Search found 14 matches
- Fri Dec 12, 2008 6:46 pm
- Forum: General Discussion
- Topic: Urban Runner: Odd Bug
- Replies: 3
- Views: 2619
- Fri Dec 12, 2008 12:36 am
- Forum: General Discussion
- Topic: Urban Runner: Odd Bug
- Replies: 3
- Views: 2619
Urban Runner: Odd Bug
I didn't want to report it as a bug, because what's complete of the engine so far runs fine, but if you send a SIGSTOP to scummvm while the Urban Runner intro video is playing, and then restart it by sending it a SIGCONT, the video moves very quickly and the sound keeps going at the same pace. It's ...
- Sat Nov 01, 2008 8:13 pm
- Forum: General Discussion
- Topic: Found!: Sword1 Russian cutscene audio
- Replies: 0
- Views: 6222
Found!: Sword1 Russian cutscene audio
I have the FLAC-compressed audio for the Russian cutscenes of Broken Sword 1. I have the ability to temporarily host the files for download, but would it be kosher for me to link to it here so people can download it for themselves before you start hosting it? That is, if you guys are interested in h...
- Sat Sep 13, 2008 7:30 pm
- Forum: Help and Support
- Topic: Unarchiving Drascula
- Replies: 1
- Views: 1786
Unarchiving Drascula
Will you add support for zip archives? We will not do it. There are two main reasons for that. First, we believe that it would ease illegal distribution of games. Second, we already support compression of sound & speech in most larger titles, and use specially designed algorithms like MP3, Ogg ...
- Sat Aug 09, 2008 4:05 am
- Forum: General Discussion
- Topic: Support for Sword1 GBA?
- Replies: 12
- Views: 7771
Support for Sword1 GBA?
I was astonished when I found out that a game as complex as Broken Sword also came out for the GameBoy Advance. Naturally, the first question that popped into my mind was "Will ScummVM ever be able to support playing it?"
Well, will it?
Well, will it?
- Thu Apr 24, 2008 5:01 am
- Forum: The Junkyard
- Topic: Teen Agent
- Replies: 97
- Views: 104668
Teen Agent
Inappropriate image links removed Has anyone played this game? I noticed the graphics and engine were simple enough to be (somewhat) easily replicated, so I would like to suggest supporting this game. I note you're hotlinking images from an abandonware site? I'm sorry. I honestly didn't know. It ca...
- Mon Dec 10, 2007 3:28 am
- Forum: Help and Support
- Topic: Troll's Tale
- Replies: 10
- Views: 9193
- Tue May 22, 2007 5:55 pm
- Forum: General Discussion
- Topic: Goblins Quest 3 Demo (French)
- Replies: 0
- Views: 1590
Goblins Quest 3 Demo (French)
Hey I came across this when poking around for demos:
http://sierrac.free.fr/games/demos/gob3.zip
It's playable in 0.10.0svn and I think it should be included on the page of demos.
http://sierrac.free.fr/games/demos/gob3.zip
It's playable in 0.10.0svn and I think it should be included on the page of demos.
- Sat Jun 17, 2006 5:52 am
- Forum: The Junkyard
- Topic: Maniac Mansion NES Spanish
- Replies: 8
- Views: 12217
- Wed May 24, 2006 7:29 pm
- Forum: General Discussion
- Topic: GO GO ScummVM - AGI
- Replies: 49
- Views: 50713
There are already several interpreters for the Infocom games, but I assume you knew that. Some of them are probably a lot better at font rendering than ScummVM will ever be, too. Yes I knew that. :) I just like the SCUMM fonts and the ability to save in multiple slots. Not to mention the whole game...
- Wed May 24, 2006 6:24 pm
- Forum: General Discussion
- Topic: GO GO ScummVM - AGI
- Replies: 49
- Views: 50713
- Wed May 24, 2006 6:22 pm
- Forum: General Discussion
- Topic: Indy 1, 2, 3...?
- Replies: 10
- Views: 9041
- Wed May 24, 2006 6:19 pm
- Forum: General Discussion
- Topic: GO GO ScummVM - AGI
- Replies: 49
- Views: 50713
Hells yeah
I'm glad there's a competent mass of monkeys (coders) working on AGI now. Sarien was (and still is) sooooo buggy.
- Wed May 24, 2006 6:17 pm
- Forum: General Discussion
- Topic: Scaling
- Replies: 1
- Views: 2359
Scaling
It seems to me that the support for scaling algorithms (advmame2x, hq2x, etc.) is primitive; something shown on a background with more complex of a color scheme will not smooth-scale correctly, leaving the rogue pixel that would have been smoothed. It seems also like most Scumm games are at least so...