Search found 25 matches
- Sat Sep 26, 2009 9:57 pm
- Forum: General Discussion
- Topic: The End of the Beginning - Release Testing
- Replies: 367
- Views: 263047
- Wed Jun 11, 2008 9:25 am
- Forum: The Junkyard
- Topic: TIME COMMANDO + ScummVM
- Replies: 21
- Views: 24847
Re: But ScummVM has options...
See http://sourceforge.net/projects/twin-e/piksi wrote: there are some more, like Little Big Adventure, I'd love to play.
- Mon Mar 17, 2008 3:26 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Future Wars - Saving on F200?
- Replies: 5
- Views: 13114
- Thu Jan 31, 2008 3:05 pm
- Forum: General Discussion
- Topic: Indiana Jones & The Last Crusade
- Replies: 4
- Views: 5995
You should go and look here.
You can find the complete map of the zeppelin, which should enable you to reach the biplane with only a few fights. Moreover, there are also some fighting tips...
You can find the complete map of the zeppelin, which should enable you to reach the biplane with only a few fights. Moreover, there are also some fighting tips...
- Wed Nov 14, 2007 12:17 pm
- Forum: iPhone Port
- Topic: iPod Touch/iPhone Port?
- Replies: 237
- Views: 379669
Gosh, and I thought I was going to have to wait until hell freezes over for this iphone version to come out. No, as you noted already yourself: ... To put it in *even simpler word*, we just have to wait till hell freezes over and/or Steve changes his mind regarding 3rd party apps on the iPhone. Wha...
- Thu Oct 25, 2007 10:55 am
- Forum: iPhone Port
- Topic: iPod Touch/iPhone Port?
- Replies: 237
- Views: 379669
- Tue Oct 09, 2007 7:59 am
- Forum: The Junkyard
- Topic: SCI Games
- Replies: 37
- Views: 34780
It is experimental, but there is not only SCI1 support, but also SCI1.1 support
- Thu Aug 02, 2007 8:24 am
- Forum: General Discussion
- Topic: Best program to develop a new adventure to be used with SCUM
- Replies: 116
- Views: 106666
or you can make AGI games, they will work woth scummvm too. It puts limits on the possibilities, but they can be quite good, see for example this one.
- Sun Jun 17, 2007 8:37 am
- Forum: General Discussion
- Topic: Pre-0.10.0 Testing Season Announced
- Replies: 83
- Views: 97183
- Mon Jun 11, 2007 8:49 pm
- Forum: General Discussion
- Topic: Pre-0.10.0 Testing Season Announced
- Replies: 83
- Views: 97183
Tested Future wars. It is completable, but I had a few random crashes, as described here.
On the bright side, the masking problems are over, which makes the game a lot better playable
I used the version of June 10th in Linux.
Future wars was the English Dos version.
On the bright side, the masking problems are over, which makes the game a lot better playable
I used the version of June 10th in Linux.
Future wars was the English Dos version.
- Fri Feb 23, 2007 12:20 pm
- Forum: General Discussion
- Topic: Close account / sign out :/
- Replies: 15
- Views: 10117
- Thu Dec 21, 2006 3:16 pm
- Forum: General Discussion
- Topic: Future Wars screenshots (why nobody submitted)
- Replies: 10
- Views: 11339
ahem, I'm not sure whether I should mention this, and I seriously hope that this will not get disabled once it is known, but here goes: if you have a savegame already, you can use the commandline option to go directly to that savegame (will not work from the GUI) Thus scummvm practically disables th...
- Fri Oct 20, 2006 3:33 pm
- Forum: General Discussion
- Topic: Future wars is supported!
- Replies: 18
- Views: 19966
- Wed Oct 18, 2006 3:21 pm
- Forum: Help and Support
- Topic: Future Wars save game names
- Replies: 2
- Views: 3120
- Wed Oct 18, 2006 3:04 pm
- Forum: Help and Support
- Topic: Future Wars save game names
- Replies: 2
- Views: 3120
Future Wars save game names
Hi, I can't figure out how to name the savegames in FW. I click the left and right mouse button to get the menu, click the save option. Then I can select a slot, but I can't provide a name, so all savegames are called "temporary save name". I am probably just stupid, but if not I will file...