Search found 1172 matches

by digitall
Sat Nov 19, 2022 9:06 am
Forum: Dreamcast Port
Topic: ScummVM crashes every emulator
Replies: 7
Views: 57853

Re: ScummVM crashes every emulator

Well, you could try using mkisofs / cdrtools / cygwin to Win32 ports, but mileage may vary. As the docs note from the original wiki: ISO 9660 filesystem standard. The Dreamcast port does not support filename extensions like RockRidge or Joliet, so the CD mastering software needs to be instructed not...
by digitall
Fri Nov 18, 2022 8:59 pm
Forum: Dreamcast Port
Topic: ScummVM crashes every emulator
Replies: 7
Views: 57853

Re: ScummVM crashes every emulator

SIGH. It appears several guides and information was lost from the current wiki version when this was "migrated" to the readthedocs platform: https://wiki.scummvm.org/index.php?title=Dreamcast&oldid=21037 This included the mastering script I added for Linux users to create a good workin...
by digitall
Sun Nov 13, 2022 5:05 am
Forum: Help and Support
Topic: Wii Remote controller in Linux
Replies: 1
Views: 1254

Re: Wii Remote controller in Linux

As far as I know we don't have an internal support for custom input devices, just mouse, keyboard, joystick/gamepad via libSDL, so this is probably something to do with the system libSDL mapping of the Wiimote input device to a "Joystick". See: https://wiki.archlinux.org/title/XWiimote htt...
by digitall
Mon Sep 26, 2022 11:46 am
Forum: Help and Support
Topic: "Inca II" in ScummVM
Replies: 8
Views: 2725

Re: "Inca II" in ScummVM

Uka: Apart from hope, ScummVM is open source... feel free to contribute a code patch :)
by digitall
Sat Sep 24, 2022 11:29 pm
Forum: Help and Support
Topic: "Inca II" in ScummVM
Replies: 8
Views: 2725

Re: "Inca II" in ScummVM

Uka: OK. Detection entry added in commit https://github.com/scummvm/scummvm/comm ... b24834a728.

Please test with the next nightly build from: https://buildbot.scummvm.org/#/dailybuilds
by digitall
Thu Sep 22, 2022 2:27 pm
Forum: Help and Support
Topic: "Inca II" in ScummVM
Replies: 8
Views: 2725

Re: "Inca II" in ScummVM

Uka: https://wiki.scummvm.org/index.php/Inca_II:_Nations_of_Immortality The game consists of two interleaved sections: point and click puzzle and 3D space combat. The point and click puzzle sections use the same Gob engine (with some variation) as other supported games such as Goblins series and Woo...
by digitall
Wed Sep 21, 2022 7:55 pm
Forum: General Discussion
Topic: Copyright question
Replies: 1
Views: 1795

Re: Copyright question

by digitall
Thu Sep 08, 2022 5:42 pm
Forum: Help and Support
Topic: How to play Backyard Baseball?
Replies: 5
Views: 17347

Re: How to play Backyard Baseball?

Yes, but there are various copies on the normal secondhand resellers i.e. https://www.ebay.com/itm/234550150018 Apart from the reasons given on Forum Rule #0 and the Copyright FAQ, we don't support random downloaded versions as they often have corrupted / truncated datafiles which cause very odd bug...
by digitall
Sun Aug 28, 2022 2:20 pm
Forum: The Junkyard
Topic: Buried in Time (Journeyman Project 2)
Replies: 33
Views: 41041

Re: Buried in Time (Journeyman Project 2)

Thanks for reporting as https://bugs.scummvm.org/ticket/13769 . Any further discussion on this bug should occur there as per forum rule #3a
by digitall
Fri Apr 22, 2022 6:25 pm
Forum: Help and Support
Topic: No mouse,keyboard on 2.60git via emuelec
Replies: 7
Views: 2390

Re: No mouse,keyboard on 2.60git via emuelec

Hmm... https://github.com/EmuELEC/EmuELEC/blob/dev/packages/sx05re/emulators/scummvmsa/package.mk pre_configure_target() { sed -i "s|sdl-config|sdl2-config|g" $PKG_BUILD/configure TARGET_CONFIGURE_OPTS="--host=${TARGET_NAME} --backend=sdl --enable-vkeybd --enable-optimizations --openg...
by digitall
Fri Apr 22, 2022 6:07 pm
Forum: Help and Support
Topic: No mouse,keyboard on 2.60git via emuelec
Replies: 7
Views: 2390

Re: No mouse,keyboard on 2.60git via emuelec

To quote the front page of EmuELEC: "Retro emulation for Amlogic devices. Based on CoreELEC and Lakka with tidbits from Batocera. I just combine them with Batocera-Emulationstation and some standalone emulators (Advancemame, PPSSPP, Reicast, Amiberry and others)." We had a recent discussio...
by digitall
Fri Apr 22, 2022 5:49 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 61165

Re: Scummvm 2.2.0 issue with touch screen

The CI builds from Buildbot are compiled for debugging, but generally they do run reasonably on most platforms ... since otherwise debugging is pretty tricky, especially with embedded targets. Not sure about games. The usual limitation is CPU, RAM and screen size on "small" targets so GF i...
by digitall
Fri Apr 22, 2022 3:11 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 61165

Re: Scummvm 2.2.0 issue with touch screen

Glad this fixes your issue for yourself and other OpenPandora users. We could do with an active maintainer if you know anyone with reasonable C/C++ skills who is interested... even without that, the project does accept bug fixes and other patches via Github Pull Requests, patch files on bugs etc.
by digitall
Fri Apr 22, 2022 3:09 pm
Forum: OpenPandora Port
Topic: Scummvm 2.2.0 issue with touch screen [Solved]
Replies: 19
Views: 61165

Re: Scummvm 2.2.0 issue with touch screen

Release builds are usually manually compiled / checked by a maintainer compared to the Debug development builds from buildbot which are autogenerated, so may have bugs in short term / no game testing recently / regressions... though generally ScummVM is reasonably safe to use the development nightly...