Search found 55 matches
- Mon May 03, 2021 1:23 pm
- Forum: Help and Support
- Topic: scummvm.ini Where Are My Keybinds>
- Replies: 3
- Views: 1905
scummvm.ini Where Are My Keybinds>
I wanted to see if I could manually bind the same hotkey function to two different keys - toggle fullscreen - by manually adding an additional line for the same function. I wanted to use both alt+enter & F11. When I opened the scummvm.ini, I only fine one key is mapped. The keybinds as defined i...
- Wed Dec 16, 2020 6:30 am
- Forum: General Discussion
- Topic: Grim Fandango - Grim Mouse Support?
- Replies: 3
- Views: 3842
Grim Fandango - Grim Mouse Support?
After the merger of residualvm & scummvm, will support for Grim Mouse for Grim Fandango be included? From the readme: "Grim Mouse allows to play 'Grim Fandango' like a point-and-click adventure, instead of the original tank-style keyboard controls. The mod is based on the ResidualVM game en...
- Mon Dec 14, 2020 5:12 am
- Forum: General Discussion
- Topic: [Discworld Noir] What's with Lewton's walking animation?
- Replies: 6
- Views: 10240
Re: [Discworld Noir] What's with Lewton's walking animation?
First - use the compatibility fix by loma or just don't bother trying to run it on anything but Win98 native. It simply is not worth the headache. The fix works perfect for me on Win10. The original fix is found here @ the bottom of the page in the comments section@ third comment (the second link in...
- Sun Dec 13, 2020 5:33 pm
- Forum: General Discussion
- Topic: Feature Request: Exiting game goes to Scummvm menu
- Replies: 29
- Views: 9071
Re: Feature Request: Exiting game goes to Scummvm menu
So far so good on the daily build! I tested about a dozen games from different engines. All returned to the scummvm menu on exit.
- Sat Nov 14, 2020 7:58 am
- Forum: General Discussion
- Topic: Feature Request: Exiting game goes to Scummvm menu
- Replies: 29
- Views: 9071
Re: Feature Request: Exiting game goes to Scummvm menu
Yes, please add this feature. This is one of my biggest irritations with an otherwise great program. When testing different sound fonts, graphic options, etc for a particular game, having to restart Scummvm 5 or 6 times gets old very fast.
- Mon Oct 28, 2019 5:38 am
- Forum: Help and Support
- Topic: Xeen.css Is Out Of Date?
- Replies: 3
- Views: 2528
Re: Xeen.css Is Out Of Date?
Chances are, you saved a copy of the xeen.ccs file at the time into your game directory (or perhaps to an Extras path). If so, you should now delete it, since the official builds have the file directly embedded. But your old copy is overriding that. Ok, that fixed the issue with ScummVM running the...
- Mon Oct 28, 2019 5:19 am
- Forum: Help and Support
- Topic: Xeen.css Is Out Of Date?
- Replies: 3
- Views: 2528
Xeen.css Is Out Of Date?
Several months ago, I used a nightly build (mingw-w64-master-66dc8afa) to test Might and Magic - World of Xeen & Might and Magic - Swords of Xeen. They ran pretty good. Now I try them on the official 2.1.0 build & it will not recognize the game files & gives me the error Xeen.css is out ...
- Sun Mar 19, 2017 7:23 pm
- Forum: General Discussion
- Topic: ScummVM & Roland Sound Canvas VA
- Replies: 5
- Views: 6503
- Sat Mar 18, 2017 4:00 am
- Forum: General Discussion
- Topic: ScummVM & Roland Sound Canvas VA
- Replies: 5
- Views: 6503
- Thu Mar 16, 2017 11:24 pm
- Forum: General Discussion
- Topic: ScummVM & Roland Sound Canvas VA
- Replies: 5
- Views: 6503
ScummVM & Roland Sound Canvas VA
Hello all, I recently downloaded the trial version of Sound Canvas VA to test it out. I have followed all the instructions in the following video to get it to work with ScummVM: https://www.youtube.com/watch?v=WumRboSfn90. But it does not work with ScummVM the way the video shows. I am using Win 10 ...