Search found 33 matches
- Sat Feb 13, 2016 2:22 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
Success! Merci! Last question though: it seems it is configured as iPhone and not ipad, hence it opens the app in a lower resolution and scales it... Can this be changed? I don't have a jailbroken iPad to test, but I think that I see what's happening: an information is missing in the Info.plist abo...
- Sat Feb 13, 2016 2:04 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
- Mon Jan 11, 2016 8:39 am
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
- Sun Jan 10, 2016 11:05 am
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
First of all, thank you for helping me! Second: I am most certainly an idiot with xcode knowledge but quite capable of figuring this out and following directions. I'm struggling with the create_project part. terminal reads: -bash: create-project: command not found which leads me to believe there is...
- Sat Jan 09, 2016 2:21 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
Re: xcode issue?
I am quite new to sideloading in ios9 via xcode. I have successfully used it to sideload provenance but im having trouble with the scummvm port. Source Control > Check Out > (i enter in https://github.com/scummvm/scummvm.git) I select the master branch and tell it where to downlaod to. the download...
- Thu Jan 07, 2016 9:50 am
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
- Thu Jan 07, 2016 9:48 am
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
Can anybody try the Curse Of Monkey Island (COMI) ? For some reason, ScummVM crashes after I try to start the game. Also crashes here, iPhone 6 plus. (iOS 9.2) Compiled using xcode gui. Followed instructions as given in the readme. Tried 3 games. All crash just after launch. It would be interesting...
- Thu Jan 07, 2016 9:46 am
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
I can't say how much I want to thank you!!! :) this is the one and only thing that i missed over the years on the iOS platform :) while compiling - I got 3 errors - is this normal or is there something to do about it - App runs fine by the way.. THANK YOU!!! :) Sorry, I haven't seen your message :|...
- Fri Dec 18, 2015 1:55 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
Hi bSr43, Any special reason to not enable 16bit support? Need this for MI2. MI2 seems to run fine in my iPad if 16bit support is enable. Thanks for the port! No, there is no special reason, other than the fact I started to work on the port using the command line which was provided by the original ...
- Wed Dec 16, 2015 4:39 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
I've used the exact command-line from the readme. I'm also using xcodebuild and not 'make' so it should be very similar to an Xcode GUI build. I'll take a look at the arguments again though. That's too bad about keyboard support but perhaps someday you might have free time to add it? :) Thanks agai...
- Wed Dec 16, 2015 3:20 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
Did you have a look at my features requests? Any thoughts? I missed it, sorry. 1. Yes, the flash is a little bit annoying. I’ll take a look, 2. I need to look at the other platforms, in order to see if there is a common way to permanently change a setting. 3. The rotation is used to make the keyboa...
- Wed Dec 16, 2015 3:04 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
I've compiled it using the command-line. More specifically, I'm using Jenkins (CI build server) to build and sign and then it upload it to my internal web server where my iPad can download it. I can manually compile it using Xcode and see which it's breaking though. Also, I just purchased the Apple...
- Tue Dec 15, 2015 3:29 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
- Mon Dec 14, 2015 1:45 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
Can anybody try the Curse Of Monkey Island (COMI) ? For some reason, ScummVM crashes after I try to start the game. At least, the French version of COMI works well on my iPad, and iPhone. Do you have a scaler enabled? The resolution is pretty high in COMI, and scalers require a lot of memory (and a...
- Fri Dec 11, 2015 1:49 pm
- Forum: iPhone Port
- Topic: ScummVM 1.8.0-git for iOS 7+ available on GitHub
- Replies: 138
- Views: 149579
In regards, to Fluidsynth, I guess it depends how much of a purist you are. If you have a copy of Sam and Max, you can compare the no Fluidsynth music to this YouTube video and compare: https://www.youtube.com/watch?v=CN0HPVwxxl0 Let me know what you think, and thanks again for your hard work. I ha...