Search found 91 matches
- Wed Mar 12, 2008 8:39 pm
- Forum: PlayStation 2 Port
- Topic: ScummVM 0.11.1 PS2 HDD Bug - FIXED - Step-by-Step!
- Replies: 7
- Views: 32878
- Tue Sep 04, 2007 9:29 pm
- Forum: PlayStation 2 Port
- Topic: ScummVM 0.X.0 for ps2?
- Replies: 25
- Views: 39780
By request, here're the files...
I hope I didn't forget any
But don't come running to me telling that it sucks, I wouldn't have released this normally. As I said, all I did was making it compile again.
ScummVM PS2 0.10.0 pre-alpha
I hope I didn't forget any
But don't come running to me telling that it sucks, I wouldn't have released this normally. As I said, all I did was making it compile again.
ScummVM PS2 0.10.0 pre-alpha
- Sun Sep 02, 2007 8:47 pm
- Forum: PlayStation 2 Port
- Topic: ScummVM 0.X.0 for ps2?
- Replies: 25
- Views: 39780
- Tue Jul 24, 2007 10:52 pm
- Forum: PlayStation 2 Port
- Topic: Where am i going wrong? (Ps2 user)
- Replies: 22
- Views: 38468
In order to use CDs or DVDs you definately _DO_ need a modchip. Not only for booting ScummVM but also for loading game data. If you don't have a modchip and boot scummvm off usb or hdd, it still _WON'T_ be able to read game data from any disc, as the ps2 hardware will still detect them as non-sony d...
- Mon Jul 23, 2007 5:43 pm
- Forum: PlayStation 2 Port
- Topic: Where am i going wrong? (Ps2 user)
- Replies: 22
- Views: 38468
Ok then, just to confirm as i am running out of discs!! I need the scummVM elf on its own, then the game directory ie: Sword1. This is it?? I tried running a game off USB but Scumm could not detect it, do i need the elf on my USB key too? Thank you :) Not exactly. If you want to make a cd/dvd that ...
- Sat Jul 21, 2007 4:29 pm
- Forum: PlayStation 2 Port
- Topic: Clear instructions for hdd users please
- Replies: 1
- Views: 5888
I can't really comment on running ScummVM from a particular device, as has nothing to do with ScummVM itself. You just need an appropriate tool like uLaunchElf that can boot it. Yes, ScummVM can run games from USB devices. I wouldn't worry about the .ini at all. ScummVM creates one automatically and...
- Sat Jul 21, 2007 4:23 pm
- Forum: PlayStation 2 Port
- Topic: Where am i going wrong? (Ps2 user)
- Replies: 22
- Views: 38468
- Sat Jul 21, 2007 12:41 pm
- Forum: PlayStation 2 Port
- Topic: ScummVM 0.9.1 RC1
- Replies: 36
- Views: 117474
- Tue Jul 03, 2007 10:53 pm
- Forum: PlayStation 2 Port
- Topic: ScummVM 0.X.0 for ps2?
- Replies: 25
- Views: 39780
- Mon Jun 25, 2007 6:15 pm
- Forum: Help and Support
- Topic: Broken Sword 1: subtitles move along with the scrolling
- Replies: 8
- Views: 7033
AFAIK the original behaves exactly the same. It would be quite easy to fix, but I decided not to. The game draws 12 real frames per second. If it's currently scrolling, it'll show each frame twice on the screen (moved by 1-2 pixels) to make scrolling smoother. So if we were going to change the subti...
- Wed Oct 11, 2006 7:15 pm
- Forum: PlayStation 2 Port
- Topic: Tutorial: How To Create A ScummVM PS2 DVD
- Replies: 32
- Views: 129149
- Wed Oct 11, 2006 7:12 pm
- Forum: PlayStation 2 Port
- Topic: usbd.irx thingy
- Replies: 11
- Views: 23410
- Tue Oct 10, 2006 8:13 pm
- Forum: PlayStation 2 Port
- Topic: Tutorial: How To Create A ScummVM PS2 DVD
- Replies: 32
- Views: 129149
- Tue Oct 10, 2006 8:08 pm
- Forum: PlayStation 2 Port
- Topic: ScummVM 0.9.1 RC1
- Replies: 36
- Views: 117474
ScummVM always saves the savegames and configuration on the Memorycard in port 1. Other devices are unsupported for now (and it may actually stay like that)... The savegames get compressed using UCL N2E and are incompatible with the other ScummVM ports (well, they would work if someone wrote a decom...
- Mon Oct 09, 2006 6:43 am
- Forum: PlayStation 2 Port
- Topic: COMI cannon bug
- Replies: 10
- Views: 16890