Search found 45 matches
- Thu Nov 19, 2015 4:54 am
- Forum: General Discussion
- Topic: Sherlock Holmes: Serrated Scalpel
- Replies: 12
- Views: 8186
I think I'll better be patient.... You guys are amazing. Really. How the **** can you develop intrincate stuff like that so fast??? Even if you are good at architecting, every piece of code deals with reverse engineering, which means you have to learn from scratch, analyze and infer every new code. ...
- Wed Nov 18, 2015 11:24 am
- Forum: General Discussion
- Topic: Sherlock Holmes: Serrated Scalpel
- Replies: 12
- Views: 8186
- Tue Nov 17, 2015 11:33 pm
- Forum: General Discussion
- Topic: Sherlock Holmes: Serrated Scalpel
- Replies: 12
- Views: 8186
How much time for a non-developer (but frankly, well trained in IT technicalities) could it take? I mean I can learn C++ and try to implement a function or something like that I guess provided some guidelines, but not sure I can handle the study of the whole architecture (though I'd love to learn ho...
- Tue Nov 17, 2015 8:05 pm
- Forum: General Discussion
- Topic: Sherlock Holmes: Serrated Scalpel
- Replies: 12
- Views: 8186
Wow! I'd better get one of the 5 avilable in Amazon then :) Anyway, is there any major differences in graphics or music, aside from the character video close-ups? I can live without them (too 3D for an old point and clicker like me), If the 3DO is missing readable fonts and the diary, could it be mu...
- Tue Nov 17, 2015 7:17 pm
- Forum: General Discussion
- Topic: Sherlock Holmes: Serrated Scalpel
- Replies: 12
- Views: 8186
Sherlock Holmes: Serrated Scalpel
Hi! First of all, thank you for supporting this game! It's awesome your effort! I'd like to ask whether anyone knows of a CD version that is full talkie. I've seen it commented, but not sure if it's reliable info. I just own he foppy one. Besides, is the 3DO version supported? Is it an enhanced vers...
- Fri Jul 04, 2014 9:13 pm
- Forum: General Discussion
- Topic: Igor: Objective Uikokahonia is now Freeware
- Replies: 22
- Views: 22450
Ohh! So I can not only erase it from the wishlist but also I have to assume it's even more difficult to get given it exists :) i was wondering about your sources because you sound like totally sure of what you say. I mean how do you know they had a completly finished version' I checked once and coul...
- Fri Jul 04, 2014 8:09 pm
- Forum: General Discussion
- Topic: Igor: Objective Uikokahonia is now Freeware
- Replies: 22
- Views: 22450
- Thu Jul 03, 2014 10:13 pm
- Forum: General Discussion
- Topic: Igor: Objective Uikokahonia is now Freeware
- Replies: 22
- Views: 22450
It was distributed in english for sure, but I am not sure whether it was talkie http://www.myabandonware.com/media/captures/I/igor-objective-uikokahonia/igor-objective-uikokahonia_3.gif But I think so I barely infer it from an interview with their designers: http://macedoniamagazine.frodrig.com/pend...
- Mon Jun 30, 2014 9:09 pm
- Forum: General Discussion
- Topic: Igor: Objective Uikokahonia is now Freeware
- Replies: 22
- Views: 22450
- Fri Jun 13, 2014 9:27 pm
- Forum: General Discussion
- Topic: Igor: Objective Uikokahonia is now Freeware
- Replies: 22
- Views: 22450
The last status I got is: the game is freeware but not available on their site, and the original sources are lost. The engine written by cyx is working great but using some on-the-fly interpreter of the executable assembly, and this technique has been rejected. The standalone engine of cyx is avail...
- Fri Jun 13, 2014 4:09 pm
- Forum: The Junkyard
- Topic: How much effort would it take to make a new ScummVM subproj?
- Replies: 5
- Views: 5566
And I guess your estimations are for experienced programmers in C++ and intrinsics within scumm engine.... Most of our developers know nothing about the SCUMM engine internals at all. SCUMM is really just our oldest/mainlin engines and thus we are named ScummVM. It's not like any of the other engin...
- Fri Jun 13, 2014 3:32 pm
- Forum: The Junkyard
- Topic: How much effort would it take to make a new ScummVM subproj?
- Replies: 5
- Views: 5566
Thanks Strangerke! Wow, then there must be real geniouses here, because I saw an almost completion of games that need to be reverse enginered in few months!! I was expecting you to tell me, if you got te sources, and after learning how to do the first one it's relatively fast but I see it isn't... A...
- Fri Jun 13, 2014 3:01 pm
- Forum: The Junkyard
- Topic: How much effort would it take to make a new ScummVM subproj?
- Replies: 5
- Views: 5566
How much effort would it take to make a new ScummVM subproj?
Hi! I am a complete ignorant on inner scumm issues and C+, but I've seen a lot of public repositories with implementations of classical platform games (even original source codes). Same as ScummVM is for 2D adventures and residualVM for 3D adventures, PlatformVM could be for 2D platform games. I kno...
- Sun Jun 08, 2014 5:30 pm
- Forum: The Junkyard
- Topic: Alien Incident
- Replies: 22
- Views: 27597
- Sun Jun 08, 2014 5:26 pm
- Forum: General Discussion
- Topic: Igor: Objective Uikokahonia is now Freeware
- Replies: 22
- Views: 22450