*cough* https://github.com/digitall/scummvm-deskadv ... Still very much WIP and not playable.
https://github.com/shinyquagsire23/DesktopAdventures is playable, but not ScummVM.
Search found 1172 matches
- Thu Nov 24, 2022 10:26 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 438
- Views: 509370
- Sat Nov 19, 2022 9:06 am
- Forum: Dreamcast Port
- Topic: ScummVM crashes every emulator
- Replies: 7
- Views: 57853
Re: ScummVM crashes every emulator
Well, you could try using mkisofs / cdrtools / cygwin to Win32 ports, but mileage may vary. As the docs note from the original wiki: ISO 9660 filesystem standard. The Dreamcast port does not support filename extensions like RockRidge or Joliet, so the CD mastering software needs to be instructed not...
- Fri Nov 18, 2022 8:59 pm
- Forum: Dreamcast Port
- Topic: ScummVM crashes every emulator
- Replies: 7
- Views: 57853
Re: ScummVM crashes every emulator
SIGH. It appears several guides and information was lost from the current wiki version when this was "migrated" to the readthedocs platform: https://wiki.scummvm.org/index.php?title=Dreamcast&oldid=21037 This included the mastering script I added for Linux users to create a good workin...
- Sun Nov 13, 2022 5:05 am
- Forum: Help and Support
- Topic: Wii Remote controller in Linux
- Replies: 1
- Views: 1254
Re: Wii Remote controller in Linux
As far as I know we don't have an internal support for custom input devices, just mouse, keyboard, joystick/gamepad via libSDL, so this is probably something to do with the system libSDL mapping of the Wiimote input device to a "Joystick". See: https://wiki.archlinux.org/title/XWiimote htt...
- Mon Sep 26, 2022 11:46 am
- Forum: Help and Support
- Topic: "Inca II" in ScummVM
- Replies: 8
- Views: 2725
Re: "Inca II" in ScummVM
Uka: Apart from hope, ScummVM is open source... feel free to contribute a code patch
- Sat Sep 24, 2022 11:29 pm
- Forum: Help and Support
- Topic: "Inca II" in ScummVM
- Replies: 8
- Views: 2725
Re: "Inca II" in ScummVM
Uka: OK. Detection entry added in commit https://github.com/scummvm/scummvm/comm ... b24834a728.
Please test with the next nightly build from: https://buildbot.scummvm.org/#/dailybuilds
Please test with the next nightly build from: https://buildbot.scummvm.org/#/dailybuilds
- Thu Sep 22, 2022 2:27 pm
- Forum: Help and Support
- Topic: "Inca II" in ScummVM
- Replies: 8
- Views: 2725
Re: "Inca II" in ScummVM
Uka: https://wiki.scummvm.org/index.php/Inca_II:_Nations_of_Immortality The game consists of two interleaved sections: point and click puzzle and 3D space combat. The point and click puzzle sections use the same Gob engine (with some variation) as other supported games such as Goblins series and Woo...
- Wed Sep 21, 2022 7:55 pm
- Forum: General Discussion
- Topic: Copyright question
- Replies: 1
- Views: 1795
Re: Copyright question
https://wiki.scummvm.org/index.php/HOWTO-Fangames should answer most of this...
- Thu Sep 08, 2022 5:42 pm
- Forum: Help and Support
- Topic: How to play Backyard Baseball?
- Replies: 5
- Views: 17347
Re: How to play Backyard Baseball?
Yes, but there are various copies on the normal secondhand resellers i.e. https://www.ebay.com/itm/234550150018 Apart from the reasons given on Forum Rule #0 and the Copyright FAQ, we don't support random downloaded versions as they often have corrupted / truncated datafiles which cause very odd bug...
- Sun Aug 28, 2022 2:20 pm
- Forum: The Junkyard
- Topic: Buried in Time (Journeyman Project 2)
- Replies: 33
- Views: 41041
Re: Buried in Time (Journeyman Project 2)
Thanks for reporting as https://bugs.scummvm.org/ticket/13769 . Any further discussion on this bug should occur there as per forum rule #3a
- Fri Apr 22, 2022 6:25 pm
- Forum: Help and Support
- Topic: No mouse,keyboard on 2.60git via emuelec
- Replies: 7
- Views: 2390
Re: No mouse,keyboard on 2.60git via emuelec
Hmm... https://github.com/EmuELEC/EmuELEC/blob/dev/packages/sx05re/emulators/scummvmsa/package.mk pre_configure_target() { sed -i "s|sdl-config|sdl2-config|g" $PKG_BUILD/configure TARGET_CONFIGURE_OPTS="--host=${TARGET_NAME} --backend=sdl --enable-vkeybd --enable-optimizations --openg...
- Fri Apr 22, 2022 6:07 pm
- Forum: Help and Support
- Topic: No mouse,keyboard on 2.60git via emuelec
- Replies: 7
- Views: 2390
Re: No mouse,keyboard on 2.60git via emuelec
To quote the front page of EmuELEC: "Retro emulation for Amlogic devices. Based on CoreELEC and Lakka with tidbits from Batocera. I just combine them with Batocera-Emulationstation and some standalone emulators (Advancemame, PPSSPP, Reicast, Amiberry and others)." We had a recent discussio...
- Fri Apr 22, 2022 5:49 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
The CI builds from Buildbot are compiled for debugging, but generally they do run reasonably on most platforms ... since otherwise debugging is pretty tricky, especially with embedded targets. Not sure about games. The usual limitation is CPU, RAM and screen size on "small" targets so GF i...
- Fri Apr 22, 2022 3:11 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
Glad this fixes your issue for yourself and other OpenPandora users. We could do with an active maintainer if you know anyone with reasonable C/C++ skills who is interested... even without that, the project does accept bug fixes and other patches via Github Pull Requests, patch files on bugs etc.
- Fri Apr 22, 2022 3:09 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
Release builds are usually manually compiled / checked by a maintainer compared to the Debug development builds from buildbot which are autogenerated, so may have bugs in short term / no game testing recently / regressions... though generally ScummVM is reasonably safe to use the development nightly...