I just complied with latest Xcode and it seems to run great on iPad OS 14...
So, it’s definitely possible...
Let me know is you run into issues, perhaps I can help.
Search found 5 matches
- Tue Nov 24, 2020 5:38 am
- Forum: iPhone Port
- Topic: iOS 14 build needed urgently
- Replies: 7
- Views: 13910
- Thu Oct 01, 2020 5:56 pm
- Forum: Wii Port
- Topic: ScummVM 2.1.1 for WII
- Replies: 9
- Views: 27470
Re: ScummVM 2.1.1 for WII
Just tried this after resurrecting an old Wii... similar experience for me, it crashed hard with DSI error when I first added Secret of Money Island, but then worked fine after a restart.
Wii interface is actually the best experience I've had playing these games on a TV! Pretty slick.
Wii interface is actually the best experience I've had playing these games on a TV! Pretty slick.
- Mon Dec 04, 2017 7:06 pm
- Forum: iPhone Port
- Topic: building iOS libraries using Xcode
- Replies: 2
- Views: 14546
building iOS libraries using Xcode
Has anyone been able to build the iOS libraries (libFLAC, freetype, etc) using Xcode? I'm trying to make a tvOS port, and it works in the AppleTV simulator, but I need to recompile the libraries for tvOS. I *think* this wouldn't be too hard if I could start from building for iOS, but I haven't been ...
- Thu Nov 23, 2017 9:24 pm
- Forum: iPhone Port
- Topic: Shaders for ScummVM on iOS?
- Replies: 11
- Views: 20989
- Thu Nov 23, 2017 8:56 pm
- Forum: iPhone Port
- Topic: quick hack to make games that require arrow keys playable
- Replies: 3
- Views: 17611
quick hack to make games that require arrow keys playable
If you want to play a game like Black Cauldron that absolutely needs arrow keys (e.g. to select inventory items), here's a quick and dirty hack. I don't have time to submit a PR right now, but maybe this can help someone.. It remaps the following keys to be a set of arrow keys (if you look at the la...