Version 2.9.0git2583-g794f292b5d0, from March 16th.
That's all.
The game came out in 1998.
EDIT: Also listed under unknown publisher.
EDIT AGAIN: I have the GOG version installed, currently.
Search found 21 matches
- Tue Mar 19, 2024 5:48 pm
- Forum: Help and Support
- Topic: Sanitarium listed under "unknown year" when sorted by year
- Replies: 1
- Views: 1456
- Tue Mar 19, 2024 5:41 pm
- Forum: Help and Support
- Topic: Remove language and platform icons from displaying in icon mode
- Replies: 2
- Views: 1221
Re: Remove language and platform icons from displaying in icon mode
So far I haven't encountered an issue with that, but I backed up my ini just in case.
- Sun Mar 17, 2024 3:06 pm
- Forum: Help and Support
- Topic: Remove language and platform icons from displaying in icon mode
- Replies: 2
- Views: 1221
Remove language and platform icons from displaying in icon mode
Title. I just want a cleaner look where it doesn't show me the little extra platform/language icons in the upper and lower right corners of my game icons. I discovered I could get rid of platform by changing it to <default>, but most of them won't let me alter the language from English, it's greyed ...
- Sat May 28, 2022 5:01 pm
- Forum: Help and Support
- Topic: Can you customize the "series" sorting option?
- Replies: 3
- Views: 2156
Can you customize the "series" sorting option?
Like create new series, add games to an existing series, etc.? For example, the Zork games I added didn't go under the Zork series except for Grand Inquisitor. Zork 1-3, 0, and Beyond from GOG are unsorted. Stuff like that. Just curious if this is possible. Thanks!
- Fri May 27, 2022 3:53 pm
- Forum: Help and Support
- Topic: Mickey's Space Adventure locks up
- Replies: 2
- Views: 1200
Re: Mickey's Space Adventure locks up
Doing it that way appears to solve it! Thank you very much! My brother will be very happy. And let me just say, every time I've ever posted here needing help, I've gotten it. And you folks go above and beyond as far as I'm concerned. I love ScummVM, and I love its community and developers! You folks...
- Fri May 27, 2022 1:17 am
- Forum: Help and Support
- Topic: Mickey's Space Adventure locks up
- Replies: 2
- Views: 1200
Mickey's Space Adventure locks up
On the latest Win64 daily build (that I downloaded a couple minutes ago as of 9:16 eastern time May 26th) I am using the version from Al Lowe's website, I take the DAT and OBJ files out of their folders and put them in the disk 1 folder, seems to be the only way to get it to recognize the game, but ...
- Wed Jun 09, 2021 3:33 am
- Forum: Help and Support
- Topic: Some AGS issues
- Replies: 12
- Views: 3332
Re: Some AGS issues
Fantastic! Loving the support for this, especially for older games with poor scaling and some of which are even difficult to get running on a modern OS. Keep up the good work!
- Tue Jun 08, 2021 2:49 am
- Forum: Help and Support
- Topic: Some AGS issues
- Replies: 12
- Views: 3332
Some AGS issues
Been playing through Yahtzee's various AGS games and I've noticed a couple odd things. In 5 Days a Stranger, I was able to complete the game basically perfectly, no issues, but at the credits, the music hung on one note for a long time. Otherwise no problem. Oh I should specify, special edition, com...
- Sun Jun 06, 2021 2:37 am
- Forum: Help and Support
- Topic: How to stop random word pop-ups on some game starts?
- Replies: 5
- Views: 1661
Re: How to stop random word pop-ups on some game starts?
Ahhh, I see. I was afraid I'd done something stupid, haha. Thanks for the explanation!
- Sun Jun 06, 2021 2:36 am
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 6463
Re: OpenGL Pixel perfect scaling... isn't?
How goes the progress on this? Not trying to be pushy, just curious! Thanks!
EDIT: Nevermind! Just downloaded the nightly build, and it's there! Fantastic! Thank you so much for doing this! It looks to be working perfectly.
EDIT: Nevermind! Just downloaded the nightly build, and it's there! Fantastic! Thank you so much for doing this! It looks to be working perfectly.
- Thu Jun 03, 2021 12:55 am
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 6463
Re: OpenGL Pixel perfect scaling... isn't?
[quote=criezy post_id=95495 time=1622669474 user_id=3546] I have some code that works: https://github.com/scummvm/scummvm/pull/3040 But it has not landed yet in the official ScummVM. As noted in the pull request linked above, I am not sure if the new pixel perfect scaling should replace the old one ...
- Thu Jun 03, 2021 12:48 am
- Forum: Help and Support
- Topic: How to stop random word pop-ups on some game starts?
- Replies: 5
- Views: 1661
Re: How to stop random word pop-ups on some game starts?
I'm on Widows 10, using the dev build from yesterday. And it does only seem to be on QFG4 and QFG1VGA from my GOG installs. No idea why it's happening I will run a bunch more games from GOG and see if it happens. EDIT AGAIN: Okay, I reinstalled the two from GOG and don't get anymore OSD messages. I ...
- Wed Jun 02, 2021 7:13 pm
- Forum: Help and Support
- Topic: How to stop random word pop-ups on some game starts?
- Replies: 5
- Views: 1661
How to stop random word pop-ups on some game starts?
For example, the GOG version of QFG1VGA comes up with this at the beginning: [img=https://i.imgur.com/EGyoY7c.png][/img] and a few other games have something like that as well. It's not a big deal, but is there a way to turn it off? My search has been fruitless. EDIT boy it sure doesn't like to let ...
- Wed Jun 02, 2021 6:35 pm
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 6463
Re: OpenGL Pixel perfect scaling... isn't?
Yeah I use a very specific older build of Dosbox ECE that allows surfacepp and openglpp scaling, which is where my first screenshot is from. I can't remember the version number anymore, I have a folder saved on my computer. It's not hard to find if you go looking for it, I don't think.
- Tue Jun 01, 2021 11:40 pm
- Forum: Help and Support
- Topic: OpenGL Pixel perfect scaling... isn't?
- Replies: 15
- Views: 6463
Re: OpenGL Pixel perfect scaling... isn't?
[quote=criezy post_id=95483 time=1622589243 user_id=3546] I looked at the two image, and apparently Dosbox stretches a bit the image vertically to get even pixels. Instead of giving a 320x240 ratio (or 4:3 ratio), which is what ScummVM aspect ratio correction provides, Dosbox seems to allow some lee...