The Wii port has static noise in intro too(and in all VQA movies). It's also a Big Endian machine...
Objects in front of ego as Raziel described too.
Thank you very much for this engine.
Search found 5 matches
- Fri Mar 22, 2019 4:11 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75455
- Sat Dec 21, 2013 9:56 pm
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 183253
- Wed Dec 11, 2013 2:00 pm
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 183253
- Wed Dec 11, 2013 11:36 am
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 183253
Great to see someone working on the Wii port. Everything seems to work fine. However, there are still 2 bugs remaining. First, a mouse cursor bug in FM-TOWNS games: http://sourceforge.net/p/scummvm/bugs/6108/ The second one affects the Tinsel engine as mentioned here: http://sourceforge.net/p/scummv...
- Wed Dec 11, 2013 10:58 am
- Forum: General Discussion
- Topic: Sierra games don't allow speech and text at the same time.
- Replies: 75
- Views: 79863
Thank you so much for this excellent feature! I asked about the ability to display both text and speech in SQ4 a long time ago, on a forum where they did Lucas/Sierra translations. And now it's real! King's Quest 6 CD seems to work great too. Like others have said, it'd be nice to have text for anot...