Search found 22 matches

by 8BitAirwaves
Sat Oct 03, 2020 10:08 pm
Forum: Android Port
Topic: Android version 2.2.1 pre version
Replies: 6
Views: 3593

Re: Android version 2.2.1 pre version

I’ve noticed Ultima 6 doesn’t have a keymaps tab, I’d really like to assign the skip option for the intro and cutscenes but I can’t without the keymaps option.

I haven’t noticed this missing in any other game...

Thanks for any help!
by 8BitAirwaves
Wed Aug 26, 2020 9:32 pm
Forum: General Discussion
Topic: Help Gnap to Repair His U.F.O.!
Replies: 24
Views: 10295

Re: Help Gnap to Repair His U.F.O.!

Has anyone else had a crash early on when first leaving the farm? I can’t get past it, the cutscene shows the truck driving to the city then it crashes saying ERROR: Gamesys: :drawbitmap() Error loading the bitmap! I’ll submit it to the bugtracker but figured I’d ask if there’s a setting, perhaps au...
by 8BitAirwaves
Tue May 19, 2020 11:17 am
Forum: Fangame Creation
Topic: PICEDIT 1.3 Milestone 6 released
Replies: 12
Views: 29459

Re: PICEDIT 1.3 Milestone 6 released

Thank you! Looking forward to giving it a go :)
by 8BitAirwaves
Wed May 13, 2020 8:43 am
Forum: General Discussion
Topic: Indiana jones fate in atlantis STUCK
Replies: 18
Views: 45323

Re:

You have to align the sunstone like you did on the first door. And then align the moonstone to the sunstone (not the horns) Thank you! I was stuck and this worked! Think of it as continuing where you left off, put the correct sun in the first riddle (from the dig site) to the horns and then, leavin...
by 8BitAirwaves
Fri May 01, 2020 11:14 am
Forum: Help and Support
Topic: Can't Start ScummVM on WIN 98 SE system
Replies: 10
Views: 11192

Re: Can't Start ScummVM on WIN 98 SE system

I’m having the same issue on 95c and 98SE with the new Win9x/Win32 specific build (2.1.1). I placed the two .dll files it comes with (SDL and one other) in the Windows/system folder and I still get the missing msvcrt.dll error. I downloaded a copy of the dll from who knows where, I was told a 98 cab...
by 8BitAirwaves
Sun Nov 24, 2019 7:38 pm
Forum: iPhone Port
Topic: Compiling 2.2.0 - Crashes upon launch of game
Replies: 6
Views: 14325

Re: Compiling 2.2.0 - Crashes upon launch of game

I have added a comment in the build instructions on the wiki about the need to disable bitcode generation in the build settings. As far as I know this is only needed when you build for a Generic iOS Device as when you build specifically for your device this should be disabled by default (unless thi...
by 8BitAirwaves
Sun Nov 24, 2019 7:32 pm
Forum: Help and Support
Topic: PQ 2 w Japanese Views (Crashes)
Replies: 9
Views: 6937

Re: PQ 2 w Japanese Views (Crashes)

I put the SJIS font in my ScummVM Extra path (w Roland ROMs etc) and it works :) My PC-98 version works great, before I purchased that (took forever to find!) I put the Japanese views in place of the US views via SCI Companion and it works in DosBox however per my op it doesn’t work in ScummVM- to b...
by 8BitAirwaves
Sun Oct 27, 2019 7:33 pm
Forum: Help and Support
Topic: PQ 2 w Japanese Views (Crashes)
Replies: 9
Views: 6937

PQ 2 w Japanese Views (Crashes)

Using SCI Companion and the View files from the Japanese version of Police Quest 2, I replaced the standard (non Japanese version) view files with the Japan version bc I love the quirky character art the Japan release got. The game works and plays to completion in DosBox however in ScummVM it crashe...
by 8BitAirwaves
Sun Oct 27, 2019 7:05 pm
Forum: iPhone Port
Topic: Compiling 2.2.0 - Crashes upon launch of game
Replies: 6
Views: 14325

Re: Compiling 2.2.0 - Crashes upon launch of game

Just a quick update- I am an idiot. I didn’t realize I had to remove the lib and include folders from the downloaded scummvm-ios7-libs-v2 folder within the build directory. No wonder Xcode couldn’t find the headers! I also had to set the target to Build Settings > Enable Bitcode > NO. Works great :)
by 8BitAirwaves
Sun Oct 27, 2019 6:58 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 48
Views: 41094

Re: please someone provide a working scummvm ios 11 64bit build

Thank you so much mate! I can confirm MT32 emu working for me w the new build, working on iOS 9 (iPad Pro) and iOS 11 (iPhone X)
by 8BitAirwaves
Tue Oct 22, 2019 11:14 pm
Forum: iPhone Port
Topic: Compiling 2.2.0 - Crashes upon launch of game
Replies: 6
Views: 14325

Re: Compiling 2.2.0 - Crashes upon launch of game

See https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/iPhone for up to date build instructions. In particular It has a link to a newer lib package that contains the libcurl and sdlnet libraries needed to enable cloud and LAN support (and then you no longer need to disable those). It indica...
by 8BitAirwaves
Tue Oct 22, 2019 8:28 pm
Forum: iPhone Port
Topic: Compiling 2.2.0 - Crashes upon launch of game
Replies: 6
Views: 14325

Compiling 2.2.0 - Crashes upon launch of game

I was wondering if anyone had any pointers for me. I compiled ScummVM via terminal and the app crashes when I try to start a game. I compiled with and without the MT-32 emu, same result. From another thread I saw I should change the Product Name from “scummvm” to “ScummVM” and it crashes the same ei...
by 8BitAirwaves
Tue Oct 22, 2019 8:17 pm
Forum: iPhone Port
Topic: I can't find the path to add games
Replies: 8
Views: 15739

Re: I can't find the path to add games

bepostabi wrote: Sat Oct 19, 2019 1:06 pm Thanks a lot
No worries mate! Let me know if you have additional questions (feel free to PM me).
by 8BitAirwaves
Tue Oct 22, 2019 8:16 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 48
Views: 41094

Re: please someone provide a working scummvm ios 11 64bit build

TheQL wrote: Sat Oct 19, 2019 4:53 pm
8BitAirwaves wrote: Fri Oct 18, 2019 8:39 pm Hey mate quick question, where do you put the MT-32 ROM’s in this version? In each games folder?
No, I have a separate folder and use that as "Extra Path". Just like with the desktop version.
Thank you mate!
by 8BitAirwaves
Fri Oct 18, 2019 8:39 pm
Forum: iPhone Port
Topic: please someone provide a working scummvm ios 11 64bit build
Replies: 48
Views: 41094

Re: please someone provide a working scummvm ios 11 64bit build

Now we uploaded the official 2.1.0 builds for iOS. Eugene Is this the place for recent (64-Bit) builds? https://www.scummvm.org/frs/scummvm/2.1.0/scummvm-2.1.0-ios.ipa.mirrorlist EDIT: Just installed it. It is indeed a working 64-Bit build from Oct 12th. Thanks! Although I'm gonna miss building my ...