Search found 4 matches
- Sat Dec 22, 2012 1:37 am
- Forum: Help and Support
- Topic: ScummVM don't read King's Quest translation
- Replies: 8
- Views: 6096
You're trying to modify the original executable to translate specific strings within it and its overlay files, which are also executable code. We don't use any of the executable or overlay files, we've rewritten them in ScummVM (which is what this project is all about). So, you'll need to create yo...
- Thu Dec 20, 2012 4:37 am
- Forum: Help and Support
- Topic: ScummVM don't read King's Quest translation
- Replies: 8
- Views: 6096
- Wed Dec 19, 2012 12:22 pm
- Forum: Help and Support
- Topic: ScummVM don't read King's Quest translation
- Replies: 8
- Views: 6096
Re: ScummVM don't read King's Quest translation
I don't know about the first question, but ScummVM doesn't run the original .EXE file the way, say, DOSBox does. It's a replacement for the original .EXE, so presumably the texts in the .EXE exist in some form in ScummVM itself. (In which case there may or may not already be a translation for them....
- Wed Dec 19, 2012 6:13 am
- Forum: Help and Support
- Topic: ScummVM don't read King's Quest translation
- Replies: 8
- Views: 6096
ScummVM don't read King's Quest translation
Hi ScummVM team, this is my first post and I take this opportunity to greet and say many thanks for ScummVM program. I made an Italian translation of the original EGA version of King's Quest 1, but I have two problems: - The game used with ScummVM read only the word "open" and not the Ital...