Search found 4 matches

by vitali80
Sat Dec 22, 2012 1:37 am
Forum: Help and Support
Topic: ScummVM don't read King's Quest translation
Replies: 8
Views: 6096

You're trying to modify the original executable to translate specific strings within it and its overlay files, which are also executable code. We don't use any of the executable or overlay files, we've rewritten them in ScummVM (which is what this project is all about). So, you'll need to create yo...
by vitali80
Thu Dec 20, 2012 4:37 am
Forum: Help and Support
Topic: ScummVM don't read King's Quest translation
Replies: 8
Views: 6096

CaptainJei wrote:Is this problem only when running the game with ScummVM, or does it happen in DosBox too?
ScummVM only, DOSBox works perfect (probably AGI Studio is designed on MS-DOS language/process etc.).
by vitali80
Wed Dec 19, 2012 12:22 pm
Forum: Help and Support
Topic: ScummVM don't read King's Quest translation
Replies: 8
Views: 6096

Re: ScummVM don't read King's Quest translation

I don't know about the first question, but ScummVM doesn't run the original .EXE file the way, say, DOSBox does. It's a replacement for the original .EXE, so presumably the texts in the .EXE exist in some form in ScummVM itself. (In which case there may or may not already be a translation for them....
by vitali80
Wed Dec 19, 2012 6:13 am
Forum: Help and Support
Topic: ScummVM don't read King's Quest translation
Replies: 8
Views: 6096

ScummVM don't read King's Quest translation

Hi ScummVM team, this is my first post and I take this opportunity to greet and say many thanks for ScummVM program. I made an Italian translation of the original EGA version of King's Quest 1, but I have two problems: - The game used with ScummVM read only the word "open" and not the Ital...