm
Forum: Android Port
Topic: Version 1.6.0git
Replies: 5
Views: 5695

Okay... sounds like you are a bit confused, so let's try to untangle this. Firstly, I'd suggest in future, searching/reading the project's wiki for information first as it contains information far beyond the README documentation: http://wiki.scummvm.org/index.php/Main_Page Specifically, the Mohawk e...
by digitall
Sun Jun 16, 2013 4:24 am
Forum: Help and Support
Topic: ScummVM site - Problem with news feeds (RSS and atom)
Replies: 5
Views: 3083

Sir Kill A Lot: If you are familar with PHP, feel free to provide a patch to our website Smarty code... See the bug for links to the scummvm-web git repository.
by digitall
Sat Jun 15, 2013 3:44 am
Forum: Android Port
Topic: v1.6.0 not available in Android Market ?
Replies: 17
Views: 20887

Simply because the Android maintainer has not packaged and released it yet... There is some lag after v1.6.0 source release for various porters to provide their builds. Though you are correct that the Downloads page is in error, as the Market still only has v1.5.0, not v1.6.0 But I have no date for ...
by digitall
Mon Jun 10, 2013 12:07 pm
Forum: SymbianOS Port
Topic: someone plzzz help,i can't load backyard baseball 2001
Replies: 9
Views: 23862

NO, or we would be enabling it! That depends on whether the SymbianOS porter adds support in future.

Also, we do not provide support for anyone violating forum rule #0:
http://forums.scummvm.org/viewtopic.php?t=17

See here:
http://wiki.scummvm.org/index.php/Where ... _the_games
by digitall
Mon Jun 10, 2013 12:56 am
Forum: Help and Support
Topic: Full Throttle choppy sound
Replies: 3
Views: 3052

No problem here with the latest v1.7.0git master running on Linux x86_64... I suggest running from a command line with the debug level set i.e. "scummvm -d 1" and see if there is an issue with setting the audio output buffer. Also, check what your output rate is set to in the ScummVM->Opti...
by digitall
Sun Jun 09, 2013 10:50 pm
Forum: SymbianOS Port
Topic: someone plzzz help,i can't load backyard baseball 2001
Replies: 9
Views: 23862

I concur with LordHoto... The SymbianOS backend does not currently support 16-bit (RGB) support:
https://github.com/scummvm/scummvm/blob ... gure#L2872
by digitall
Sun Jun 09, 2013 3:50 pm
Forum: SymbianOS Port
Topic: someone plzzz help,i can't load backyard baseball 2001
Replies: 9
Views: 23862

Please try detecting your baseball2001 game data on a v1.6.0 desktop release i.e. Win32, OSX or Linux?

Also, please attach a file listing of your game datafiles and associated file md5sums, especially for the files "*.he*" please.
by digitall
Sat Jun 08, 2013 12:17 pm
Forum: Help and Support
Topic: Can't switch back to fullscreen using alt-tab on winxp
Replies: 5
Views: 3229

Ah, sorry... mea culpa. I hadn't worked out that Kyra implements the advanced engine feature API for Pausing: http://wiki.scummvm.org/index.php/Advanced_Engine_Features#Improved_pause_support Though there is no explicit key for pause in the engine, as LordHoto indicated, opening the global main menu...
by digitall
Sat Jun 08, 2013 2:40 am
Forum: Help and Support
Topic: Can't switch back to fullscreen using alt-tab on winxp
Replies: 5
Views: 3229

Pasusing is an engine dependent function and the key can vary, though we try to use "P", Space or the Pause (Shared with Break) keys as the standards. I have just tried these and they don't work in LOL. Checking the Kyra engine source code shows no obvious support for pausing the engine. T...
by digitall
Thu Jun 06, 2013 10:53 pm
Forum: General Discussion
Topic: v1.6.0 Windows build - Silent update
Replies: 8
Views: 5104

envisagedOne: This is not in the NEWS.txt provided with the build... Tomaso: The Win32 porter hasn't said explicitly, but the team is fairly sure that this is due to the omission of the tony.dat from the embedded engine datafiles in the Win32 build. See this message in the scummvm-devel mailing list...
by digitall
Thu Jun 06, 2013 7:08 pm
Forum: Wii Port
Topic: Blurry + Black Borders on crt?
Replies: 10
Views: 25449

Please try with the v1.6.0 Wii release when it becomes available on the download page: http://www.scummvm.org/downloads/#stable I assume you are using a nightly build from here, based on the version string in your screenshot: http://buildbot.scummvm.org/builds.html This may be related to the SDL lib...
by digitall
Wed Jun 05, 2013 11:07 pm
Forum: Dreamcast Port
Topic: Enhanced Music?
Replies: 10
Views: 25319

OK... Music Enhancement i.e. the use of external digital music files to replace the MIDI output is engine-specific... so I had to review the implementation code in the Tinsel engine. This should work fine as long as the names follow the same pattern i.e. track1.ogg becomes track1.mp3 as I think this...