Search found 1172 matches

by digitall
Thu Mar 28, 2013 9:30 pm
Forum: Help and Support
Topic: Linux Mint Software Manager: ScummVM
Replies: 5
Views: 4025

+1 to what md5 said... Linux Mint is based on Ubuntu/Debian and uses .deb, so should be able to use our precompiled Debian/Ubuntu deb packages: https://en.wikipedia.org/wiki/Linux_Mint Unfortunately, as Debian emphasises stability and games are low priority, they are lagging our releases and the dis...
by digitall
Thu Mar 28, 2013 3:39 am
Forum: Other Ports
Topic: Raspberry Pi
Replies: 44
Views: 69926

I did an "apt-get update && apt-get upgrade" as root on my RPi to ensure that I had downloaded the latest versions of the packages from the standard raspian.org repositories. Running "scummvm --version" then shows the current testing package version of ScummVM to be the v...
by digitall
Wed Mar 27, 2013 1:12 pm
Forum: Other Ports
Topic: Raspberry Pi
Replies: 44
Views: 69926

Will try to look at this on my RPi.. One tip, if you want to try building the latest source code version on your RPi, you may need to pass CXXFLAGS="-Wl,--no-keep-memory" to the configure to ensure you don't get an Out Of Memory error while linking... This is a general issue with GCC ld li...
by digitall
Mon Mar 18, 2013 2:24 pm
Forum: iPhone Port
Topic: Scumm 1.5.0 on iPad 4 iOS 6
Replies: 103
Views: 107258

No problem, though fairly busy IRL, so fitting this into my coffee break! :) Unsure of the cause here, though it may be due to increased RAM usage for decompressing the audio resources i.e. you are trading disk space for runtime RAM usage, with the compression tools. I'd suggest: a) Try recompressin...
by digitall
Sun Mar 17, 2013 6:09 pm
Forum: Other Ports
Topic: Windows Phone now supports native code (C / C++)
Replies: 45
Views: 79058

To be clear, as LordHoto previously indicated, the problem is not a lack of donations/money, but a lack of skilled developers with time, WP8 and motivation to work on this. It is also non-trivial as currently libSDL (Simple Directmedia Layer) is not supported on WinRT or WP8. There is some alpha cod...
by digitall
Sun Mar 17, 2013 5:54 pm
Forum: iPhone Port
Topic: Scumm 1.5.0 on iPad 4 iOS 6
Replies: 103
Views: 107258

"The Dig" uses the same engine (SCUMM) as "Fate of Atlantis" and has been reported to work on IPhone on the games compatibility thread for this port: http://forums.scummvm.org/viewtopic.php?t=4724 I suggest that you try running your "The Dig" datafiles on your desktop m...
by digitall
Thu Mar 14, 2013 12:24 am
Forum: iPhone Port
Topic: Scumm 1.5.0 on iPad 4 iOS 6
Replies: 103
Views: 107258

bonewire: octopus is basically correct. Download the package, perform the actions he indicated to overwrite the default executable with the iphone 5 patch executable, then using ssh to access your IPhone (as per transferring game data), overwrite the installed ScummVM.app with this one. Instructions...
by digitall
Sun Mar 10, 2013 9:55 pm
Forum: iPhone Port
Topic: Scumm 1.5.0 on iPad 4 iOS 6
Replies: 103
Views: 107258

I have applied that illegal instruction workaround to our development (master) branch port file to build a second binary into the IPhone package for IPhone 5 / IPad 4. After the next automated build, http://buildbot.scummvm.org/snapshots/master/iphone-master-latest.tar.bz2 will contain ScummVM.app/S...
by digitall
Sat Jan 05, 2013 6:17 am
Forum: PSP Port
Topic: 1.5.0 PSP port release date
Replies: 17
Views: 45613

McKnallski: Thank you for pointing out this. It would be useful if your or someone could spend the time trying to locate the regressive commit with this... as the current bisection doesn't seem to make much sense. If the current regressive commit is correct, then some debugging information from the ...
by digitall
Sat Dec 29, 2012 4:17 am
Forum: Wii Port
Topic: ScummVM - Wiimote freezes on startup in main menu.
Replies: 4
Views: 22700

I suggest that you look at the information on the thread below yours i.e. http://forums.scummvm.org/viewtopic.php?t=11511 Specifically, you might want to read my last post there for some indication why the v1.5.0 Wii release may be having minor issues. If you can provide some debugging information w...
by digitall
Wed Dec 19, 2012 2:48 am
Forum: Maemo Port
Topic: ScummVM daily builds
Replies: 24
Views: 55852

No problem... Will look at adding Maemo to the ScummVM buildbot when I get a moment.
by digitall
Fri Dec 14, 2012 2:56 pm
Forum: Android Port
Topic: scummvm wont start up at android tablet
Replies: 3
Views: 6064

In order to know what is happening, you should try to launch ScummVM and then check the Android System log for any ScummVM related errors, warnings or other information. This normally is done by developers using the Android Debug Bridge: https://developer.android.com/tools/help/adb.html#logcat Howev...
by digitall
Wed Dec 12, 2012 3:15 pm
Forum: Maemo Port
Topic: ScummVM daily builds
Replies: 24
Views: 55852

tsoliman: I'd like to try adding the maemo builds to the ScummVM buildbot. It should be fairly easy as according to http://wiki.scummvm.org/index.php/Compi ... mmVM/Maemo, this already expects a Debian machine. Will try to catch up with you in IRC at some point in the next few days..
by digitall
Tue Dec 11, 2012 9:33 pm
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 48468

Yep! Well, glad that you are there to "catch" this and "try" to fix this up! :) Seriously, since Java has a C/C++ like syntax, it shouldn't be too hard for you to read the code and look at this... You probably should follow the initial instructions to get the codebase with Git (a...
by digitall
Tue Dec 11, 2012 4:17 pm
Forum: Wii Port
Topic: ScummVM 1.5 constant coredumps on wii compared to 1.4
Replies: 5
Views: 24848

Firstly, we try to maintain savegame compatibility / loading of older savegame formats(as it helps regression testing), but it is not guaranteed as we occasionally need to break compatibility as the older savegame format for an engine had a bug causing corrupted savestates. I suspect that the Wii po...