Search found 73 matches
- Thu Jan 12, 2023 2:26 pm
- Forum: Help and Support
- Topic: 7th Guest: Missing tittle music when using enhanced soundtrack
- Replies: 4
- Views: 2238
Re: 7th Guest: Missing tittle music when using enhanced soundtrack
As far as I can tell from the instructions you don't need the track2.ogg that you have from the second CD. In fact you should not have an old "stray" track2.ogg in your folder where the enhanced music is. I suppose the enhanced music covers that one. Ok, I guess it's time to finish the ga...
- Wed Jan 11, 2023 11:34 am
- Forum: Help and Support
- Topic: 7th Guest: Missing tittle music when using enhanced soundtrack
- Replies: 4
- Views: 2238
Re: 7th Guest: Missing tittle music when using enhanced soundtrack
The following quote is from the page you linked. Perhaps this is the cause of your issue? Did you extract the first track from the original game and name it intro.ogg? I suppose you already had the track as ogg, according to your post, so maybe you'd only need to rename the file with the intro musi...
- Tue Jan 10, 2023 5:38 pm
- Forum: Help and Support
- Topic: 7th Guest: Missing tittle music when using enhanced soundtrack
- Replies: 4
- Views: 2238
7th Guest: Missing tittle music when using enhanced soundtrack
Hi, I have 7th Guest working without problems on Scummvm: all musics play as expected, be it the ripper track1.ogg and track2.ogg or the MIDI soundtrack. Then, I found about this enhanced soundtrack: https://www.pixelrefresh.com/product/the-7th-guest-soundtrack/ Sounds nice and everything, but as so...
- Wed Oct 19, 2022 6:08 pm
- Forum: Help and Support
- Topic: [SOLVED]Scummvm (GIT) can't load external themes on Ubuntu GNU/Linux
- Replies: 1
- Views: 1634
Re: Scummvm (GIT) can't load external themes on Ubuntu GNU/Linux
Ah well, it solved after rebooting the computer for no reason... closing this.
- Wed Oct 19, 2022 5:05 pm
- Forum: Help and Support
- Topic: [SOLVED]Scummvm (GIT) can't load external themes on Ubuntu GNU/Linux
- Replies: 1
- Views: 1634
[SOLVED]Scummvm (GIT) can't load external themes on Ubuntu GNU/Linux
Hi there, I have been using Scummvm for years now, and there's something really puzzling me today. I just built latest Scummvm GIT for Ubuntu GNU/Linux (it's the first time I build it on this distro, after using it on Debian Stable for years without any problems), and it fails to can't load a theme ...
- Wed Oct 19, 2022 3:55 pm
- Forum: General Discussion
- Topic: Question about Monkey Island EGA + CMS music
- Replies: 15
- Views: 9864
Re: Question about Monkey Island EGA + CMS music
I found a new bug with CMS in Monkey 1 EGA: no music or sound after loading a saved game.
This is with current GIT0 code version.
I opened a new ticket here:
https://bugs.scummvm.org/ticket/13901#ticket
This is with current GIT0 code version.
I opened a new ticket here:
https://bugs.scummvm.org/ticket/13901#ticket
- Wed May 25, 2022 3:14 pm
- Forum: Help and Support
- Topic: GLK engine: Antialiased fonts?
- Replies: 5
- Views: 3418
Re: GLK engine: Antialiased fonts?
I suspect the issue is not so much the antialiasing (which I think is already used in glk) than the resolution at which the text is rendered, by default 640x400. It is first rendered at that scale by the engine, and then scaled by the backend. Ideally for those games we would want to do the text re...
- Tue May 24, 2022 11:12 am
- Forum: Help and Support
- Topic: GLK engine: Antialiased fonts?
- Replies: 5
- Views: 3418
GLK engine: Antialiased fonts?
Hi there! It seems that the GLK engine allows some undocumented options, as seen here: https://forums.scummvm.org/viewtopic.php?p=89643 However, looking at https://github.com/scummvm/scummvm/blob/master/engines/glk/conf.cpp , I can't find an option for antialiased text, and as things are by default,...
- Sun Jan 16, 2022 4:03 pm
- Forum: General Discussion
- Topic: Myst ME and in-game aspect ratio
- Replies: 4
- Views: 2840
Re: Myst ME and in-game aspect ratio
@rootfather
Thanks a lot for the image! Now I see it clearly!
Mistery solved (for me at least.. it seems you knew already).
Thanks a lot for the image! Now I see it clearly!
Mistery solved (for me at least.. it seems you knew already).
- Sat Jan 15, 2022 7:41 pm
- Forum: General Discussion
- Topic: Myst ME and in-game aspect ratio
- Replies: 4
- Views: 2840
Re: Myst ME and in-game aspect ratio
In-game, Myst uses a pretty non-standard resolution of 544x332. This explains why the game appears to be in something like 16:10. Back in the old days, the game had very large black bars around the images, so it wasn't even capable of using a standard resolution like 640x480. The aspect ratio corre...
- Sat Jan 15, 2022 2:52 pm
- Forum: General Discussion
- Topic: Myst ME and in-game aspect ratio
- Replies: 4
- Views: 2840
Myst ME and in-game aspect ratio
Hi there, On Myst ME, I have notice that videos are, in fact, 4:3. But gameplay seems to be something like 16:10, which doesn't seem logical for a game released in 1999... The "aspec ratio correction" option can't be activated when editing the game's option on Scummvm menu, so... what's wi...
- Sat Jan 15, 2022 2:50 pm
- Forum: General Discussion
- Topic: Question about Monkey Island EGA + CMS music
- Replies: 15
- Views: 9864
Re: Question about Monkey Island EGA + CMS music
Thanks to praetorian, this is fixed upstream now, and anybody can enjoy Monkey Island EGA + CMS music with no problems!
Great!!!
Great!!!
- Tue Jan 04, 2022 2:46 am
- Forum: General Discussion
- Topic: Question about Monkey Island EGA + CMS music
- Replies: 15
- Views: 9864
Re: Question about Monkey Island EGA + CMS music
1) Using CMS, when music is playing (eg. at the Scumm bar), any sound effects will not play (open/close door sound). In Adlib, music and sfx can play at the same time, so this is specific to CMS (could be happening to other sound modes, but I've only checked for CMS due to testing for the above bug...
- Sun Jan 02, 2022 4:53 pm
- Forum: General Discussion
- Topic: Question about Monkey Island EGA + CMS music
- Replies: 15
- Views: 9864
Re: Question about Monkey Island EGA + CMS music
Seems I already reported this back in 2018MusicallyInspired wrote: ↑Sun Jan 02, 2022 4:26 pm It doesn't happen that way in DOS so I'd say this is a bug.
https://bugs.scummvm.org/ticket/10696
- Sun Jan 02, 2022 3:24 pm
- Forum: General Discussion
- Topic: Question about Monkey Island EGA + CMS music
- Replies: 15
- Views: 9864
Question about Monkey Island EGA + CMS music
Hello there, The Creative Music System (CMS) audio is pretty much my favorite way to play Monkey Island (EGA) as I find it very fitting. However, I have noticed multiple times that, after entering the bartender room on the Scumm bar, music on the Scumm bar never comes back. The rest of the musics on...