Search found 10 matches
- Sun Jun 16, 2019 9:38 pm
- Forum: General Discussion
- Topic: Blade Runners Needed!
- Replies: 3
- Views: 5487
Blade Runners Needed!
Our ScummVM team is looking for Blade Runners who will help find, chase, and retire bugs which escaped from the off-world data colonies. These bugs are not dangerous and they won't stop you from discovering more secrets and choosing your fate. Your spinner, gun, ESPER machine and Voight - Kampff mac...
- Mon Mar 25, 2019 11:48 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75692
Re: Blade Runner WIP
....maybe it will be not needed, I just did some dirty hacking, and I can get almost the same artifacts (striping on actors), looks like it related to endianes as well.
- Mon Mar 25, 2019 10:52 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75692
Re: Blade Runner WIP
For that "stripping" I suspect some floating point rounding issues, but it might be related to z-buffer as well. Please, can you try to run "draw zbuf" in debug console? it should render zbuffer instead of color. I was trying to get amigaos 4.0 working with winuae & ppc qemu ...
- Thu Jan 31, 2019 8:55 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75692
Re: Blade Runner WIP
in newer nightly builds, this timer can be reset in debugger console by command "timer 0 5 10", it means set timer for actor 0 (mccoy), timerid 5 (animation update) , timeleft = 10 (setting it to 0 will stop the timer altogether)
- Mon Jan 28, 2019 8:24 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75692
Re: Blade Runner WIP
I'm sleeping enough & well, thanks:) There are many issues in scripts which i'm trying to fix, for example it was impossible to start 3rd act... so i recommend to use everyday nightly when there are any commits to bladerunner on github. About your issue I experienced that only once, please, try ...
- Fri Jan 04, 2019 10:35 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75692
Re: Blade Runner WIP
That was my goal, to have it released in scummvm in November 2019 :) To my knowledge, pathfinding is the last major part missing but it is being worked on. Then there are some minor features as autosave or proper manual video skipping. Also are still few issues which we know about like - characters ...
- Wed Mar 21, 2018 11:31 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75692
- Sat Mar 17, 2018 3:21 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75692
I've been using the debugger since last week. It's a great addition, thank you! And very helpful with what I'm trying to do with the game. It's certainly easier than hex editing save game files to set flags, global vars and clues to actors. I'm also curious to see what the algorithm for calculating...
- Sat Mar 17, 2018 2:36 pm
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75692
- Tue Jan 30, 2018 11:40 am
- Forum: General Discussion
- Topic: Blade Runner WIP
- Replies: 95
- Views: 75692