That's great news. Then i'll simply wait until the new license is included in the packages. Thank you for contacting the copyright holders and all the hard work for ScummVM.
Markus
Search found 10 matches
- Mon Mar 25, 2013 6:29 am
- Forum: Help and Support
- Topic: Dreamweb license: modifications and derived works
- Replies: 9
- Views: 5886
- Sat Mar 23, 2013 7:18 pm
- Forum: Help and Support
- Topic: Dreamweb license: modifications and derived works
- Replies: 9
- Views: 5886
- Wed Feb 20, 2013 1:18 pm
- Forum: Help and Support
- Topic: Dreamweb license: modifications and derived works
- Replies: 9
- Views: 5886
- Wed Feb 13, 2013 12:29 pm
- Forum: Help and Support
- Topic: Dreamweb license: modifications and derived works
- Replies: 9
- Views: 5886
Hello, Could you please explain, why Debian needs to modify the game data? The license of Dreamweb does not permit modifications and fails point 3 of Debian's Free Software Guidelines. http://www.debian.org/social_contract#guidelines This means the game cannot be included in the main section, which ...
- Tue Feb 12, 2013 7:38 pm
- Forum: Help and Support
- Topic: Dreamweb license: modifications and derived works
- Replies: 9
- Views: 5886
Dreamweb license: modifications and derived works
Hi all, i have recently started to package Lure and Drascula for Debian GNU/Linux and i also saw that Dreamweb is offered for "free" at scummvm.org. I can't find another thread about this but i wondered why an important paragraph is missing in Dreamweb's license. All other games namely Ben...
- Tue Feb 12, 2013 7:11 pm
- Forum: General Discussion
- Topic: Is there a way to skip commercial Inc. logos?
- Replies: 19
- Views: 11496
Thanks dreammaster. That gives me an idea how much effort it would be to change something. The good news is, i have talked to the ScummVM maintainer and he saw no problem with Lure. The package is already in NEW ftp-master.debian.org/new/lure-of-the-temptress_1.1%2Bds-1.html Provided the ftp-masters...
- Wed Feb 06, 2013 12:44 pm
- Forum: General Discussion
- Topic: Is there a way to skip commercial Inc. logos?
- Replies: 19
- Views: 11496
@dreammaster Thanks for your offer. I really hope it won't be necessary. I'll contact both ScummVM maintainers for Debian who are also maintaining BASS and FOTAQ and ask them for their opinion. @criezy Sounds strange but this could also be a solution, yes, but i don't want to speculate here before i...
- Tue Feb 05, 2013 7:19 pm
- Forum: General Discussion
- Topic: Is there a way to skip commercial Inc. logos?
- Replies: 19
- Views: 11496
- Tue Feb 05, 2013 4:18 pm
- Forum: General Discussion
- Topic: Is there a way to skip commercial Inc. logos?
- Replies: 19
- Views: 11496
Hi, i'm feeling the same way as you about this issue which should be no issue at all. If i make another attempt to bring Lure into Debian, i will argue like you that the logos are part of the game's copyright notice and that they must not be removed. But my opinion isn't relevant in the end. What co...
- Tue Feb 05, 2013 3:14 pm
- Forum: General Discussion
- Topic: Is there a way to skip commercial Inc. logos?
- Replies: 19
- Views: 11496
Lure of the Temptress for Debian Linux
Hello folks, sorry for necromancing this old thread but i think it is the best place to raise my questions. I'm a linux enthusiast and i maintain packages for Debian GNU/Linux. One of my priorities within Debian is to help to improve the games section. Unfortunately after so many years "Lure of...