Search found 1172 matches
- Fri Apr 22, 2022 10:10 am
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
https://buildbot.scummvm.org/dailybuild ... c0.tar.bz2 is now available for testing
- Thu Apr 21, 2022 7:29 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
Yes, I wanted to be sure that the build from the buildbot worked on a OpenPandora unit before I merged the PR... hence why I asked you to test. The PR is now merged, so please test with the next nightly build from that page i.e. when the version updates from https://buildbot.scummvm.org/dailybuilds/...
- Thu Apr 21, 2022 6:21 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
OK. Since we don't have an active OpenPandora porter, I will try merging the PR and if you can test to see if this fixes the issues.
- Thu Apr 21, 2022 3:54 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
b_o_b: Thanks for creating the ticket. I don't think we have an active OpenPandora maintainer, but the buildbot (automated builds) has a toolchain for OpenPandora so this is still supported by nightly builds. Can you please test the current nightly OP build to see if the automated builds work reason...
- Wed Apr 20, 2022 12:38 am
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
b_o_b : Have added some possible fix code as a Pull Request here: https://github.com/scummvm/scummvm/pull/3827 If you are able, please file a bug on bugs.scummvm.org for this and maybe try compiling the PR branch and test on your OpenPandora device to see if this fixes your issue? https://forums.scu...
- Tue Apr 19, 2022 11:23 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
I think the fix would need the OPGraphicsManager to override the SdlGraphicsManager::showMouse(bool) and notifyMousePosition methods as they both disable the cursor in some cases to avoid this in the OpenPandora build and then to add a if !defined(OPENPANDORA) guard to the disable of the SDL cursor ...
- Tue Apr 19, 2022 11:20 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
b_o_b: This is pretty complex to fix, but possible. If this is not filed as a bug at bugs.scummvm.org, then please file this and add the details from here to avoid this being lost.
- Tue Apr 19, 2022 11:06 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
I think this regression was introduced by commit https://github.com/scummvm/scummvm/commit/1a56b521b598efcb1587dd8934b6564cf5799b7b#diff-e5d0b6ef0a08bcdba10865e2e7424e43aea53d5094f0c8540c5ceb06f7cae156R175 and compounded by https://github.com/scummvm/scummvm/commit/092d36f39204df71038a1567c0d4d55bf8...
- Tue Apr 19, 2022 11:03 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
The hack is here in the codebase:
https://github.com/scummvm/scummvm/comm ... 7133be5R45
https://github.com/scummvm/scummvm/comm ... 7133be5R45
- Tue Apr 19, 2022 11:02 pm
- Forum: OpenPandora Port
- Topic: Scummvm 2.2.0 issue with touch screen [Solved]
- Replies: 19
- Views: 61165
Re: Scummvm 2.2.0 issue with touch screen
As noted on that forum, this is an issue in the SDL build for OpenPandora, but there is a workaround / hack fix applied in the OpenPandora backend for ScummVM: https://web.archive.org/web/20200810044118/https://www.distant-earth.com/index.php/openpandora-using-custom-cursors-in-fullscreen-x11-sdl-wi...
- Mon Apr 18, 2022 7:57 pm
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 438
- Views: 509372
- Tue Apr 05, 2022 11:40 pm
- Forum: General Discussion
- Topic: Game Demos required
- Replies: 206
- Views: 282869
- Tue Apr 05, 2022 3:25 pm
- Forum: General Discussion
- Topic: Game Demos required
- Replies: 206
- Views: 282869
Re: Game Demos required
GusCE6: Resonance is an AGS engine game which was added relatively recently hence working in 2.6, not 2.2. Please take a look at the Wiki for a list of the supported games in both stable and development: https://wiki.scummvm.org/index.php?title=Engines https://wiki.scummvm.org/index.php?title=AGS/Ga...
- Tue Apr 05, 2022 3:20 pm
- Forum: Help and Support
- Topic: Morphopolis?
- Replies: 2
- Views: 929
Re: Morphopolis?
I think this is matching on the filename since Director games use a playback executable called a Projector, normally named PROJECT.EXE ... But since a game development _project_ might also chose that, you get these kind of false positives.
- Tue Apr 05, 2022 3:15 pm
- Forum: Help and Support
- Topic: Morphopolis?
- Replies: 2
- Views: 929
Re: Morphopolis?
tl;dr No. The new DIRECTOR engine which is still under development was used for a lot of games. Currently, the DIRECTOR engine fallback detection code which is used for unknown game variants not matched by the fixed detection entries is a bit "over eager" on matching and thus a fair number...