Search found 41 matches
- Wed Jun 22, 2022 1:08 am
- Forum: Grim Fandango Deluxe
- Topic: Widescreen mod
- Replies: 112
- Views: 196707
Re: Widescreen mod
This is incredible. I'm only learning about this progress now. Amazing stuff! Well done!
- Tue Apr 12, 2022 1:51 am
- Forum: General Discussion
- Topic: Blade Runner - Original Game "blade.ini" Display Options?
- Replies: 3
- Views: 2136
Re: Blade Runner - Original Game "blade.ini" Display Options?
The game was made long before you could use a widescreen monitor. And it was to a set resolution, too.
- Tue Apr 12, 2022 12:43 am
- Forum: General Discussion
- Topic: Question about Monkey Island EGA + CMS music
- Replies: 15
- Views: 9864
Re: Question about Monkey Island EGA + CMS music
Hmm. I'm having no sound effects at all in Monkey 1 EGA. Even outside the Scumm Bar or in the kitchen. I've tried Stable build Daily Build on MacOS x64.
MT-32 music is playing fine, though. Anyone got any ideas? Thanks!
MT-32 music is playing fine, though. Anyone got any ideas? Thanks!
- Sun Nov 08, 2020 3:02 am
- Forum: General Discussion
- Topic: In Cold Blood progress pre-merger
- Replies: 1
- Views: 1611
Re: In Cold Blood progress pre-merger
I also have fond memories of this game! If ScummVM can do anything to make it any more playable it would be amazing, but I remember the story being great.
- Sun Nov 08, 2020 3:01 am
- Forum: General Discussion
- Topic: Puzzle randomisation in Fate of Atlantis
- Replies: 2
- Views: 1912
Re: Puzzle randomisation in Fate of Atlantis
I think this is exactly right:
Fight Biff = Fists recommendation
Push crates = Wits recommendation
Talk way past Biff = Team recommendation
Fight Biff = Fists recommendation
Push crates = Wits recommendation
Talk way past Biff = Team recommendation
- Sun Nov 08, 2020 12:58 am
- Forum: Help and Support
- Topic: Pixel perfect visual output?
- Replies: 2
- Views: 1353
Re: Pixel perfect visual output?
Hmm. It seems there's been some discussion about this before, but no ScummVM solution is mentioned?
viewtopic.php?p=87055#p870
Edit: Ok. Wow. So there IS a "Pixel Perfect" stretch mode. It's VERY close, but not quite... interesting.
viewtopic.php?p=87055#p870
Edit: Ok. Wow. So there IS a "Pixel Perfect" stretch mode. It's VERY close, but not quite... interesting.
- Sun Nov 08, 2020 12:34 am
- Forum: Help and Support
- Topic: Pixel perfect visual output?
- Replies: 2
- Views: 1353
Pixel perfect visual output?
Hello all, I'm playing through some classic old games thanks to ScummVM, but I'm bothered by the way pixels are rendered. I understand there's a fundamental problem in that the pixels that would have been seen on old CRT monitors when playing classic LucasArts adventures wouldn't have been square. W...
- Sun Nov 08, 2020 12:13 am
- Forum: Grim Fandango Deluxe
- Topic: ScummVM Merger!
- Replies: 6
- Views: 13032
Re: ScummVM Merger!
Wonderful! Phew. I was a bit concerned. Thanks for preserving all the hard work that was put in. I feel it may be of use to someone, one day!
- Tue Aug 18, 2020 9:41 pm
- Forum: General Discussion
- Topic: Game fonts
- Replies: 4
- Views: 12944
Re: Game fonts
This is a lot later, but this post came up as one of the top hits in Google, so here's the font, as I just found it. The one on the ScummBar is another font completely.
https://www.ptless.org/sfomi/
https://www.ptless.org/sfomi/
- Tue Jul 21, 2020 11:15 am
- Forum: General Discussion
- Topic: A Very Interesting Discovery in Simon the Sorcerer 1
- Replies: 7
- Views: 10347
Re: A Very Interesting Discovery in Simon the Sorcerer 1
Wow. This is fascinating. I never would have imagined that scrolling in an adventure game would be so difficult to implement...! I guess Gilbert and co had the better coding abilities? I bet the artist of that giant multiscreen artwork was disappointed.
- Fri Jun 26, 2020 10:54 pm
- Forum: General Discussion
- Topic: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
- Replies: 9
- Views: 11080
Re: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
Thanks for sharing all that. Not sure if you read my whole post or not? (Castle said two years ago that it wasn't really "voxel plus" but rather "voxel lite".) However, I also think we might be talking at cross purposes. I assumed miracle.flame was talking about ALL the character...
- Fri Jun 26, 2020 7:51 pm
- Forum: Help and Support
- Topic: Cruise for a Corpse... How do you save?!
- Replies: 2
- Views: 1887
Re: Cruise for a Corpse... How do you save?!
The ScummVM common hotkey CTRL-F5 brings up the main menu.
- Fri Jun 26, 2020 7:39 pm
- Forum: iPhone Port
- Topic: Sam & Max Hit The Road - right-mouse click with touch interface
- Replies: 1
- Views: 9896
Re: Sam & Max Hit The Road - right-mouse click with touch interface
Probably worth reporting this at bugs.scummvm.org
- Fri Jun 26, 2020 7:34 pm
- Forum: Help and Support
- Topic: Cruise for a Corpse... How do you save?!
- Replies: 2
- Views: 1887
Cruise for a Corpse... How do you save?!
Hey there, I'm playing Cruise on a Macbook Pro, but I can't find the save menu. According to the manual you have to press both left and right mouse buttons at the same time... but obviously on a trackpad (and maybe even with a Magic Mouse) that's not possible. Is there a way to save in MacOS?
- Fri Jun 26, 2020 7:21 pm
- Forum: General Discussion
- Topic: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
- Replies: 9
- Views: 11080
Re: Westwood’s Blade Runner (1997) is finally available for purchase as a digital copy
Other than that, I should note that even at the time of the original release, back in 1997, most of the character models did look block-y and left something to be desired. Apparently, this was due to the compression that the developers had to apply on the models, which they didn't have the time to ...