Search found 254 matches

by timofonic
Mon Dec 03, 2012 6:10 pm
Forum: The Junkyard
Topic: Disney Buys Lucasfilm
Replies: 13
Views: 14506

Ron Gilbert on Disney: “It should be me that owns MI"

http://www.pcgamer.com/2012/11/30/ron-gilbert-disney-monkey-island/ Disney’s recent acquisition of Lucasfilm scored it more than the Star Wars franchise: it also picked up LucasArts and its catalog of games, including Monkey Island and Maniac Mansion, landmarks of Double Fine designer Ron Gilbert’s ...
by timofonic
Mon Oct 22, 2012 8:01 pm
Forum: General Discussion
Topic: Discworld II save not working
Replies: 8
Views: 6148

Maybe it works under DOSBox, but I've never tried it...
by timofonic
Wed Jun 20, 2012 7:34 pm
Forum: General Discussion
Topic: Brad Talks About ScummVM
Replies: 5
Views: 4626

Special thanks to: (...) Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys! (...) So I guess they just did ;) Geeks do engineering, true...
by timofonic
Tue May 29, 2012 9:53 am
Forum: General Discussion
Topic: Spy Fox for iPhone
Replies: 5
Views: 10579

clone2727 wrote:I already added detection before you even posted that.
You are the fastest clone of the dark side! ;)
by timofonic
Sat Mar 03, 2012 3:16 am
Forum: The Junkyard
Topic: LucasArts Posters - The better thread
Replies: 437
Views: 675942

Oh, yeah. My bad! Thanks! I've tried from CD and I copied to HDD and it doesn't work. If it's not working, then you are making a mistake somewhere. Make sure you copy all of the .LAB files from *both CDs*, and GRIM.TAB to a directory on your HD (you can include the original patch .exe in the direct...
by timofonic
Thu Feb 02, 2012 7:07 pm
Forum: General Discussion
Topic: xBR filter
Replies: 5
Views: 10629

Great filter! :) From what I know, the main problem is the lack of a proper filter/scaler infraestructure. There's the following related OpenTasks: - Extend plugin system - Improve the default backend (specially if wanting GPU acceleration) The main problem is the need of a programmer able to do the...
by timofonic
Tue Jan 31, 2012 7:08 pm
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 111924

As Collector mentioned, AGI and SCI are two completely different engines. There are some small similarities in parts of the drawing code, but SCI is far more complex and advanced than AGI. Even the graphics output was much different in KQ4: the SCI version had more details in each scene, the protag...
by timofonic
Tue Jan 31, 2012 1:38 am
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 111924

There are significant differences between the AGI engine and that of SCI0. KQ4 is a good example to see these differences as it was released in both versions. Don't confuse the two just because SCI0 was EGA. Oh, sorry then. So the common is the color depth it seems... PS: If there are people intere...
by timofonic
Mon Jan 30, 2012 11:01 pm
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 111924

SCI has an editor but even not supporting 256 color and it uses early AGI-like versions of the engine . Um, what? I was talking about SCI Studio , that mainly supports SCI0 only. Maybe I'm wrong, but early SCI versions seems more rudimentary compared to newer ones (so I did that comparison). And th...
by timofonic
Mon Jan 30, 2012 9:12 am
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 111924

The only thing this discussion should be about it reimplementing the ability to being able to support the old AGS games, there is no need to talk about creating a new game-engine as that's not the purpose of SCUMMVM ( there are enough game-engines in SCUMMVM which you already can use to create new ...
by timofonic
Mon Jan 30, 2012 8:18 am
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 111924

Re: Thinking Outside The Box

I'd like to share some thoughts I think may be helpful to this discussion. AGS consists of a game Editor tightly intergrated with the runtime Engine. The good thing about this is that compiling a game usually takes a barely perceptible amount of time, making it easy make changes and test frequently...
by timofonic
Tue Jan 03, 2012 7:41 am
Forum: The Junkyard
Topic: AGS Is Going Open-Source!
Replies: 77
Views: 111924

We still did not see 2.x engine sources. Eugene The current version seems to run games from 2.60 to forwards, or the PSP/Android port at least. He said about release older AGS versions too. Previously tothe Open Source release (the official code repository is a Subversion server, plus other forks l...
by timofonic
Mon Jan 02, 2012 9:18 pm
Forum: General Discussion
Topic: Space Quest II Remake Released!
Replies: 18
Views: 20587

Does it uses AGS? I hope to play it on the Linux port... Anyone already tried it? Yes, it does use AGS 3.21.1115. Brilliant remake so far, exactly the one AGI game I always thought needed a remake. And the way it has been done it really feels like being from Sierra's VGA era. Damn, I need a nerdy w...
by timofonic
Sun Jan 01, 2012 9:37 pm
Forum: General Discussion
Topic: Space Quest II Remake Released!
Replies: 18
Views: 20587

Does it uses AGS? I hope to play it on the Linux port...

Anyone already tried it?
by timofonic
Wed Sep 28, 2011 9:36 am
Forum: General Discussion
Topic: Running ScummVM in the browser through Native Client
Replies: 13
Views: 14454

There's already a ScummVM port to NaCl... http://code.google.com/p/naclports/source/browse/trunk/src/examples/games/scummvm-1.2.1/?r=409 http://nacl-scumm.appspot.com https://github.com/arbenson/nacl-scummvm Portable Native Client" PNaCl will make things even more interesting, as it's going to ...