Search found 9 matches

by sndwv
Sun Apr 30, 2023 6:40 pm
Forum: General Discussion
Topic: MT-32 / CM-32L emulation: How does ScummVM handle switching between models?
Replies: 0
Views: 119136

MT-32 / CM-32L emulation: How does ScummVM handle switching between models?

From the docs I gathered that ScummVM's MT-32 emulation selects CM-32L ROMs first if ROMS froms multiple models are available via the extra path. But this is not necessarily automatically the 'superior' choice: while most (if not all) games that sound fine with a MT-32 'new' ROM set will sound ident...
by sndwv
Sat Jan 02, 2021 3:56 pm
Forum: General Discussion
Topic: Big adventures ahead - Little Big Adventures
Replies: 21
Views: 12841

Re: Big adventures ahead - Little Big Adventures

I just downloaded the latest development build and have the CD music ripped to flac (as track1.flac etc.) in the game folder, but it's not working for me (Windows x64 dev. build). Am I missing something / should I explicitly enable soemthing? I see 'UseCD false' and 'Failed to query the CD TOC' in t...
by sndwv
Fri Nov 06, 2020 11:42 pm
Forum: Help and Support
Topic: Does/can ScummVM load a SoundFont for my soundcard's hardware synth?
Replies: 0
Views: 24213

Does/can ScummVM load a SoundFont for my soundcard's hardware synth?

Let me first say that I do not know a lot about MIDI, synths and SoundFonts beyond the very basics needed for old DOS gaming and my trusty MT-32. I have a question about how SoundFonts work in ScummVM. I have been successfully using 'SC-55-like' SoundFonts with FluidSynth (a software synth), but tod...
by sndwv
Wed Dec 09, 2015 10:36 am
Forum: General Discussion
Topic: In case of Zork adventure, break glass!
Replies: 25
Views: 29090

eriktorbjorn wrote:some experiments getting the audio to work, but last time I checked it would get noticeably out of sync with the video after a little bit.
Thanks! Would be fun to have a look. Is there a compiled version of that branch out there, or would I need to compile it myself (never done that before)?
by sndwv
Tue Dec 08, 2015 9:46 pm
Forum: General Discussion
Topic: In case of Zork adventure, break glass!
Replies: 25
Views: 29090

Yes, it is, although the hires MPEG2 videos aren't supported, only the lowres AVI videos are supported Edit: In particular, the MPEG2 videos themselves are supported, but the AC3 audio that they use isn't Just found a DVD version of ZGI (Gateway OEM version) and followed the instructions from the '...
by sndwv
Tue Oct 28, 2014 5:28 pm
Forum: Help and Support
Topic: Can't get real MT-32 to work with Ringword 1 and 2
Replies: 3
Views: 3283

Ah, thanks, I did not check the engine page. Makes sense then. I'll keep an eye out for eventual (hopefully) support!
by sndwv
Tue Oct 28, 2014 12:47 am
Forum: Help and Support
Topic: Can't get real MT-32 to work with Ringword 1 and 2
Replies: 3
Views: 3283

Can't get real MT-32 to work with Ringword 1 and 2

I have an actual MT-32 on a USB-to-MIDI adapter, which works fine with all ScummVM games I've tried, but Ringworld: Revenge of the Patriarch and Return to Ringworld, both using data files from the CD versions, default to midi over my Soundblaster card with no obvious way to pass it through to my MT-...
by sndwv
Sat Jul 26, 2014 7:17 pm
Forum: Android Port
Topic: Merging main and plugin APKs
Replies: 12
Views: 10475

I was happy to find the engine plugins consolidated into the main apk for 1.7. Will this now also happen with the nightly builds (for ease of installation)?
by sndwv
Mon Mar 25, 2013 6:40 pm
Forum: Android Port
Topic: Embedded Audio Synthesis?
Replies: 0
Views: 3004

Embedded Audio Synthesis?

On my SGS i9000 I am able to select 'Embedded Audio Synthesis' as audio device, which actually does a fairly good job of reproducing General Midi. I have seen this same device on another droid as well. Just curious: Is this an 'actual' midi device Android exposes, or an emulated device generated by ...