Search found 74 matches
- Mon Jul 08, 2024 4:50 pm
- Forum: PSP Port
- Topic: Gabriel Knight SOFT : Windows soundtrack on PSP ?
- Replies: 1
- Views: 7623
Re: Gabriel Knight SOFT : Windows soundtrack on PSP ?
I am sorry to say, but the PSP version of ScummVM does not have soft MIDI (Fluidsynth) support, so it can only play the OPL (DOS) version of the soundtrack.
- Mon Jul 08, 2024 4:39 pm
- Forum: Nintendo Switch Port
- Topic: Cloud saves on 2.8.1
- Replies: 1
- Views: 4150
Re: Cloud saves on 2.8.1
You have to 1) use a desktop computer 2) save the json code as a text file 3) copy that text file over to your switch. 4) On your Switch, you choose "Manual Mode" 5) Choose "Next" 6) On the screen where it says to paste your json, click the "Load" button. 7) Select your...
- Sat Mar 02, 2024 6:43 pm
- Forum: Playstation Vita Port
- Topic: Sanitarium doesn't work
- Replies: 5
- Views: 52180
Re: Sanitarium doesn't work
I did some debugging and found out that the videodecoder class returns current frame -1, indicating that no video track was found in the intro movie file. However, the file opening and loading succeeds. I need to do more debugging on Vita.
- Fri Feb 16, 2024 4:20 pm
- Forum: Nintendo Switch Port
- Topic: 2.8.0 crashing
- Replies: 4
- Views: 124655
Re: 2.8.0 crashing
This will be fixed on Switch (and Vita) in future releases by this commit:
https://github.com/scummvm/scummvm/comm ... f961476b67
https://github.com/scummvm/scummvm/comm ... f961476b67
- Sat Jan 13, 2024 6:57 pm
- Forum: Nintendo Switch Port
- Topic: USB Mouse
- Replies: 1
- Views: 116058
Re: USB Mouse
Is this still a problem with 2.8.0? Did you try another mouse? I just tested on my Switch running FW 17.0.1|AMS 1.6.2 and using ScummVM 2.8.0, and my Rii Mini USB Keyboard with mouse trackpad on my Switch and both the mouse trackpad and keyboard work fine in ScummVM 2.8.0. I think not all USB mice w...
- Fri Jan 12, 2024 9:47 pm
- Forum: Nintendo Switch Port
- Topic: 2.8.0 crashing
- Replies: 4
- Views: 124655
Re: 2.8.0 crashing
This is because in 2.8.0 a new default MIDI option was introduced which doesn't work on handhelds. Here's the simple fix: - Start ScummVM 2.8.0 - Change Global Options->Midi->GM Device to "Don't use General MIDI music" - Click Apply and OK. Now it will all work again. I apologize for the i...
- Fri Jan 12, 2024 9:35 pm
- Forum: Nintendo Switch Port
- Topic: 2.8.0 crashing
- Replies: 4
- Views: 124655
Re: 2.8.0 crashing
I can reproduce the bug with 2.8.0 with Day of the Tentacle, but Lure of the Temptress works ok.
- Mon Jan 01, 2024 7:53 pm
- Forum: Nintendo Switch Port
- Topic: virtual keyboard
- Replies: 1
- Views: 22364
Re: virtual keyboard
I don't know of a way, but did you know you can use USB keyboards with the Switch? I have been using this one Rii 2.4G Mini Wireless Keyboard with Touchpad Mouse, ASIN B00I5SW8MC https://www.amazon.com/Rii-Wireless-Keyboard-Lightweight-Controller/dp/B00I5SW8MC And for handheld mode, you will need a ...
- Mon Jan 01, 2024 7:52 pm
- Forum: Nintendo Switch Port
- Topic: ScummVM not launching on Switch
- Replies: 5
- Views: 9232
Re: ScummVM not launching on Switch
It works for me. ScummVM needs a lot of memory, so start it in App mode by holding the R button while launching a regular game. Make sure you don't start it in Applet Mode via Album. There's not enough memory that way.
- Mon Mar 06, 2023 6:58 am
- Forum: Playstation Vita Port
- Topic: Sanitarium doesn't work
- Replies: 5
- Views: 52180
Re: Sanitarium doesn't work
Yes, I still don’t know why this happens only on Vita. It works fine on other systems like Switch. Only the Vita has this problem, even though it uses the same graphics backend.
- Sun Nov 06, 2022 2:05 pm
- Forum: PSP Port
- Topic: AGS not working and other issues
- Replies: 2
- Views: 50702
Re: AGS not working and other issues
There was a bug with RGBA8888 screenmodes on PSP. Some of the games you mentioned use that screenmode. In the next version, this bug will be fixed. If you want, you can try this test version I made a couple hours ago. (Or you can wait approx. 12 hours for the next daily build from the buildbot): htt...
- Sat Nov 05, 2022 7:29 pm
- Forum: PSP Port
- Topic: Trouble with Griffon Legend
- Replies: 6
- Views: 9466
Re: Trouble with Griffon Legend
Ok I think I fixed this problem with this commit: https://github.com/scummvm/scummvm/commit/6ae4512a42f865385b790fe803353f578423a8e6 It should be fixed in the next daily build. I am also uploading a test build in the following link, if you already want to give it a shot: https://files.coolatoms.org/...
- Sat Nov 05, 2022 4:44 pm
- Forum: PSP Port
- Topic: Trouble with Griffon Legend
- Replies: 6
- Views: 9466
Re: Trouble with Griffon Legend
Nevermind, my quick fix gives garbled gfx. The PSP doesn't natively support the RGBA8888 gfx mode, and converting every single pixel on the fly when drawing the screen is way too slow. This probably requires a fix in the frontend. Why is the frontend demanding two different 32 bit gfx modes? One sho...
- Fri Nov 04, 2022 11:11 pm
- Forum: PSP Port
- Topic: Trouble with Griffon Legend
- Replies: 6
- Views: 9466
Re: Trouble with Griffon Legend
I’ve been trying to play The Griffon Legend on my PSP, but whenever I try to start up the game, all I get is a black screen. Could someone tell me what I’ve been doing wrong? I made a test build that might fix the problem (adding support for RGBA8888 modes on PSP). Can you try if this works for you...
- Sun Aug 07, 2022 11:02 pm
- Forum: Playstation Vita Port
- Topic: Some engines not available with latest and stable from buildbot
- Replies: 10
- Views: 12423
Re: Some engines not available with latest and stable from buildbot
Thanks to the incredible work of ScummVM Dev Team Member Lephilousophe, plugins are now working on the Vita buildbot builds of ScummVM. That means from now on ALL engines are always included in the latest buildbot builds. Buildbot builds can be downloaded from the official buildbot site: https://bui...