Search found 48 matches
- Tue Jun 03, 2014 3:43 pm
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
- Tue Jun 03, 2014 12:55 pm
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
If this is something that requires the USB Gecko for debugging, I can't do it. I don't have one.digitall wrote:*shrug* As I said, you need to setup to run a debug build with a GDB attached then. Otherwise, we have nothing to go on.
I'm a game hacker, not a programmer if this requires other special methods.
- Tue Jun 03, 2014 7:58 am
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
Without any debug detail, it is practically impossible to work out why that is happening. It could even be a hardware issue ie. cracked solder joint in your USB connector that opens thermally when you have been playing for some time. When it happens again, could you use the virtual keyboard with CT...
- Mon Jun 02, 2014 6:24 pm
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
- Thu May 29, 2014 9:28 am
- Forum: Wii Port
- Topic: Can ScummVM be run in debug mode on Wii?
- Replies: 5
- Views: 20160
I knew I forgot to mention something. It was the xml file, thanks.digitall wrote:Ah, I see. You can pass command lines parameters by adding/modifying <arguments> / <arg> sections of the associated meta.xml e.g.
https://code.google.com/p/abuse-wii/sou ... i/meta.xml
- Thu May 29, 2014 5:41 am
- Forum: Wii Port
- Topic: Can ScummVM be run in debug mode on Wii?
- Replies: 5
- Views: 20160
47iscool: Please see http://sourceforge.net/p/scummvm/bugs/6262/ Testing and debugging using Wiiload, debug command line and gdb for remote debugging is on my TODO list... but feel free to try this yourself. I have no idea how to use wiiload but thanks anyway. It also means you need a way to connec...
- Thu May 29, 2014 3:04 am
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
For future reference. Just tried building this and it died with the following error and other similar ones... : ../../fluidsynth-1.0.9/src/fluidsynth_priv.h:212:1: error: unknown type name 'int8_t' I passed the normal cross compile parameters to configure i.e. --host=ppc --disable-shared --prefix=<...
- Wed May 28, 2014 4:21 am
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
As you can see from http://buildbot.scummvm.org/builders/master-wii/builds/4364/steps/configure/logs/stdio, libfluidsynth is not currently present. This has never been present AFAIK and I have no idea if it is possible to build for the Wii PPC target and if the result will work. All right, thanks f...
- Tue May 27, 2014 4:04 am
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
- Fri May 23, 2014 6:57 am
- Forum: The Junkyard
- Topic: Monkey Island MIDI file extraction?
- Replies: 2
- Views: 3266
- Fri May 23, 2014 5:02 am
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
- Thu May 22, 2014 4:56 am
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
- Thu May 22, 2014 4:44 am
- Forum: Wii Port
- Topic: Can ScummVM be run in debug mode on Wii?
- Replies: 5
- Views: 20160
Can ScummVM be run in debug mode on Wii?
Is this possible? Because some HBC apps have the argc/argv (arguments) line in them
- Wed May 21, 2014 3:44 am
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616
- Tue May 20, 2014 7:44 pm
- Forum: Wii Port
- Topic: Test-Candidate of ScummVM 2.0.0 for WII
- Replies: 153
- Views: 180616