a) Don't add any irrelevant characters such as "/cd/". Just specify the path of the directory on the disc.
b) Icons are still handled like before.
Search found 8 matches
- Wed Jan 26, 2011 8:24 pm
- Forum: Dreamcast Port
- Topic: Proper details of the INI specification for the DC port?
- Replies: 1
- Views: 16795
- Wed Jan 05, 2011 1:23 pm
- Forum: Dreamcast Port
- Topic: ScummVM 1.2.1
- Replies: 4
- Views: 20710
- Mon Dec 20, 2010 3:55 pm
- Forum: Dreamcast Port
- Topic: ScummVM 1.2.1
- Replies: 4
- Views: 20710
ScummVM 1.2.1
Hi all. Regarding the new release 1.2.1, I'd like to draw some attention to a caveat when using the plainfiles. As you may have noticed, there are now two Nero images, each containing only half of the engine plugins. This is due to the fact that the combined size of all engine plugins now exceed the...
- Sun Aug 02, 2009 5:24 pm
- Forum: Dreamcast Port
- Topic: Dreamcast+ grim fandango?
- Replies: 6
- Views: 28536
Yes, I am (or at least was, I haven't touched it in some time) doing the Residual port as well. It's in the Residual SVN source tree. There is no binary distribution, because it isn't working well enough for that to be meaningful. But last time I checked it was possible to move around a little in th...
- Sun Aug 02, 2009 1:00 pm
- Forum: Dreamcast Port
- Topic: Dreamcast+ grim fandango?
- Replies: 6
- Views: 28536
- Sun Aug 02, 2009 12:39 pm
- Forum: Dreamcast Port
- Topic: Loom CD talkie problem
- Replies: 25
- Views: 64335
- Sun Mar 01, 2009 11:01 am
- Forum: Dreamcast Port
- Topic: Dreamcast Game icons + Problems with Simon + graphic issues
- Replies: 30
- Views: 68672
@DCDayDreamer: Having game data designed for 320x240 isn't really the problem here, because ScummVM is supposed to always scale the screen up to 640x480, both with VGA and SCART output. It sounds like a rather strange bug. @zino: I used to have a demo version, but I lost it in a disk crash. If someo...
- Sun Mar 01, 2009 10:42 am
- Forum: Dreamcast Port
- Topic: A question about Libronin and the sound in DC Scummvm.
- Replies: 4
- Views: 16188
Hi Stryfe. No, ScummVM on the Dreamcast would not be more wonderful if was using KOS instead. The hardware is still the same. CDDA is supported by the port, but there are two things to consider: 1) The engine might not support CDDA for some version of a game that uses it with the original player (I ...