Search found 1172 matches

by digitall
Wed Jun 05, 2013 10:35 pm
Forum: Dreamcast Port
Topic: Enhanced Music?
Replies: 10
Views: 25223

That would be a question better suited to Google...

Try searching for audacity, mencoder or any one of freely available and opem source audio conversion tools for Linux, Win32 and OSX.

If you are in a real hurry, there is always:
http://media.io/
by digitall
Wed Jun 05, 2013 10:30 pm
Forum: Dreamcast Port
Topic: Enhanced Music?
Replies: 10
Views: 25223

AH... No, it only supports MP3 via libmad. I don't think there is a major reason why it doesn't support OGG, except the library is not built and linked to the Dreamcast build. It is probably omitted due to memory limitations as the DC is limited to 16 MB. FLAC will not be usuable either for similar ...
by digitall
Wed Jun 05, 2013 10:09 pm
Forum: Wii Port
Topic: Blurry + Black Borders on crt?
Replies: 10
Views: 25446

Not sure. Does the black borders continue during game play as the Launcher resolution is 640x480 IIRC and this may account for the difference...
by digitall
Wed Jun 05, 2013 10:07 pm
Forum: Dreamcast Port
Topic: Enhanced Music?
Replies: 10
Views: 25223

It should be possible. A few questions:
1. Which game are you trying this with?
2. What version of ScummVM are you running?
3. Have you tried the same game data on the desktop build first and the enhanced soundtrack is used?
4. Does this work in NullDC?
5. Does this work on the Dreamcast?
by digitall
Wed Jun 05, 2013 12:41 am
Forum: Android Port
Topic: Pegasus Prime : Controls & Video issues
Replies: 2
Views: 2898

I'm not sure that the Keymapper is enabled for Android...
http://wiki.scummvm.org/index.php/Android doesn't list any indication of how to access it, apart possibly from bringing up the virtual keyboard... which doesn't work on my phone as the system swallows any long presses of menu button :/
by digitall
Tue Jun 04, 2013 1:32 am
Forum: PSP Port
Topic: PSP: The Journeyman Project crashes while launching
Replies: 8
Views: 24228

clone2727: Sorry, I edited and made this unreadable. I meant to link the Wiki page on extraction from both Engine page and datafiles... as I thought it was not on either, but I now find it is linked on the datafiles page, so no problem: http://wiki.scummvm.org/index.php/Datafiles#Journeyman_Project:...
by digitall
Tue Jun 04, 2013 12:08 am
Forum: Help and Support
Topic: Jones in the Fast Lane datafile
Replies: 1
Views: 7059

"Jones In The Fast Lane" is a SCI (Sierra Creative Interpreter) game. Please see http://wiki.scummvm.org/index.php/Datafiles#SCI for an explanation.
by digitall
Tue Jun 04, 2013 12:04 am
Forum: PSP Port
Topic: PSP: The Journeyman Project crashes while launching
Replies: 8
Views: 24228

McKnallski: I would suggest following the procedure listed on the wiki: http://wiki.scummvm.org/index.php/HOWTO-Extract_Pegasus_Prime I would suspect you are correct in your indication that the PSP filesystem has issues with some of the filenames and that you have extracted most of the files in the ...
by digitall
Sat May 25, 2013 1:55 pm
Forum: iPhone Port
Topic: Ipad 3 Question - newbie
Replies: 4
Views: 5875

For information on loading ScummVM and games onto your IPhone/IPad, please consult the relevant wiki page: http://wiki.scummvm.org/index.php/IPhone @gerryreid: Please try with the latest development daily build, rather than the v1.5.0 release: http://buildbot.scummvm.org/builds.html This just replac...
by digitall
Fri May 24, 2013 3:04 pm
Forum: SymbianOS Port
Topic: ScummVM 1.2.0 and Nokia E63
Replies: 11
Views: 27352

Ah, one of the SymbianOS porters, anotherguest has provided a v1.6.0git build here ahead of the official v1.6.0 release for testing:
http://anotherguest.blogspot.co.uk/2013 ... pdate.html

Please feel free to download and test.
by digitall
Fri May 24, 2013 11:27 am
Forum: SymbianOS Port
Topic: ScummVM 1.2.0 and Nokia E63
Replies: 11
Views: 27352

A few points... 1. The latest Symbian Release is v1.4.1 which is slightly outdated, but can be found on the download page: http://www.scummvm.org/downloads/#older 2. If this still exhibits the problem, then I'd suggest (as our Symbian porters have not provided any newer builds and the buildbot doesn...
by digitall
Mon May 20, 2013 2:24 pm
Forum: Other Ports
Topic: Raspberry Pi Joystick
Replies: 5
Views: 11274

If your joystick is appearing as a standard Linux Joystick device i.e. if /dev/input/js0 exists, then it should be available via SDL: http://www.libsdl.org/docs/html/joystick.html and thus ScummVM can use it. However as md5 indicated, Joysticks are a bit cumbersome for adventure games so we don't en...
by digitall
Sat May 04, 2013 12:05 am
Forum: Other Ports
Topic: Running scummvm on Cubieboard
Replies: 15
Views: 17169

Hmm... This _could_ be an issue with Unix file permissions. Please do the following: 1. At a command prompt do "ls -al /usr/share/scummvm" as your normal user who is going to run scummvm, and post the output here. I have checked and my system uses /usr/share/games/scummvm and the group &qu...
by digitall
Thu May 02, 2013 12:51 pm
Forum: Other Ports
Topic: Running scummvm on Cubieboard
Replies: 15
Views: 17169

OK. You appear to be seeing two problems: 1. ScummVM doesn't find the Modern Theme or other themes placed in /usr/share/scummvm. 2. The fallback to the Classic Theme builtin results in a crash. Some questions and further commands to run: 1. Since the themes are compressed with zip, do you have zlib ...
by digitall
Wed Apr 24, 2013 12:32 pm
Forum: Other Ports
Topic: Running scummvm on Cubieboard
Replies: 15
Views: 17169

OK... One more try. Please do the following [u]exactly[/u] and in this order: 1. Copy from your Git source code tree, the file: "scummvm/gui/themes/scummmodern.zip" to the folder: "/usr/share/scummvm" 2. Run "./scummvm --list-themes". Report the resulting text console o...