Search found 11 matches

by Nazo
Tue May 03, 2016 2:22 am
Forum: Android Port
Topic: Isn't it time to fix the touchscreen mode in the settings?
Replies: 5
Views: 7872

Isn't it time to fix the touchscreen mode in the settings?

I guess the creators never really expected the Android version to take off, but the option to control the touchscreen mode has always been in the MIDI settings mislabled as "Mixed AdLib/MIDI mode." Given how advanced the Android port has become (mixed mode may well become a real thing sinc...
by Nazo
Tue May 03, 2016 2:14 am
Forum: Android Port
Topic: Should be updated to new extSdCard access method.
Replies: 0
Views: 5281

Should be updated to new extSdCard access method.

I don't know the exact specifics, but Google seems to have implemented a new method of actually giving programs write access to SD cards. It seems an app can ask for permission which presents the user with a system allow or deny message box. Once granted the permission seems to stick if the user doe...
by Nazo
Tue May 03, 2016 2:01 am
Forum: Android Port
Topic: Crashes on Android 6.0.1 when starting any game.
Replies: 0
Views: 5359

Crashes on Android 6.0.1 when starting any game.

So I've been trying several versions of ScummVM on my tablet and my smartphone. The Tablet is a Nexus 7 2013 edition running CyanogenMod 13 (Android 6.0.1) and the smartphone is a Sony Z3 Compact running the official 6.0.1 release (build number 23.5.A.0.570 -- basically the last beta except they pro...
by Nazo
Thu Aug 20, 2015 7:07 am
Forum: Android Port
Topic: Remove floating menu bar on S6?
Replies: 1
Views: 3407

I'm not sure about Samsung since they insist on modifying the crap out of everything, but if that's the standard Android navbar, all an app has to do is enable the newer true fullscreen mode (not to be confused with the old one which simply dims the navbar) where the system hides the navbar and stat...
by Nazo
Mon Sep 08, 2014 5:33 am
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 62
Views: 70681

But rather than explain my knowledge, what was your post about pnp, etc have anything to do with weather QFG4 DOS version was buggy? I was responding to this: If the DOS did not work better for you, then you probably never configured it properly. I'm saying that it was absolutely beyond a doubt con...
by Nazo
Mon Sep 08, 2014 3:37 am
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 62
Views: 70681

I configured it correctly. Even back then I knew DOS systems like the back of my hand and had already learned about stuff such as manually configuring a soundcard back before "Plug and Pray" as we called it (and how to deal with them afterwards, which definitely could be a bit of a pain so...
by Nazo
Thu Sep 04, 2014 1:05 am
Forum: General Discussion
Topic: ScummVM needs more graphic options (for Windows at least)
Replies: 10
Views: 11240

Re: ScummVM needs more graphic options (for Windows at least

And unfortunately, the OpenGL filters are the only ones that will utilise my desktop resolution (1920x1080) while all the others will force a lower resolution (or worse, 8-bit/16-bit colors!) - meaning I have to wait almost four or five seconds while my ASUS PB238Q monitor shuts the display down an...
by Nazo
Thu Sep 04, 2014 12:46 am
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 62
Views: 70681

Woops. Apparently "notify me when a reply is posted" doesn't work very well... (Maybe my e-mail filtered it as spam. I'll have to check...) In the mean time, it works great in DOSBox. Well, DOSBox works great (and VMWare or other virtual systems work a bit better as this is one of those th...
by Nazo
Thu Aug 14, 2014 3:17 am
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 62
Views: 70681

Is Quest for Glory IV even in consideration?

Update 13 Sep 2019 This is an old thread. The new discussion for ScummVM support of Quest for Glory IV is here: Testing Quest of Glory IV with ScummVM --- Original post: --- I'm just wondering as the game isn't even listed in the compatibility lists (not even saying "not working") and it ...
by Nazo
Sun Sep 01, 2013 7:45 pm
Forum: Android Port
Topic: v1.6.0 not available in Android Market ?
Replies: 17
Views: 21570

I guess your manual trigger worked. When I checked just now it gave me 1.6.0pre82-gbd42dee dated today, which I'm guessing is essentially the stable version, right? At the very least it should be more stable than the 1.7 nightly surely. I've seen Google's useless errors first-hand before btw. I've b...
by Nazo
Sun Sep 01, 2013 8:46 am
Forum: Android Port
Topic: v1.6.0 not available in Android Market ?
Replies: 17
Views: 21570

digitall wrote:I should point out that you can also download the v1.6 branch stable or v1.7 development autogenerated builds from the buildbot
File missing error when I click stable. Is there any source at all for 1.6.0 stable or does it exist nowhere except on the maintainer's system?