Search found 13 matches
- Sat Jan 12, 2019 12:47 am
- Forum: Help and Support
- Topic: Unable to run daily snapshots
- Replies: 16
- Views: 10682
Re: Unable to run daily snapshots
I get an assertion when running both the daily build and the buildbot one's: Assertion failed: !filename.empty(), file common/file.cpp, line 46 Could be something unrelated then, but it did start around the same time, and like CaptainJei I've been running the snapshots before this for years without ...
- Wed Oct 24, 2018 6:55 pm
- Forum: Help and Support
- Topic: Bugged aspect ratio scaling in SDL?
- Replies: 4
- Views: 3128
Re: Bugged aspect ratio scaling in SDL?
1280x960 (4x): https://drive.google.com/open?id=1lbd9ZYDYD6hNnSO5oD8-oestGFgtEy0J 1280x1000 (4x pixel-perfect): https://drive.google.com/open?id=1wk87f2r4VHwYb0PrpBj9XIFS4QlbE1QM It is pixel-perfect indeed, as advertised. 4x nearest neighbor is already "good enough" to where there is not a...
- Sun Oct 21, 2018 7:36 pm
- Forum: Help and Support
- Topic: Bugged aspect ratio scaling in SDL?
- Replies: 4
- Views: 3128
Re: Bugged aspect ratio scaling in SDL?
Right. I just checked that and the code actually behaves better than I remembered. The scaling is done in three passes and not in two passes: First apply the graphics mode scaling (such as 2x or 3x). Then apply the aspect ratio correction. And finally apply the stretching to the screen/window resol...
- Sat Oct 20, 2018 11:07 pm
- Forum: Help and Support
- Topic: Bugged aspect ratio scaling in SDL?
- Replies: 4
- Views: 3128
Bugged aspect ratio scaling in SDL?
Hi again criezy. I have done some research here. It is actually possible to change the interpolation done for the aspect ratio correction in SDL graphics modes by changing this line of code (for example using kSuperFastAndUglyAspectMode to get nearest neighbor interpolation). "SuperFastAndUgly&...
- Fri Oct 12, 2018 7:12 am
- Forum: Help and Support
- Topic: Slow OpenGL mode in SCUMM
- Replies: 16
- Views: 7564
- Thu Oct 11, 2018 3:23 pm
- Forum: Help and Support
- Topic: Slow OpenGL mode in SCUMM
- Replies: 16
- Views: 7564
Hmm, I think I found something here. Look at these three images: DOSBox SDL 3x with aspect ratio correction: https://i.imgur.com/89R3Egb.png ScummVM SDL 3x without aspect ratio correction: https://i.imgur.com/OlZ6odT.png ScummVM SDL 3x with aspect ratio correction: https://i.imgur.com/EKV5yoq.png Go...
- Thu Oct 11, 2018 11:13 am
- Forum: Help and Support
- Topic: Slow OpenGL mode in SCUMM
- Replies: 16
- Views: 7564
Also by curiosity I just recorded that intro with both OpenGL and SDL 2x graphics modes in fullscreen and checking frame by frame I get exactly 11 frames for the first fade out for both (and the recording is at fixed 60 FPS for both which gives a 183 ms transition). And if anything the cursor movem...
- Thu Oct 11, 2018 10:55 am
- Forum: Help and Support
- Topic: Slow OpenGL mode in SCUMM
- Replies: 16
- Views: 7564
Oh, you must excuse my ignorance on this. I meant exactly that; nearest-neighbor, but indeed it looks pretty good to me, and doubly so compared to my monitor's or graphics card's bilinear filtering if I just play in fullscreen or maximized window with the pixel-duplication scaler. In any case, that...
- Wed Oct 10, 2018 6:53 pm
- Forum: Help and Support
- Topic: Slow OpenGL mode in SCUMM
- Replies: 16
- Views: 7564
I have a very quick comparison here with the screen transitions. This doesn't tell you anything about how it just feels slow and weird in general, but it's a quick benchmark for anyone to test if they have this problem. SDL https://www.youtube.com/watch?v=2qAq-UUTZ1Y That first fade-out takes 174 ms...
- Wed Oct 10, 2018 6:13 pm
- Forum: Help and Support
- Topic: Slow OpenGL mode in SCUMM
- Replies: 16
- Views: 7564
- Wed Oct 10, 2018 6:06 pm
- Forum: Help and Support
- Topic: Slow OpenGL mode in SCUMM
- Replies: 16
- Views: 7564
I have never noticed speed issues with OpenGL on macOS, but maybe this is specific to Windows (you didn't specify what OS you and the other users in the Speedy Adventures discord are using). Or this might be because I have not played a SCUMM game for a while. I will try to remember to try this toni...
- Wed Oct 10, 2018 12:05 pm
- Forum: Help and Support
- Topic: Slow OpenGL mode in SCUMM
- Replies: 16
- Views: 7564
- Wed Oct 10, 2018 10:22 am
- Forum: Help and Support
- Topic: Slow OpenGL mode in SCUMM
- Replies: 16
- Views: 7564
Slow OpenGL mode in SCUMM
The forum rules state not to report bugs here, but I have to assume that this is known and is not considered a bug, or that there is no trivial fix in any case. No steps to reproduce needed. Everyone in the Speedy Adventures discord has this problem, without exception. To my knowledge, all SCUMM-eng...