Search found 34 matches

by Avatrunei
Thu Sep 28, 2023 1:27 pm
Forum: General Discussion
Topic: Hosting the music.rsc from inherit the earth?
Replies: 11
Views: 17203

Re: Hosting the music.rsc from inherit the earth?

Praetorian wrote: Thu Sep 28, 2023 12:29 pm Yes, I've just updated our wiki page too to use the wayback machine link (the one I've used is from 6 May 2013)
Good and quick job!!!

I think a link to iteupd1.exe should be fit in the page though (and for historical reasons the third too, even if its not needed for SVM)
by Avatrunei
Thu Sep 28, 2023 11:37 am
Forum: General Discussion
Topic: Hosting the music.rsc from inherit the earth?
Replies: 11
Views: 17203

Re: Hosting the music.rsc from inherit the earth?

I am reviving this old thread because I realised that the official website of ItE has removed all the updates. (iteupd1.exe and iteupd2.exe as I am aware; dunno if there is iteupd3??) The wiki ItE page links to iteupd2.exe and can't be downloaded. I have looked online for backups but there isn't one...
by Avatrunei
Fri Jul 20, 2018 11:15 am
Forum: General Discussion
Topic: Possible oddities with The Dig music
Replies: 2
Views: 2516

Re: Possible oddities with The Dig music

In SVM this change doesn't happen seamlessly because the cues don't fade in and out; instead, as I walk around, the cues are like stopping and starting suddenly, without blending. I noticed it generally in the game. When I originally played it years ago, the ambient music cues looped over and over ...
by Avatrunei
Fri Jul 20, 2018 7:26 am
Forum: General Discussion
Topic: Possible oddities with The Dig music
Replies: 2
Views: 2516

Possible oddities with The Dig music

Last time I played The Dig was around 10 years ago or more, and that was in DOS or DOSBox. Now I am playing it first time in SVM and I'd like to report these strange points I noticed, in case there are some bugs in the game file interpretation. 1. In the asteroid core, the music is an ambient cue wi...
by Avatrunei
Wed Dec 13, 2017 8:20 am
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 75
Views: 79837

...so my question is if there is a way to fix this :)
by Avatrunei
Tue Dec 12, 2017 11:58 am
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 75
Views: 79837

Freddy Pharkas speech

I am trying Freddy Pharkas CD version. From DOSbox there is no text option, although there is still the hanged man bar that sets the text speed. When I run it from ScummVM however there is both text and speech (which means that the text files are still in the CD). However, in some dialogues I can se...
by Avatrunei
Thu Oct 26, 2017 4:48 am
Forum: General Discussion
Topic: Settings questions
Replies: 4
Views: 3493

I see. In any way, they were separate releases.

Is there any information about the "Hercules font" option for the AGI games?
by Avatrunei
Sun Oct 22, 2017 12:01 pm
Forum: General Discussion
Topic: Is there an option for a raw "snapshot"?
Replies: 5
Views: 3015

Is there an option for a raw "snapshot"?

I doubt there is such an option but I'd like to ask anyway. I'd like to ask if there is an option to save and restore a raw snapshot of a game, emulator-style. I mean, save snapshots even where the game engine doesn't allow saving (Eg. during arcade sequences or cutscenes). One of the reasons I ask ...
by Avatrunei
Sun Oct 22, 2017 11:18 am
Forum: General Discussion
Topic: Settings questions
Replies: 4
Views: 3493

I think the options are valid only if the game supports it. For example the early AGI games were programed to run in Hercules, CGA or EGA modes, so these options run those games accordingly. This can't be the case with later SCI games, so the options can be a little confusing. Some games could be ru...
by Avatrunei
Sun Oct 22, 2017 9:42 am
Forum: General Discussion
Topic: Settings questions
Replies: 4
Views: 3493

Settings questions

I have tried to experiment with some game settings, but I saw no observable difference, plus I found no relevant information online, so I ask here. In some AGI games there is the option to "Use Hercules hires font". What exactly is this? I have tried a game with and without this option che...
by Avatrunei
Fri Sep 29, 2017 1:37 pm
Forum: General Discussion
Topic: Problems Quest for Glory I, Amiga
Replies: 0
Views: 5960

Problems Quest for Glory I, Amiga

Is there a known problem with HQ1 (Amiga)? I have tried with 2 different copies. In one instance, I enter the castle and sometimes (presumably when the swordmaster appears) i get an error msg about a missing script, and the game crashes. In another instance, when I enter the screen south of the town...
by Avatrunei
Thu Sep 28, 2017 1:39 pm
Forum: General Discussion
Topic: Succesfuly ompleted Lost in Time CD version without ripping
Replies: 2
Views: 3218

Succesfuly ompleted Lost in Time CD version without ripping

Recently I mounted a CD image of LiT to play with SVM. The engine recognised the game, but popped a warning that running directly from the CD is not supported and it is suggested to rip the game and play from the HD. Nonetheless i played and finished all the game without any problems (other than a g...
by Avatrunei
Wed Aug 16, 2017 10:49 am
Forum: General Discussion
Topic: What advantages does ScummVM offer as compared to DOSBox?
Replies: 13
Views: 22086

I don't know if it makes sense in modern machines, but with older machines DOSbox ismore resource hungry, resulting in delays, stutterng etc. Same with some emulators like UAE. Gameplay with SVM is more smooth as the game runs as a Windows application.
by Avatrunei
Wed Aug 16, 2017 10:14 am
Forum: General Discussion
Topic: SoMI-Amiga-VGA version???
Replies: 8
Views: 7016

I just finished playing the Amiga-SOMI. I would like to point out a couple of things which I think are bugs and perhaps the developers should consider checking and/or fixing. Firstly , the label of the game as VGA/Amiga/English. As I discussed above, the Amiga version is not a VGA version. Certainly...
by Avatrunei
Sun Aug 13, 2017 3:12 pm
Forum: General Discussion
Topic: Quest for Glory questions
Replies: 7
Views: 6146

Is it (was it?) possible to import a QfG I character into QfG III and IV, or was this prevented by Sierra, so only a character from the previous game was usable? I haven't tried it, but I remember from the manual of QfGIII that you can import a QfGI character. But why miss a great game such as QfGI...