Search found 21 matches
- Tue Jun 01, 2021 7:32 pm
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 5640
Re: OpenGL Pixel perfect scaling... isn't?
[quote=MusicallyInspired post_id=95479 time=1622575676 user_id=5846] The DOSBox one is slightly off as well, but not as noticeably as ScummVM's. Both are attempting to compensate by blurring the lines a little, DOSBox's method seems more convincing but both are flawed. You're just not going to get p...
- Tue Jun 01, 2021 7:15 pm
- Forum: Help and Support
- Topic: FM Town Voices in Ultima VI
- Replies: 23
- Views: 15411
Re: FM Town Voices in Ultima VI
Okay, so I have U6 from GOG, from the FM Towns CD I copied the SPEECH folder with all the .SAM files and the sounds1 and sounds2.dat files into a folder inside the U6 folder called townsu6. When I boot the game, everything seems to be normal until I finish the first combat and turn off combat and tr...
- Tue Jun 01, 2021 6:18 pm
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 5640
Re: OpenGL Pixel perfect scaling... isn't?
I'm trying to play in fullscreen, though, and I don't know how to set a custom resolution. Also, like I say, for whatever reason the DOSBox ECE scaler can do it no problem. My resolution is 1920x1080. If that matters/helps. Like I say, if there's a way to set a custom resolution in fullscreen, that ...
- Tue Jun 01, 2021 6:48 am
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 5640
OpenGL Pixel perfect scaling... isn't?
Comparing, as an example, Gold Rush! in both Dosbox ECE with openglpp scaling and ScummVM with the same, there's this: DOSBOX [img]https://i.imgur.com/xnLnI9q.png[/img] ScummVM [img]https://i.imgur.com/Wh9yL5L.png[/img] yes, it's subtle, but my eyes can't un-see it. The text is just slightly off in ...
- Tue Mar 15, 2016 2:02 am
- Forum: Help and Support
- Topic: Sound bug in EGA Loom
- Replies: 2
- Views: 4966
Okay, I've done a bug report. https://sourceforge.net/p/scummvm/bugs/7076/
- Tue Mar 15, 2016 1:02 am
- Forum: Help and Support
- Topic: Sound bug in EGA Loom
- Replies: 2
- Views: 4966
Sound bug in EGA Loom
I'm having a weird thing in 1.8.0 with original, EGA Loom using Adlib sound. When I cast open on Cygna's grave and the horrible rumbling sound happens, it never quite ends, there's a low undertone that plays forever. If I cast the spell again, it doubles. It persists between saving and loading. Obvi...