Search found 7 matches
- Wed Dec 23, 2020 9:02 am
- Forum: General Discussion
- Topic: Grim Fandango - Grim Mouse Support?
- Replies: 3
- Views: 3935
Re: Grim Fandango - Grim Mouse Support?
it would help if the original author would update the branch to the last freestanding residualvm master that means - someone who knows the mod already (i do not) and is able to test the update throughout should contact the author of the mod and ask for an update or ask if he is able to use this git...
- Fri Dec 18, 2020 7:23 am
- Forum: General Discussion
- Topic: Grim Fandango - Grim Mouse Support?
- Replies: 3
- Views: 3935
Re: Grim Fandango - Grim Mouse Support?
>And it was already implemented, so it shouldn't be difficult last commit on 27 Feb 2016 and beeing 3369 commits behind residualvm master (which is also already deprecated) could be a small problem and on the github page * Important note * Please note that as the game was never meant to be played us...
- Tue Dec 04, 2018 7:40 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 439
- Views: 519236
Re: Which games would you like to be supported on the future?
Gingertip's "Foxtail." seems to be a recent Windows/Linux/Mac Game if that is the case... -there is no need for a scumm backend - its already running native -it won't run any faster because its already native speed on all major platforms scumm does bring old games that not supported on the...
- Wed Aug 29, 2018 10:22 am
- Forum: General Discussion
- Topic: Is Quest for Glory IV even in consideration?
- Replies: 62
- Views: 70471
the bug reports should all contain the tested version
as a reminder
- Wed Aug 29, 2018 6:14 am
- Forum: General Discussion
- Topic: Framecap in ScummVM?
- Replies: 9
- Views: 5479
as sev stated serveral times: -Your question is not valid in our context. Every engine runs at their own speed which often ruled by the game scripts -No, there is nothing even close to that. Engines call screen update up to 200 times per second, and normally there are dirty rectangles involved, so t...
- Sat Jun 09, 2018 7:00 am
- Forum: General Discussion
- Topic: I stumbled over the Dune 1 integration efforts
- Replies: 2
- Views: 4074
- Tue Jun 05, 2018 1:06 pm
- Forum: General Discussion
- Topic: I stumbled over the Dune 1 integration efforts
- Replies: 2
- Views: 4074
I stumbled over the Dune 1 integration efforts
Just for preserving reasons: http://wiki.scummvm.org/index.php/Cryo Some sort of Cryo fork for Dune 1 https://github.com/elyosh/scummvm-cryo targeting only Dune 1, decompression, music, sentence and sprite loading seems to work, no gameplay at all, only a test-console able to load(play) the game res...