Search found 3 matches
- Wed Jan 07, 2015 12:24 am
- Forum: Other Ports
- Topic: Segfault on Blackberry Passport when using SCUMM engine
- Replies: 3
- Views: 5279
Well, that works. Sound is a bit stuttery, but I expect that is due to the flash drive's access speed. Unfortunately, calling up the BBOS settings menu crashes the GUI. Oddly enough, the sound from the intro kept going so I had to reboot my BB to stop it. Now I need to figure out how to get the virt...
- Tue Jan 06, 2015 11:45 pm
- Forum: Other Ports
- Topic: Segfault on Blackberry Passport when using SCUMM engine
- Replies: 3
- Views: 5279
Yeah, I was being greedy trying to get it working with the ASM intact. I just hate giving up on a problem. I'll have to re-read Tonc's guide to ARM assembly again and try and suss out what I did wrong. Do you know if I alter a register that has a constant do I have to alter the offset constant to ma...
- Tue Jan 06, 2015 3:22 am
- Forum: Other Ports
- Topic: Segfault on Blackberry Passport when using SCUMM engine
- Replies: 3
- Views: 5279
Segfault on Blackberry Passport when using SCUMM engine
I've been noodling around with the NDK and git 1.8.0git-1755-gd8af639. After a fair amount of unexpected learning experiences I have a somewhat-functional binary. In a fine example of irony, I can run an SCI32 game (GK1) flawlessly but any SCUMM game segfaults. GDB output looks odd compared to what ...