Search found 16 matches

by LavaDrop
Fri May 24, 2024 6:32 pm
Forum: General Discussion
Topic: Shaders outside of the built-in ones not working?
Replies: 11
Views: 3550

Re: Shaders outside of the built-in ones not working?

Are there any plans to convert the slang shaders to work on Metal like OpenEmu does with their shaders?
by LavaDrop
Thu May 23, 2024 11:15 pm
Forum: General Discussion
Topic: Shaders outside of the built-in ones not working?
Replies: 11
Views: 3550

Re: Shaders outside of the built-in ones not working?

Hi. I recently upgraded to an M2 Pro Mac and I get this when trying to register the CRT-Royal-Fake bloom shader: [2024-05-23 17:10:22] WARNING: Shader::createDirectShader(): Could not compile shader crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl.vertex: ERROR: 0...
by LavaDrop
Thu Aug 24, 2023 8:01 pm
Forum: Help and Support
Topic: Myst 3: Exile and shaders not working.
Replies: 2
Views: 8227

Re: Myst 3: Exile and shaders not working.

Got it, thank you!
by LavaDrop
Thu Aug 24, 2023 6:30 pm
Forum: Help and Support
Topic: Myst 3: Exile and shaders not working.
Replies: 2
Views: 8227

Myst 3: Exile and shaders not working.

I'm running Myst 3: Exile on linux through Steam with Luxtorpeda with ScummVM git. I just finished Riven and it ran great with OpenGL, pixel perfect scaling and normal scaler 1x. I noticed that when I increasd the scaler to 2x or 3x, the CRT-Aperture shader would de disabled. Now I'm using the same ...
by LavaDrop
Fri Apr 14, 2023 6:09 pm
Forum: Help and Support
Topic: How to edit Shaders
Replies: 2
Views: 1889

Re: How to edit Shaders

Thank you for the advice about the DAT file. Now, according to the CRT-Royale readme, the shader is either edited by changing the runtime parameters within retroarch menus (which is impossible here) or via the user-settings.h file, which is missing for GLSL shaders converted from CG because it has b...
by LavaDrop
Thu Apr 13, 2023 4:37 pm
Forum: Help and Support
Topic: How to edit Shaders
Replies: 2
Views: 1889

How to edit Shaders

How do I open shaders.dat?
How do I save whatever shader I modify back into shaders.dat?

I'm on macOS, btw.

Thanks.
by LavaDrop
Wed Apr 12, 2023 4:35 pm
Forum: General Discussion
Topic: Favourite shader?
Replies: 17
Views: 118841

Re: Favourite shader?

On my 2012 MacMini, CRT-Royale fails to load but CRT-Lottes works. I have to use the fast version because the normal is too demanding on my iGPU. Game: Indy4 Graphics Mode: OpenGL Render Mode: default Stretch mode: Pixel-perfect Scaler: Normal/1x Aspect ratio correction: on Filter Graphics: off Shad...
by LavaDrop
Sun May 26, 2019 7:00 pm
Forum: Help and Support
Topic: Getting MIDI hardware recognized in Linux
Replies: 3
Views: 2130

Re: Getting MIDI hardware recognized in Linux

Raziel wrote: Sun May 26, 2019 7:42 am Have you tried with a Buildbot build?
I don't know Linux, are the derivates that different from each other that one can't use an e.g. Debian build on Ubuntu?
That depends on how the libraries are linked or built. I just tried the buildbot build and it is lacking the libjpeg library.
by LavaDrop
Sun May 26, 2019 6:48 am
Forum: Help and Support
Topic: Getting MIDI hardware recognized in Linux
Replies: 3
Views: 2130

Getting MIDI hardware recognized in Linux

Hi! I'm having issues with the Linux build. The music driver options don't display ALSA as an option anymore and if I edit the config file to "force" it, the program states: "The selected audio device 'alsa' was not found (e.g. might be turned off or disconnected). Attempting to fall ...
by LavaDrop
Sun Dec 03, 2017 12:42 am
Forum: Help and Support
Topic: CoreMIDI label wrong, bug or feature?
Replies: 2
Views: 1741

Oh I get it now, it's reading the Audio MIDI setup device names. Thank you.
by LavaDrop
Sat Dec 02, 2017 11:38 pm
Forum: Help and Support
Topic: CoreMIDI label wrong, bug or feature?
Replies: 2
Views: 1741

CoreMIDI label wrong, bug or feature?

In the latest mac build 2.1.0git4-g2ca0235 the audio tab now lists two MT-32 options, MT32 Emulator and MT-32 [CoreMIDI] and no option for CoreMIDI.

Is this change intended?
by LavaDrop
Thu Apr 13, 2017 10:12 pm
Forum: General Discussion
Topic: What are the best versions of each game?
Replies: 30
Views: 54155

Best version according to what criteria? Loom VGA has more colors but the art is crude compared to the EGA version and there are scenes missing. Future Wars Amiga has a better soundtrack compared to the PC MT-32 version. Maniac Mansion Amiga has OCS graphics (320x200/256 32 colors/4096 max) with a v...
by LavaDrop
Thu Jun 29, 2006 7:46 am
Forum: Help and Support
Topic: COMI wont work in 0.9 OS X Universal build
Replies: 10
Views: 9013

Still, there is no scale support for COMI, you can only play in 640x480 Window Mode or Full Screen with -what seems to be- a blurry 2x scaler.
by LavaDrop
Wed Jun 28, 2006 9:19 pm
Forum: Help and Support
Topic: COMI wont work in 0.9 OS X Universal build
Replies: 10
Views: 9013

That's odd, I also have ScummVM set to HQ2x but when I load COMI it always defaults to no scalers and I get that message in the console. But in your case ScummVM just jalts with the error message...

Anybody knows why there is no scaler support for COMI?
by LavaDrop
Wed Jun 28, 2006 6:48 am
Forum: Help and Support
Topic: COMI wont work in 0.9 OS X Universal build
Replies: 10
Views: 9013

COMI wont work in 0.9 OS X Universal build

Works for me on a PowerBook G4. I run it off a disk image residing on my iPod Video, that I mount thru USB. Look at the message in Console.