Search found 106 matches

by Ender
Mon Dec 25, 2017 6:32 pm
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 33707

I do actually expect things magically resolve themselves, so I could have a break. But it is not happening ;) Ah yes - perpetual optimism, I also suffer from that indictment. I think the fact we are having a mostly civil and open discussion and sharing perspectives from that time is a good thing :)...
by Ender
Mon Dec 25, 2017 12:28 am
Forum: The Junkyard
Topic: Whatever happened to the in-progress AGS engine?
Replies: 40
Views: 33707

Hi Ivan! I was not present on AGS forums at the time when Chris Jones opened the engine code, neither when fuzzie (Alyssa Milburn) and sev had a discussion with the members of AGS; I missed this discussion by mere 3 or 4 months. But re-reading the forum threads of that time made me question how accu...
by Ender
Mon Feb 01, 2016 11:04 am
Forum: Help and Support
Topic: ScummVm in Education environment?
Replies: 13
Views: 7757

The scummvm.ini file location is OS-dependent, but on modern Windows it is usually in "\Users\username\AppData\Roaming\ScummVM\scummvm.ini". See section 8.0 of our README for more locations. In this particular case, I would suggest putting the ScummVM install, config file and gamedata in ...
by Ender
Tue Jan 17, 2012 6:05 am
Forum: General Discussion
Topic: History of ScummVM article on Ars Technica
Replies: 10
Views: 8218

History of ScummVM article on Ars Technica

Hi all, Richard Moss has put together a really great article on the history of the project - from 'then' to 'now' - on Ars Technica. Really worth a read for those who are curious and maybe don't follow the 'behind-the-scenes' of the project: http://arstechnica.com/gaming/news/2012/01/maniac-tentacle...
by Ender
Tue Oct 04, 2011 3:07 am
Forum: General Discussion
Topic: Prepare ship for testing speed!
Replies: 43
Views: 49404

Re: Prepare ship for testing speed!

Nice Spaceballs reference :)
by Ender
Sun Jan 25, 2009 12:01 am
Forum: Android Port
Topic: port to android g1??
Replies: 65
Views: 74711

Oh, apparently there is a way to wrap native C applications in a JAR-like (zip) format to allow for native execution without having to break the phones normal environment. You have to wrap the thing in the java classname (eg, org.scummvm.scummvm). I'm not sure about the details, I only had quick cha...
by Ender
Sat Jan 24, 2009 11:57 pm
Forum: Android Port
Topic: port to android g1??
Replies: 65
Views: 74711

Re: port to android g1??

Actually, I was playing a ScummVM (DOTT) on a real G1 last week. Angus from Google whipped a port up at linux.conf.au Tuesday night, and the progress on Friday was pretty good (sound was not implemented yet). Once he has cleaned the patch up (given this is something hes playing with his spare time) ...
by Ender
Sat Jan 24, 2009 11:19 pm
Forum: Nintendo DS Port
Topic: ScummVM 0.13.0 builds for release testing [obsolete]
Replies: 11
Views: 13435

Re: ScummVM 0.13.0 builds for release testing

Hi tomten, This is based off the main 0.13.0 code - I am not aware of any obvious NDS-specific changes from 12b4. Sorry for the lack of a readme, these were built at a conference for a demo under pretty tight time constraints. Generally, as 0.13.0 is branched now, this is close to the 'official' bin...
by Ender
Sat Jan 24, 2009 11:10 pm
Forum: Nintendo DS Port
Topic: ScummVM 0.13.0 builds for release testing [obsolete]
Replies: 11
Views: 13435

Unfortunately, although I initially thought I could massage Discworld to fit in the DS. In hindsight, Discworld uses too much memory to currently work on a DS (it allocates about 10Mb on startup). As 0.13.0 is branched, only certain changes can be made at this point - any optimisation which may allo...
by Ender
Thu Jan 22, 2009 7:03 am
Forum: Nintendo DS Port
Topic: ScummVM 0.13.0 builds for release testing [obsolete]
Replies: 11
Views: 13435

ScummVM 0.13.0 builds for release testing [obsolete]

[Please note: These builds are broken. There's no need to download and test them - AgentQ] Hi all, If you want to do some testing, there are current SVN builds of ScummVM 0.13.0 available at: http://sand.enderboi.com/scummvm.zip Note a Discworld build is not yet included here. These builds are for ...
by Ender
Wed May 28, 2008 6:08 am
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 514528

Good lord! After all of these years! Don't remind me! Usually, the hard bit is obtaining necessary permission from all the involved parties. In this case, Terry enthusiastically responded within 12 hours of being emailed... But it took us years to actually obtain the code. That said, I feel complet...
by Ender
Sat Aug 11, 2007 2:52 am
Forum: General Discussion
Topic: Forum and Wiki maintainence [UPDATED]
Replies: 0
Views: 2648

Forum and Wiki maintainence [UPDATED]

Hi all, UPDATE: The Wiki updates are now uploading, and this will be available shortly. Due to some template incompatibilities the Forum upgrade is postponed until tommorow afternoon, however this should only result in a quick 5 minute blip. --- Please note the ScummVM Forums and ScummVM Wiki will b...
by Ender
Sat Aug 11, 2007 2:46 am
Forum: General Discussion
Topic: Wee.. have a look at what I just bought (FM Towns)
Replies: 28
Views: 24539

Is that what it says (can you read harigana) or did you make that up? :lol: Yeah the box art is really craptastic for that game but the game is much better looking and much better sounding than any other versions of the game that I've played. Honestly, whilst the redrawn 256-color graphics are fant...
by Ender
Thu Mar 15, 2007 3:14 pm
Forum: General Discussion
Topic: They disintegrated the earth!
Replies: 6
Views: 8589

Re: They disintegrated the earth!

DrMcCoy wrote:Oh, and check out Ender's speech at LCA2007 here.
Argh, sneaky. I just noticed that link. Don't click it anybody :P
by Ender
Wed Jan 10, 2007 11:45 am
Forum: General Discussion
Topic: Thank you.
Replies: 3
Views: 4357

On behalf of us, your welcome :)

- The ScummVM Team