Search found 1172 matches

by digitall
Tue Dec 11, 2012 4:04 pm
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 48468

superticky: Please see this thread for the reasons why there is not yet a v1.5.0 release and what you can do to help...
http://forums.scummvm.org/viewtopic.php?t=11914
by digitall
Wed Dec 05, 2012 6:53 am
Forum: Android Port
Topic: CoMI on Nexus 7
Replies: 2
Views: 3905

Yes, it has been known for a while that some games (which are originally designed for keyboard and 2/3 button mouse input) are tricky to play with touchscreens, and a fair amount of work and playtesting was done to try to work out a workable solution. I am assuming you have read the notes here: http...
by digitall
Sat Dec 01, 2012 6:12 am
Forum: iPhone Port
Topic: Dialogue in LOOM for iPhone port of ScummVM?
Replies: 2
Views: 3941

I can't check this directly as I don't have an IPhone device, but have you read and checked the notes from here: http://wiki.scummvm.org/index.php/IPhone#Installation Specifically about ensuring the correct permissions on the datafiles. Also, I'd suggest that you ensure that the files are named as &...
by digitall
Thu Nov 29, 2012 12:43 am
Forum: Other Ports
Topic: Graphic's options doesn't works on Mac OS X ?
Replies: 1
Views: 3838

What version of OSX are you using? This page lists the supported versions and any notes on issues with each: http://wiki.scummvm.org/index.php/Mac_OS_X Also, what version of libSDL are you using? As there is a known issue with OSX 10.7 (Lion) with SDL-1.2.14 or earlier. See this bug: http://sourcefo...
by digitall
Tue Nov 27, 2012 1:02 am
Forum: PSP Port
Topic: 1.5.0 PSP port release date
Replies: 17
Views: 45613

I doubt anyone is mortified! :) Just wanted to explain the reasons why this bug is still open and indicate that we are open to external developers helping to look at this or other bugs as we are an Open Source project... P.S. If you (or your grandmother!) want to learn to program, then the following...
by digitall
Sun Nov 25, 2012 9:32 pm
Forum: PSP Port
Topic: 1.5.0 PSP port release date
Replies: 17
Views: 45613

It should be noted that debugging this without a PSP device is almost impossible and only a few of the team developers own one, which also explains why this has not been addressed.
by digitall
Sun Nov 25, 2012 9:29 pm
Forum: PSP Port
Topic: 1.5.0 PSP port release date
Replies: 17
Views: 45613

valleck: If you really want to help the PSP "scene", then maybe you should take a look at fixing this issue yourself! The following links should help: 1. This covers the basics of getting the source code, compiling and debugging a build: http://wiki.scummvm.org/index.php/Developer_Central#...
by digitall
Sun Nov 25, 2012 8:52 pm
Forum: WebOS Port
Topic: This is aggravating (Full Throttle)
Replies: 1
Views: 25792

I am not a WebOS porter or user, but I assume you have checked the notes here: http://wiki.scummvm.org/index.php/WebOS#Controls I suspect this is another annoying issue with mapping keyboard and mouse controlled games onto a Touchscreeen interface! :) The WebOS port uses the backend keymapper framew...
by digitall
Sun Nov 11, 2012 10:40 pm
Forum: Help and Support
Topic: Dreamweb crashing
Replies: 7
Views: 5868

Raygunbrown: This bug has been reported before as bug #3553538 "DREAMWEB: Crash after intro on OS X 10.8.0" which is still open: http://sourceforge.net/tracker/index.php?func=detail&aid=3553538&group_id=37116&atid=418820 The bug comments track our current investigation. However...
by digitall
Mon Oct 22, 2012 12:01 am
Forum: General Discussion
Topic: Dreamweb freeware release?
Replies: 5
Views: 5002

Cire: *cough* See the website, if you haven't already.
by digitall
Sun Oct 21, 2012 11:56 pm
Forum: General Discussion
Topic: Dinotopia (1996) SAGA .hrs File Format
Replies: 3
Views: 3094

If you mean a pre-existing tool to dump the HRS archive as separate image, sound and other data files, then no such tool exists. Dinotopia uses the 2nd generation of the SAGA engine: http://wiki.scummvm.org/index.php/SAGA The code present in the ScummVM codebase is a partial reimplementation of the ...
by digitall
Sat Aug 11, 2012 6:26 pm
Forum: General Discussion
Topic: ScummVM 1.5.0 Windows x64
Replies: 8
Views: 10365

As [md5] indicated, the release Win32 version can be used on Win64 without issues AFAIK and there is little gain for building this as a 64-bit build. The developer who used to produce these used a Win64 MSVC, but not long has access to this. It should be possible to use MinGW to build a version. In ...
by digitall
Thu Aug 09, 2012 9:57 pm
Forum: Help and Support
Topic: Lost Game Saves On Update!!
Replies: 12
Views: 8194

Also, what does the procedure for Win7 given previously show i.e. What do you see when you click on " 'Saved Games (old default)' from the Saved Games section of ScummVM on the Start Menu. " and "'Saved Games (new default)' from the Saved Games section of ScummVM on the Start Menu.&qu...
by digitall
Thu Aug 09, 2012 9:52 pm
Forum: Help and Support
Topic: Lost Game Saves On Update!!
Replies: 12
Views: 8194

Of course... But let's see if we can find your older games as unless you did any manual deletion of folders, it is unlikely they are gone. I'm sure you have read section 6.0 of the README? ;-) This covers the default locations of savegames. These folders may be "hidden" and so not show up ...
by digitall
Wed Aug 08, 2012 4:36 pm
Forum: Help and Support
Topic: Lost Game Saves On Update!!
Replies: 12
Views: 8194

Ah... This may also be relevant from http://forums.scummvm.org/viewtopic.php?t=11719 : Sounds like you have UAC enabled in Windows 7, and the migration script is failing to find the saved game files. Try this manual method: Select 'Saved Games (old default)' from the Saved Games section of ScummVM o...