I’ve noticed Ultima 6 doesn’t have a keymaps tab, I’d really like to assign the skip option for the intro and cutscenes but I can’t without the keymaps option.
I haven’t noticed this missing in any other game...
Thanks for any help!
Search found 22 matches
- Sat Oct 03, 2020 10:08 pm
- Forum: Android Port
- Topic: Android version 2.2.1 pre version
- Replies: 6
- Views: 3593
- Wed Aug 26, 2020 9:32 pm
- Forum: General Discussion
- Topic: Help Gnap to Repair His U.F.O.!
- Replies: 24
- Views: 10295
Re: Help Gnap to Repair His U.F.O.!
Has anyone else had a crash early on when first leaving the farm? I can’t get past it, the cutscene shows the truck driving to the city then it crashes saying ERROR: Gamesys: :drawbitmap() Error loading the bitmap! I’ll submit it to the bugtracker but figured I’d ask if there’s a setting, perhaps au...
- Tue May 19, 2020 11:17 am
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 6 released
- Replies: 12
- Views: 29459
Re: PICEDIT 1.3 Milestone 6 released
Thank you! Looking forward to giving it a go
- Wed May 13, 2020 8:43 am
- Forum: General Discussion
- Topic: Indiana jones fate in atlantis STUCK
- Replies: 18
- Views: 45323
Re:
You have to align the sunstone like you did on the first door. And then align the moonstone to the sunstone (not the horns) Thank you! I was stuck and this worked! Think of it as continuing where you left off, put the correct sun in the first riddle (from the dig site) to the horns and then, leavin...
- Fri May 01, 2020 11:14 am
- Forum: Help and Support
- Topic: Can't Start ScummVM on WIN 98 SE system
- Replies: 10
- Views: 11192
Re: Can't Start ScummVM on WIN 98 SE system
I’m having the same issue on 95c and 98SE with the new Win9x/Win32 specific build (2.1.1). I placed the two .dll files it comes with (SDL and one other) in the Windows/system folder and I still get the missing msvcrt.dll error. I downloaded a copy of the dll from who knows where, I was told a 98 cab...
- Sun Nov 24, 2019 7:38 pm
- Forum: iPhone Port
- Topic: Compiling 2.2.0 - Crashes upon launch of game
- Replies: 6
- Views: 14325
Re: Compiling 2.2.0 - Crashes upon launch of game
I have added a comment in the build instructions on the wiki about the need to disable bitcode generation in the build settings. As far as I know this is only needed when you build for a Generic iOS Device as when you build specifically for your device this should be disabled by default (unless thi...
- Sun Nov 24, 2019 7:32 pm
- Forum: Help and Support
- Topic: PQ 2 w Japanese Views (Crashes)
- Replies: 9
- Views: 6937
Re: PQ 2 w Japanese Views (Crashes)
I put the SJIS font in my ScummVM Extra path (w Roland ROMs etc) and it works :) My PC-98 version works great, before I purchased that (took forever to find!) I put the Japanese views in place of the US views via SCI Companion and it works in DosBox however per my op it doesn’t work in ScummVM- to b...
- Sun Oct 27, 2019 7:33 pm
- Forum: Help and Support
- Topic: PQ 2 w Japanese Views (Crashes)
- Replies: 9
- Views: 6937
PQ 2 w Japanese Views (Crashes)
Using SCI Companion and the View files from the Japanese version of Police Quest 2, I replaced the standard (non Japanese version) view files with the Japan version bc I love the quirky character art the Japan release got. The game works and plays to completion in DosBox however in ScummVM it crashe...
- Sun Oct 27, 2019 7:05 pm
- Forum: iPhone Port
- Topic: Compiling 2.2.0 - Crashes upon launch of game
- Replies: 6
- Views: 14325
Re: Compiling 2.2.0 - Crashes upon launch of game
Just a quick update- I am an idiot. I didn’t realize I had to remove the lib and include folders from the downloaded scummvm-ios7-libs-v2 folder within the build directory. No wonder Xcode couldn’t find the headers! I also had to set the target to Build Settings > Enable Bitcode > NO. Works great :)
- Sun Oct 27, 2019 6:58 pm
- Forum: iPhone Port
- Topic: please someone provide a working scummvm ios 11 64bit build
- Replies: 48
- Views: 41094
Re: please someone provide a working scummvm ios 11 64bit build
Thank you so much mate! I can confirm MT32 emu working for me w the new build, working on iOS 9 (iPad Pro) and iOS 11 (iPhone X)
- Tue Oct 22, 2019 11:14 pm
- Forum: iPhone Port
- Topic: Compiling 2.2.0 - Crashes upon launch of game
- Replies: 6
- Views: 14325
Re: Compiling 2.2.0 - Crashes upon launch of game
See https://wiki.scummvm.org/index.php?title=Compiling_ScummVM/iPhone for up to date build instructions. In particular It has a link to a newer lib package that contains the libcurl and sdlnet libraries needed to enable cloud and LAN support (and then you no longer need to disable those). It indica...
- Tue Oct 22, 2019 8:28 pm
- Forum: iPhone Port
- Topic: Compiling 2.2.0 - Crashes upon launch of game
- Replies: 6
- Views: 14325
Compiling 2.2.0 - Crashes upon launch of game
I was wondering if anyone had any pointers for me. I compiled ScummVM via terminal and the app crashes when I try to start a game. I compiled with and without the MT-32 emu, same result. From another thread I saw I should change the Product Name from “scummvm” to “ScummVM” and it crashes the same ei...
- Tue Oct 22, 2019 8:17 pm
- Forum: iPhone Port
- Topic: I can't find the path to add games
- Replies: 8
- Views: 15739
- Tue Oct 22, 2019 8:16 pm
- Forum: iPhone Port
- Topic: please someone provide a working scummvm ios 11 64bit build
- Replies: 48
- Views: 41094
Re: please someone provide a working scummvm ios 11 64bit build
Thank you mate!TheQL wrote: ↑Sat Oct 19, 2019 4:53 pmNo, I have a separate folder and use that as "Extra Path". Just like with the desktop version.8BitAirwaves wrote: ↑Fri Oct 18, 2019 8:39 pm Hey mate quick question, where do you put the MT-32 ROM’s in this version? In each games folder?
- Fri Oct 18, 2019 8:39 pm
- Forum: iPhone Port
- Topic: please someone provide a working scummvm ios 11 64bit build
- Replies: 48
- Views: 41094
Re: please someone provide a working scummvm ios 11 64bit build
Now we uploaded the official 2.1.0 builds for iOS. Eugene Is this the place for recent (64-Bit) builds? https://www.scummvm.org/frs/scummvm/2.1.0/scummvm-2.1.0-ios.ipa.mirrorlist EDIT: Just installed it. It is indeed a working 64-Bit build from Oct 12th. Thanks! Although I'm gonna miss building my ...