Search found 92 matches

by fac
Thu Jun 21, 2007 11:11 am
Forum: General Discussion
Topic: New release! ScummVM 0.X.0: "Tic-tac-toe edition"
Replies: 30
Views: 28194

Elvira demo is also detected by ScummVM 0.10.0. I've read that now the game can be finished. Is it supported by this version or someone forgot to disable it.
by fac
Mon May 14, 2007 10:16 am
Forum: General Discussion
Topic: Wiki update for game data files needed
Replies: 14
Views: 7906

Raziel wrote: King's Quest VI was also ported to Amiga.
Not by Sierra itself, by this time they abandoned Amiga already, but by a third party crew.
And the third party crew was Revolution. And they did a better job than Sierra with other VGA conversions.
by fac
Sun May 13, 2007 6:52 pm
Forum: General Discussion
Topic: Wiki update for game data files needed
Replies: 14
Views: 7906

Same goes for The Last Dynasty , whereas i'm not sure, if i'm talking about the same game here. ScummWIKI states 1992, Moby states 1995, ScummWIKI states Atari and Amiga, Moby only Windows Moby page for Last Dynasty Well, it defintely (the Moby game) did not make it to the Amiga platform, Coktel Vi...
by fac
Fri Apr 13, 2007 1:28 pm
Forum: General Discussion
Topic: Goblins 3 bugs
Replies: 29
Views: 30320

Re: Goblins 3 bugs

Is it because this is an adult game? I'm rather reluctant to add further support, exactly because it is an adult game. I briefly spoke with sev about that, he thinks it wouldn't be that good of an idea and I see his point. I'm by no means "prude" or something, but ScummVM is more of a &qu...
by fac
Fri Apr 13, 2007 8:48 am
Forum: General Discussion
Topic: Goblins 3 bugs
Replies: 29
Views: 30320

Re: Goblins 3 bugs

Since Goblins 3 is playable now, is it ok if I submit a couple of bugs I found up to now for the English CD version? Or is it too early for that? Yes, it is too early. I'm aware of these. Since many changes to the engine still aren't identified (let alone implemented), those things are to be expect...
by fac
Sun Mar 11, 2007 7:47 pm
Forum: The Junkyard
Topic: Coktel games
Replies: 16
Views: 25478

DrMcCoy wrote: Also, no support at all is planned for Emmanuelle, Geisha and Fascination.
Is it because they are adult games?
Fascination is a more mature adventure, but nothing else. And it already works in ScummVM (until the copy protection).
by fac
Thu Feb 15, 2007 12:15 pm
Forum: General Discussion
Topic: As foretold by The Prophecy
Replies: 29
Views: 15276

The current SVN plays the demo for me now. I'd be happy to do some screenshots as I did have a number of save games. I might not be able to get to it until this weekend, though. The demo works to me too. But it has the copy protection activated. :shock: So i added a feature request: http://sourcefo...
by fac
Mon Feb 12, 2007 12:03 pm
Forum: General Discussion
Topic: As foretold by The Prophecy
Replies: 29
Views: 15276

Just out of curiosity I tried loading the Incas and Lost in Time . They are all identified as Gob engines, but close on launch. I didn't really expect much more at this time. I can wait. The demos/games that already show something with Gob engine are: -Goblins 3 -Bargon Attack -Fascination ( http:/...
by fac
Sun Feb 11, 2007 3:56 pm
Forum: General Discussion
Topic: As foretold by The Prophecy
Replies: 29
Views: 15276

Re: As foretold by The Prophecy

You know the procedure: Grab your copy of Ween: The Prophecy and a daily build of ScummVM, read the bug submission guidelines , find the bugs and place them in the REVUSS ( our bug tracker ). ...and thus will the bugs be wiped out... Is the demo also supported? I have last SVN and can't start it. T...
by fac
Sun Feb 11, 2007 11:10 am
Forum: General Discussion
Topic: HorrorSoft game demos required.
Replies: 10
Views: 12258

For those who don't know how to extract the needed files from this type of files: 1 - Use winrar ( http://www.rarsoft.com/ ) to extract files from gzipped format. 2 - Use Adf Opus ( http://adfopus.sourceforge.net/ ) to extract files from ADF archieve. PS: Don't need to do this with this demo. It's n...
by fac
Mon Feb 05, 2007 11:49 am
Forum: Help and Support
Topic: Gobliiins only working in EGA
Replies: 12
Views: 6442

These two are from the same version, the EGA floppy version. One with the fixed EGA palette, one with a variable palette (but with one and the same image data, therefore still limited to 16 colors at once). The original interpreter lets you choose whether you want EGA (fixed palette) or VGA (variab...
by fac
Thu Feb 01, 2007 11:53 am
Forum: Help and Support
Topic: Gobliiins only working in EGA
Replies: 12
Views: 6442

It can't have 15 colors. It has to be 2^x, where x represents the amount of bits. So, 2^8 = 256, etc. The 16th color probably isn't needed for the first scene. 16 is the maximum number of colors in each screen. So it's possible. Maybe the 16-th color is the "transparent" color. Many palet...
by fac
Thu Feb 01, 2007 9:09 am
Forum: Help and Support
Topic: Gobliiins only working in EGA
Replies: 12
Views: 6442

Although I don't really know much about Gobliiins, the picture in the middle looks like more than 16 colors, but less than 256. Maybe 32 colors (like in MI Sega CD). Just a idea. No. It has 15 colors. If you don't belive open it with Paint Shop (or other Paint program) and use the option to count t...
by fac
Wed Jan 31, 2007 10:58 pm
Forum: Help and Support
Topic: Gobliiins only working in EGA
Replies: 12
Views: 6442

There seems to be some difference between Gobliiins floppy VGA and the CD VGA. I always thought that the floppy in EGA was the same as the floppy in VGA. And that was because in VGA (floppy version) the game only used 16 different colours. After searching i found this: EGA The Enhanced Graphics Ada...
by fac
Fri Jan 26, 2007 2:08 pm
Forum: General Discussion
Topic: Gobliins 2 Amiga Version with Sound?
Replies: 15
Views: 12176

DrMcCoy wrote:
Err, at least for me, that demo still runs completely amok, with areas not being redrawn correctly and the animation/walking speed way to high...
My fault. That bug is in the PC demo, not the Amiga demo. And it's not fixed in the last SVN version.