Search found 38 matches
- Tue Feb 05, 2008 6:03 pm
- Forum: Help and Support
- Topic: agipal on ScummVm
- Replies: 19
- Views: 13139
- Tue Feb 05, 2008 5:58 pm
- Forum: The Junkyard
- Topic: Lucasarts posters
- Replies: 217
- Views: 173366
- Thu Jan 10, 2008 3:33 pm
- Forum: Nintendo DS Port
- Topic: ScummVM DS 0.11.0 beta2 released for testing! [obsolete]
- Replies: 18
- Views: 27024
Edit: Okay, the slots part was a bit of a pain, but I got through it and finished the game from that point with 205 out of 202 points (silly Sierra). As you can see in the menu bar of Space Quest 1 EGA, you can get a maximum of 202 points. But if you know some tricks, you can actually get 205 and e...
- Mon Dec 31, 2007 4:38 pm
- Forum: The Junkyard
- Topic: Will if ever?
- Replies: 11
- Views: 13316
- Sat Dec 01, 2007 6:59 pm
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 105567
Re: AGS 3.0
whats wrong with the zork mdl code? mdl was essentially a dialect of lisp. I dont think its unreadable...eriktorbjorn wrote:Just look at this example.
zork forever!
- Tue Oct 09, 2007 5:15 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: GP2X F-200 Stylus/Mouse Support
- Replies: 12
- Views: 22812
since touchscreen/stylus support in the F200 is mapped to the X mouse cursor...
I wouldnt think it too hard, more you need a reliable way to detect F100 vs F200 systems and enable mouse.
You might want to ask on the http://www.gp32x.com/board/
I wouldnt think it too hard, more you need a reliable way to detect F100 vs F200 systems and enable mouse.
You might want to ask on the http://www.gp32x.com/board/
- Sun Aug 05, 2007 8:21 pm
- Forum: General Discussion
- Topic: ScummVM vs. NAGI
- Replies: 12
- Views: 9679
- Mon Jul 16, 2007 7:15 pm
- Forum: General Discussion
- Topic: Was this scene left out of the amiga version of mi2?
- Replies: 6
- Views: 5783
- Mon Jul 16, 2007 7:14 pm
- Forum: The Junkyard
- Topic: Adventure Games Wikia
- Replies: 23
- Views: 22850
- Mon Jul 16, 2007 6:24 pm
- Forum: The Junkyard
- Topic: Adventure Games Wikia
- Replies: 23
- Views: 22850
do you plan on mirroring all the solutions in the if-archive? and the entire solutionarchive.com? (SA is aimed at text stuff, so no zak/mm/mi solutions there)... ifwiki is coming back up, BAF of BAF's guide moved house and baf + ifwiki shared an IP addresses, once he has relocated expect them to com...
- Wed Jun 13, 2007 12:33 pm
- Forum: The Junkyard
- Topic: Similar project for old RPG's?
- Replies: 7
- Views: 15855
azure bonds is being RE'd into C#.
see
http://simeonpilgrim.spaces.live.com/bl ... !585.entry
http://code.google.com/p/coab/
see
http://simeonpilgrim.spaces.live.com/bl ... !585.entry
http://code.google.com/p/coab/
- Mon Jun 04, 2007 2:29 am
- Forum: General Discussion
- Topic: FreeSCI in ScummVM
- Replies: 56
- Views: 82707
- Tue May 29, 2007 2:44 pm
- Forum: The Junkyard
- Topic: Zak McKracken for FM-Towns on eBay!
- Replies: 16
- Views: 32438
- Fri May 25, 2007 6:10 pm
- Forum: PSP Port
- Topic: I just Meet the ScummVM & i got very big problem!!!
- Replies: 1
- Views: 3692
- Sun May 13, 2007 8:09 pm
- Forum: PocketPC/WinCE Port
- Topic: WinCE SVN Build (2 May 2007)
- Replies: 25
- Views: 37988
the F* keys and TAB/ESC need some way of being mapped in. the game scripts directly reference them (load/save, inventory, speed, sound on/off, etc) they can be different for each game. also be aware games written for apple ii, mac, amiga etc are programmed to use different keys than dos versions. ge...