Search found 34 matches

by alexfont
Fri Feb 16, 2018 7:15 am
Forum: General Discussion
Topic: TWIN engine (was poll)
Replies: 52
Views: 93168

Re: TWIN engine (was poll)

The project has been open sourced https://github.com/agrande/lba2remake
All help is welcome ;)
by alexfont
Sun Feb 04, 2018 5:29 pm
Forum: General Discussion
Topic: TWIN engine (was poll)
Replies: 52
Views: 93168

Re: TWIN engine (was poll)

Thanks both for you messages. Yeah, we are going to work on that goal, to make the game fully playable and than start improving it. We are using functional programming instead, but I don't believe that will be an issue. Yeah, klusark did work hard on the residual version, hope he still check this fo...
by alexfont
Fri Feb 02, 2018 8:13 pm
Forum: General Discussion
Topic: TWIN engine (was poll)
Replies: 52
Views: 93168

Re: TWIN engine (was poll)

Hey guys, Sorry to bump this old topic but it may be of interest of some of the members. Lupin and I from MBN community have been working on a new engine for LBA2, that can be played directly in a web browser: http://lba2remake.xesf.net/ It's just a work in progress at this point, far from being ful...
by alexfont
Sun May 17, 2015 6:23 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 205008

Wow, 6 years since we start the project that I completely forgot about this thread. In past month I start to work a little bit on the engine. It's not much time invested, but the main focus was to get the game more playable with less crashes and I guess it's achieved. At this point, even without inv...
by alexfont
Mon Jul 29, 2013 9:00 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 703171

If you guys need an Ouya tester let me know. Just receive mine last week.
by alexfont
Mon Apr 19, 2010 1:01 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 205008

Hey guys, I was to start working on this project again few weeks ago, but had to stop due to a personal project I've started. Here's a resume of it: Few weeks ago I just send a CV for a opportunity in the game industry (actually in Spain). Unfortunately, my profile didn't met what they wanted and in...
by alexfont
Wed Jan 27, 2010 10:48 am
Forum: General Discussion
Topic: TWIN engine (was poll)
Replies: 52
Views: 93168

Thanks for the support Graxer, its very useful at this stage of the project. The MP3/OGG feature is already implemented. Since I did this package very fast (due to few free time the last days) I didn't include the proper libraries for ogg and mp3 use. Anyway, for now, only CD Tracks and midi can be ...
by alexfont
Tue Jan 26, 2010 10:08 am
Forum: General Discussion
Topic: TWIN engine (was poll)
Replies: 52
Views: 93168

Prequengine reach playable status

Prequengine reach now the playable status.

There's still a lot things to implement from original game but the game should be playable till the end.
I released a windows version for now, hoping to get some feedback from beta testers.

I'll continue working in the engine and fixing the known bugs.
by alexfont
Sun Dec 27, 2009 2:09 pm
Forum: General Discussion
Topic: TWIN engine (was poll)
Replies: 52
Views: 93168

For now, Prequengine is getting a different way from TwinEngine. In the past weeks I improve a lot Prequengine code, fixing some old bugs and add some new features to start make the game playable. Also did a lot of refactoring this days specially for a future port to ResidualVM. Still, there is a lo...
by alexfont
Sun Dec 13, 2009 5:53 pm
Forum: General Discussion
Topic: TWIN engine (was poll)
Replies: 52
Views: 93168

Hello guys, Prequengine project wasn't forgot at all, but I know I don't make any change on it since 1 year ago. I've been more active when got the time in new ScummVM Sanitarium project. Anyway, I made some commits today which fix the bug about processing Actors animation in scene. The commits won'...
by alexfont
Sun Dec 06, 2009 1:03 am
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 205008

Hey guys, No post for so long. I'm returning to this project slowly now. Things are getting slow but nicely. We've made some nice fixes the past days. I think as soon as we start get some interaction with characters we can boost things a little, but we don't need to rush. Thanks for keep the interes...
by alexfont
Fri Sep 18, 2009 12:42 pm
Forum: The Junkyard
Topic: Shadow of the comet
Replies: 14
Views: 27022

Have there the original and never got the change to play it. Actually don't know if it works in now-a-days machines.
Got to take a look.
by alexfont
Tue Sep 01, 2009 12:41 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 205008

Thanks for the compliments, and I can understand why this game touch you ;) The past commits don't give new features but improved the previous ones like original implementation. This is the focus now, and my next task is to build the first steps to display characters like original engine since now w...
by alexfont
Sat Aug 22, 2009 10:29 pm
Forum: General Discussion
Topic: Broken Sword & Hints
Replies: 11
Views: 10656

Its really something I want to try, the DS version of Broken Sword. I don't play it for a long time but want to see what new things we got in this version. Bad thing is that DS version don't have speech dialogues :(
by alexfont
Sat Aug 22, 2009 10:21 pm
Forum: Nintendo DS Port
Topic: [obsolete] ScummVM DS 1.0.0 beta1
Replies: 21
Views: 31995

Hey guys, Just got a few days my CycloDS Evolution, so I decide to test ScummVM on it as you asked. My firmware is the last one, 1.54, although ScummVM console prints out a DLDI device message with version 1.3 which I don't know if is the last one. I test only two games from Build A, The Secret of M...