Search found 55 matches

by EstelRandir
Sun Sep 10, 2023 4:34 pm
Forum: Help and Support
Topic: How to make ScummVM portable?
Replies: 8
Views: 14678

Re: How to make ScummVM portable?

No, it won't work, because ScummVM is always looking for its configuration file (scummvm.ini) in your user data directory (c:\users\<foo>\appdata or something). I made something like a "portable" version some years ago and the method I used still works today. However, there might exist a ...
by EstelRandir
Fri Mar 31, 2023 12:14 am
Forum: General Discussion
Topic: Favourite shader?
Replies: 17
Views: 118835

Re: Favourite shader?

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by EstelRandir
Fri Mar 31, 2023 12:11 am
Forum: General Discussion
Topic: Favourite shader?
Replies: 17
Views: 118835

Re: Favourite shader?

Game: Discworld I Graphics Mode: OpenGL Render Mode: VGA Scaler: TV, 2x Shader: crt-consumer.glslp, modified to remove the screen warp effect With this combination, the text in the options menu is the best I have seen for this game. Sadly, this shader causes flickering issues with Discworld 2. 1.png...
by EstelRandir
Thu Mar 30, 2023 7:51 pm
Forum: Help and Support
Topic: Where Are The New Shaders Stored?
Replies: 17
Views: 32953

Re: Where Are The New Shaders Stored?

The default set is distributed in the same place as the themes, fonts, and engine data files, which for example means it is embedded in the scummvm.exe on Windows, and included in the ScummVM.app bundle on macOS. So indeed only additional sets you can downloads from the Global Options will appear i...
by EstelRandir
Thu Mar 30, 2023 7:47 pm
Forum: Help and Support
Topic: Where Are The New Shaders Stored?
Replies: 17
Views: 32953

Re: Where Are The New Shaders Stored?

I downloaded the "base" directory from https://github.com/scummvm/scummvm-shaders. As a test I tried to point ScummVM to a shader file (the .glslp file in the first subdirctory - not the shaders folder in that same directory) in that folder using the pick a file option. That does not work ...
by EstelRandir
Thu Mar 30, 2023 4:36 am
Forum: Help and Support
Topic: Where Are The New Shaders Stored?
Replies: 17
Views: 32953

Re: Where Are The New Shaders Stored?

Thanks. They will only appear there if you first choose update shaders.
by EstelRandir
Wed Mar 29, 2023 6:11 pm
Forum: Help and Support
Topic: Where Are The New Shaders Stored?
Replies: 17
Views: 32953

Where Are The New Shaders Stored?

For ScummVM 2.7.0, where are the new shaders stored? I cannot seem to locate them or set a path for them.
by EstelRandir
Wed Mar 29, 2023 7:30 am
Forum: General Discussion
Topic: Favourite shader?
Replies: 17
Views: 118835

Re: Favourite shader?

I really like the crt-consumer overall, but I do not like the rounded corners. I wish I knew how to make it flat instead.

Sev showed me how to remove the warp! (viewtopic.php?p=98200#p98200). Try this shader without the warp on Discworld I. It is beautiful to me.
by EstelRandir
Sun Aug 14, 2022 1:05 am
Forum: General Discussion
Topic: King's Quest IV - "Ultimate Edition"
Replies: 9
Views: 13039

Re: King's Quest IV - "Ultimate Edition"

That was definitely the version I used then. It seems it is the same as the one provided in the installer on the Sierra help site. You’ll see on that thread, which I won’t mention by name, that I had asked about how to improve it further, but it was a dead thread even by then. KQIV Retold does a be...
by EstelRandir
Fri Aug 12, 2022 10:38 pm
Forum: General Discussion
Topic: King's Quest IV - "Ultimate Edition"
Replies: 9
Views: 13039

Re: King's Quest IV - "Ultimate Edition"

OmerMor wrote: Fri Aug 12, 2022 9:55 pm Here's the (archived) thread about this patch: https://web.archive.org/web/20180102190 ... =7&t=41384
Yes, and this is not a good post to bring up. I purposely did not. It contains some very pointed hatred toward ScummVM developers.
by EstelRandir
Tue Aug 09, 2022 3:50 pm
Forum: General Discussion
Topic: King's Quest IV - "Ultimate Edition"
Replies: 9
Views: 13039

Re: King's Quest IV - "Ultimate Edition"

Some years ago I got the “enhanced” version of King’s Quest IV working in DOSBox. I never tried it in ScummVM. As you said, it basically took the ambient sounds from the Amiga version and patched them into the DOS SCI version of the game, also using the slightly better graphics from the 1988 1.0 SC...
by EstelRandir
Sat Aug 06, 2022 12:03 am
Forum: General Discussion
Topic: King's Quest IV - "Ultimate Edition"
Replies: 9
Views: 13039

King's Quest IV - "Ultimate Edition"

There is a hybrid version of KQ IV that includes full environmental sounds, music, sound effects, etc. It requires you to own a copy of KQ IV the SCI version. The additional files are taken from various actual version of KQ IV including the Amiga versions - all of which is supported individually by ...
by EstelRandir
Fri Aug 05, 2022 9:44 am
Forum: General Discussion
Topic: ScummVM 2.6.0 or: Insane Escapism
Replies: 23
Views: 9077

Re: ScummVM 2.6.0 or: Insane Escapism

I am assuming you mean that while in game, I can use F5 to pull up the save menu? If so, this does not seem to work for KQ 5, 6, 7, QFG 3, TORIN I could test with QFG 3 GOG version so far, but this works for me. The ScummVM GMM (Global Game Menu) is by default available through Ctrl-F5 (in Windows ...
by EstelRandir
Fri Aug 05, 2022 7:37 am
Forum: General Discussion
Topic: ScummVM 2.6.0 or: Insane Escapism
Replies: 23
Views: 9077

Re: ScummVM 2.6.0 or: Insane Escapism

From the release notes: SCI: Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1,...
by EstelRandir
Tue Aug 02, 2022 5:29 pm
Forum: Help and Support
Topic: ScummVM GUI Forced Into Compact Mode On Exit With Certain Games
Replies: 0
Views: 19526

ScummVM GUI Forced Into Compact Mode On Exit With Certain Games

Edit: I went ahead and submitted a ticket to bugs. Scumm 2.5.1 & Daily build 2.7.0git1723-g5809c34120b, OpenGL graphics mode. When the GUI of ScummVM is sized too small vertically, it goes into "compact" mode instead of the full sized mode. To make it go back into full sized mode, you ...