Search found 1172 matches
- Fri Jun 21, 2013 12:06 pm
- Forum: Wii Port
- Topic: Any work on 1.6.0 port for the Wii?
- Replies: 8
- Views: 24355
There are issues with libogc and I think the Wii porter(s) are busy IRL... Some ports tend to lag due to this. If you want use the newest code, then you can either: 1. Wait patiently for v1.6.0 Wii/GC version to be released. 2. Compile it yourself: http://wiki.scummvm.org/index.php/Compiling_ScummVM...
- Mon Jun 17, 2013 2:31 am
- Forum: Help and Support
- Topic: There is sound on Monkey island 3 but there are no voices
- Replies: 1
- Views: 1500
The first message is not critical and occurs in my copy IIRC... The second message is the error. You are missing the voxdisk2.bun file. Please recopy this from your original CDs: http://wiki.scummvm.org/index.php/Datafiles#Curse_of_Monkey_Island.2C_The If there are two files called voxdisk.bun on ea...
- Mon Jun 17, 2013 2:26 am
- Forum: Android Port
- Topic: Version 1.6.0git
- Replies: 5
- Views: 5695
- Sun Jun 16, 2013 9:58 pm
- Forum: Android Port
- Topic: Version 1.6.0git
- Replies: 5
- Views: 5695
Okay... sounds like you are a bit confused, so let's try to untangle this. Firstly, I'd suggest in future, searching/reading the project's wiki for information first as it contains information far beyond the README documentation: http://wiki.scummvm.org/index.php/Main_Page Specifically, the Mohawk e...
- Sun Jun 16, 2013 4:24 am
- Forum: Help and Support
- Topic: ScummVM site - Problem with news feeds (RSS and atom)
- Replies: 5
- Views: 3083
- Sat Jun 15, 2013 3:44 am
- Forum: Android Port
- Topic: v1.6.0 not available in Android Market ?
- Replies: 17
- Views: 20887
Simply because the Android maintainer has not packaged and released it yet... There is some lag after v1.6.0 source release for various porters to provide their builds. Though you are correct that the Downloads page is in error, as the Market still only has v1.5.0, not v1.6.0 But I have no date for ...
- Mon Jun 10, 2013 12:07 pm
- Forum: SymbianOS Port
- Topic: someone plzzz help,i can't load backyard baseball 2001
- Replies: 9
- Views: 23862
NO, or we would be enabling it! That depends on whether the SymbianOS porter adds support in future.
Also, we do not provide support for anyone violating forum rule #0:
http://forums.scummvm.org/viewtopic.php?t=17
See here:
http://wiki.scummvm.org/index.php/Where ... _the_games
Also, we do not provide support for anyone violating forum rule #0:
http://forums.scummvm.org/viewtopic.php?t=17
See here:
http://wiki.scummvm.org/index.php/Where ... _the_games
- Mon Jun 10, 2013 12:56 am
- Forum: Help and Support
- Topic: Full Throttle choppy sound
- Replies: 3
- Views: 3052
- Sun Jun 09, 2013 10:50 pm
- Forum: SymbianOS Port
- Topic: someone plzzz help,i can't load backyard baseball 2001
- Replies: 9
- Views: 23862
I concur with LordHoto... The SymbianOS backend does not currently support 16-bit (RGB) support:
https://github.com/scummvm/scummvm/blob ... gure#L2872
https://github.com/scummvm/scummvm/blob ... gure#L2872
- Sun Jun 09, 2013 3:50 pm
- Forum: SymbianOS Port
- Topic: someone plzzz help,i can't load backyard baseball 2001
- Replies: 9
- Views: 23862
- Sat Jun 08, 2013 12:17 pm
- Forum: Help and Support
- Topic: Can't switch back to fullscreen using alt-tab on winxp
- Replies: 5
- Views: 3229
Ah, sorry... mea culpa. I hadn't worked out that Kyra implements the advanced engine feature API for Pausing: http://wiki.scummvm.org/index.php/Advanced_Engine_Features#Improved_pause_support Though there is no explicit key for pause in the engine, as LordHoto indicated, opening the global main menu...
- Sat Jun 08, 2013 2:40 am
- Forum: Help and Support
- Topic: Can't switch back to fullscreen using alt-tab on winxp
- Replies: 5
- Views: 3229
- Thu Jun 06, 2013 10:53 pm
- Forum: General Discussion
- Topic: v1.6.0 Windows build - Silent update
- Replies: 8
- Views: 5104
envisagedOne: This is not in the NEWS.txt provided with the build... Tomaso: The Win32 porter hasn't said explicitly, but the team is fairly sure that this is due to the omission of the tony.dat from the embedded engine datafiles in the Win32 build. See this message in the scummvm-devel mailing list...
- Thu Jun 06, 2013 7:08 pm
- Forum: Wii Port
- Topic: Blurry + Black Borders on crt?
- Replies: 10
- Views: 25449
Please try with the v1.6.0 Wii release when it becomes available on the download page: http://www.scummvm.org/downloads/#stable I assume you are using a nightly build from here, based on the version string in your screenshot: http://buildbot.scummvm.org/builds.html This may be related to the SDL lib...
- Wed Jun 05, 2013 11:07 pm
- Forum: Dreamcast Port
- Topic: Enhanced Music?
- Replies: 10
- Views: 25319
OK... Music Enhancement i.e. the use of external digital music files to replace the MIDI output is engine-specific... so I had to review the implementation code in the Tinsel engine. This should work fine as long as the names follow the same pattern i.e. track1.ogg becomes track1.mp3 as I think this...