Search found 9 matches

by Smewtheye
Sat Nov 24, 2012 1:04 am
Forum: Help and Support
Topic: ScummVM Audio and Midi questions
Replies: 30
Views: 12507

ok. hmm.. takes some effort :D
I appreciate your help man, thanks !
I'll try my best. who knows maybe this is a chance 4 me to pick up some coding ;)
by Smewtheye
Wed Nov 21, 2012 5:13 pm
Forum: Help and Support
Topic: ScummVM Audio and Midi questions
Replies: 30
Views: 12507

Maybe I'm misunderstanding the question, but you will of course have to compile the source code into a new program before any changes you make to it have any effect. yes. as I said, I'm not familiar with coding. does it take much to compile it? I couldn't find any tips on this site. are there any h...
by Smewtheye
Sun Nov 04, 2012 3:41 pm
Forum: Help and Support
Topic: ScummVM Audio and Midi questions
Replies: 30
Views: 12507

Perhaps you only have the compiled version of ScummVM, not the source code? The source code can be found in the files section on the ScummVM SourceForge web page. It's been packaged in a few different ways, but if you're on Windows, I guess the scummvm-1.5.0.zip file is the easiest one to work with...
by Smewtheye
Sat Nov 03, 2012 10:18 pm
Forum: Help and Support
Topic: ScummVM Audio and Midi questions
Replies: 30
Views: 12507

In engines/kyra/kyra_hof.cpp there's a function called KyraEngine_HoF::snd_playSoundEffect(), where part of the code reads: int16 vocIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2]); if (vocIndex != -1) { _soun...
by Smewtheye
Thu Oct 11, 2012 1:52 pm
Forum: Help and Support
Topic: ScummVM Audio and Midi questions
Replies: 30
Views: 12507

ok can you do me a favor, and tell me two things: how to access the place where those changes are added manually via code. And approximately what changes should be made to make the program pick the original synth sfx. If that's not too much writing, that is. (or show me to a discussion where I can r...
by Smewtheye
Wed Oct 10, 2012 5:05 pm
Forum: Help and Support
Topic: ScummVM Audio and Midi questions
Replies: 30
Views: 12507

so, I take it, if you're not familiar with coding, there's no way to fix the sfx problem in second kyrandia huh?
by Smewtheye
Tue Oct 09, 2012 9:08 pm
Forum: Help and Support
Topic: ScummVM Audio and Midi questions
Replies: 30
Views: 12507

can they be found and downloaded somewhere? or a whole game version with older sfx?
by Smewtheye
Tue Oct 09, 2012 8:31 pm
Forum: Help and Support
Topic: ScummVM Audio and Midi questions
Replies: 30
Views: 12507

what do you mean? selected where? within the program settings? what about external import of a synth sfx file into the game directory, you think that's possible?
by Smewtheye
Tue Oct 09, 2012 7:31 pm
Forum: Help and Support
Topic: ScummVM Audio and Midi questions
Replies: 30
Views: 12507

Kyrandia

OK so I'm a partial noob in here. but my question is about specifically the Kyrandia 2 Hand of Fate game. the sound effects in my version are kinda newer than I'm used to from the childhood and tbh I hate them. I'd like to find out how to get the old DOS kinda SFX. is there a data file somewhere or ...