Search found 20 matches
- Thu Feb 22, 2018 5:24 pm
- Forum: General Discussion
- Topic: Gabriel Knight 1: Any difference between DOS /Windows ver?
- Replies: 2
- Views: 4319
The most obvious difference is that DOS and Windows versions of this game have different videos. The DOS videos don’t include audio, so the DOS version plays synthesised music in some places where the Windows version plays sampled audio. There are also some places where one version plays video and t...
- Tue Jan 30, 2018 11:48 pm
- Forum: General Discussion
- Topic: Is Quest for Glory IV even in consideration?
- Replies: 62
- Views: 70484
- Wed Jan 03, 2018 4:06 am
- Forum: Help and Support
- Topic: Disable "Windowed Mode" and "Full Screen Mode
- Replies: 3
- Views: 2564
ScummVM has built-in support for taking screenshots. Take a look at the user manual’s hotkey section for more details.
- Mon Jan 01, 2018 5:44 pm
- Forum: General Discussion
- Topic: ScummVM Tools 2.0.0 Windows Installer?
- Replies: 2
- Views: 2159
- Mon Jan 01, 2018 7:51 am
- Forum: Help and Support
- Topic: configure - switch for static builds?
- Replies: 3
- Views: 2093
- Wed Dec 27, 2017 4:54 pm
- Forum: Help and Support
- Topic: CM-32L emulation
- Replies: 2
- Views: 2642
- Wed Dec 27, 2017 3:56 am
- Forum: General Discussion
- Topic: Is Quest for Glory IV even in consideration?
- Replies: 62
- Views: 70484
Actually, I wanted to ask if it was OK to report issues like these for QfG4. I did look at the bug tracker (where I saw the Revenant problem), but a reply indicated that since it was not officially supported, it didn't seem quite appropriate to clutter the bug tracker with more stuff. Let me get ba...
- Mon Dec 25, 2017 2:08 am
- Forum: The Junkyard
- Topic: Whatever happened to the in-progress AGS engine?
- Replies: 40
- Views: 33644
I would like to affirm what Ender said with regards to being receptive to AGS support in the here and now. I was not involved in this previously, and it sounds like whatever happened in the past is best left in the past. If anyone is interested in working on this engine, I personally would be happy ...
- Mon Dec 25, 2017 1:59 am
- Forum: Android Port
- Topic: Scummvm 2 can't show internal storage on Android 7 tablet
- Replies: 3
- Views: 7415
Yes, this is an unfortunate problem due to the lack of a maintainer on the Android port; I had to cobble together a new release binary for 2.0 and this was based on the older Android backend due to compilation issues with the other Android-SDL backend (which I guess is what was used for the 1.9 beta...
- Wed Dec 20, 2017 5:20 pm
- Forum: Help and Support
- Topic: ScummVM 2.0.0 - Hanging notes with real MIDI synth
- Replies: 6
- Views: 2978
There is an open bug report about this. The MPU-401 driver does seem to be sending some reset-looking messages when it is destroyed, and not everyone experiences this problem, so I can’t explain offhand why it might be happening to you. Providing more reproduction information in that ticket could be...
- Wed Dec 20, 2017 5:04 pm
- Forum: General Discussion
- Topic: To: You. From: Release team. Subject: ScummVM 2.0.
- Replies: 23
- Views: 29184
May I ask why there's no Windows zip file version of the release? The installer no longer requires administrative privileges (it will install to AppData if the UAC prompt is cancelled), so it’s not necessary to offer a separate download for users without admin access any more. Also, you may use inn...
- Wed Dec 20, 2017 5:03 am
- Forum: Help and Support
- Topic: Monkey Island Talkies; Disable Narrator in ScummVM 2.0
- Replies: 2
- Views: 2238
Please submit bug reports to the bug tracker, providing all of the information requested on that linked page. Thanks!
- Wed Dec 20, 2017 1:48 am
- Forum: Help and Support
- Topic: Discworld - supported, but not on the list?
- Replies: 3
- Views: 2645
- Tue Dec 19, 2017 6:05 am
- Forum: General Discussion
- Topic: The future?
- Replies: 4
- Views: 4355
This is a great question. I have some aspirational goals like these for the next release which I plan to discuss with the team once I have some time to write something semi-coherent. Keep an eye on the mailing list for those discussions.
- Tue Dec 19, 2017 4:58 am
- Forum: Help and Support
- Topic: Strange Music Bug in LSL3
- Replies: 2
- Views: 2027
The MIDI code in SCI engine is very broken right now, so crazy glitches like this are unfortunately pretty common. My understanding is that this can be especially the case for SCI0 games like LSL3, since SCI0’s MIDI system ran in a fundamentally different way than SCI1+, and this old design was neve...