Search found 27 matches
- Sat Sep 14, 2024 7:17 pm
- Forum: General Discussion
- Topic: Swedish translations of SCUMM games
- Replies: 48
- Views: 32320
Re: Swedish translations of SCUMM games
Some things you can try to narrow down the issue 1) Export and reimport the same file (i.e. no translation) to rule out the issue is with the flow itself. 2) Same as 1), but change one letter in the translation. Perhaps your text editor changed the line returns. (Although I would expect scummtr to t...
- Wed Feb 23, 2022 10:38 pm
- Forum: General Discussion
- Topic: Swedish translations of SCUMM games
- Replies: 48
- Views: 32320
Re: Swedish translations of SCUMM games
Thanks @Tsomi! I tried to get the source code for some of these tools in the past to try and fix things myself. But it seems you did both already. And you have provided a much needed FAQ with information that is spread around on here and defunct sites like the lucas forums. Definitely going to check...
- Sun Jan 02, 2022 10:59 pm
- Forum: Help and Support
- Topic: Secret of the Monkey Island VGA/DOS translation
- Replies: 10
- Views: 7317
- Wed Oct 13, 2021 8:22 pm
- Forum: Help and Support
- Topic: Translating Monkey Island
- Replies: 7
- Views: 8203
Re: Translating Monkey Island
Hi SkinnyN0rris I’m doing the same at the moment (to Dutch), so perhaps I can help? I have successfully translated the first game in different versions, including the utimate talkie. I wonder… isn’t German one of the languages the game already supports by default? Or do you want to change the transl...
- Mon May 17, 2021 6:58 am
- Forum: General Discussion
- Topic: Custom Boxes for LucasFilm/LucasArts games
- Replies: 81
- Views: 53741
Re: Custom Boxes for LucasFilm/LucasArts games
@Raziel - I don't see your PM. I'll try again later because I've had similar issues with my PMs not reaching their destination. Anyway thanks in advance! @Semsajah - I knew about that one but did not revisit it since a couple of years. The 3D rendering is a really nice touch - but they did not inclu...
- Sun May 16, 2021 7:57 am
- Forum: General Discussion
- Topic: Custom Boxes for LucasFilm/LucasArts games
- Replies: 81
- Views: 53741
Re: Custom Boxes for LucasFilm/LucasArts games
@Raziel would you be so kind to share your scans with me too? I have a couple of original boxes I want to recreate to get rid of the stickers and blemishes, to create a similar-sized box as the rest, to make a translated box... https://aws1.discourse-cdn.com/standard14/uploads/thimbleweedpark/origin...
- Sun Oct 11, 2020 6:47 pm
- Forum: Help and Support
- Topic: Secret of the Monkey Island VGA/DOS translation
- Replies: 10
- Views: 7317
Re: Secret of the Monkey Island VGA/DOS translation
Too bad... That means the stump joke will remain non-translated forever * Regarding the copy protection - I thought I could use the target_md5 setting that I found in some other threads here. But it was removed in later builds of scummVM - so that's a dead end too. It does work fine in DOSbox, even ...
- Sun Oct 11, 2020 5:39 pm
- Forum: Help and Support
- Topic: Secret of the Monkey Island VGA/DOS translation
- Replies: 10
- Views: 7317
Re: Secret of the Monkey Island VGA/DOS translation
Sorry to bring back this thread from the dead - although Guybrush has inadvertently resurrected much greater evils, but I digress... I have exactly the same issues as you had 12 years back: only replace Greek with Dutch in the description. So, Praetorian did you finally find solutions to any of thes...
- Sat Oct 10, 2020 5:50 pm
- Forum: General Discussion
- Topic: Swedish translations of SCUMM games
- Replies: 48
- Views: 32320
Re:
I am using the English VGA floppy version of MI for testing. I then run the game in the latest ScummVM. If I add a character the game starts with corrupted graphics and goes into the copy protection check, which is impossible to solve because of the corrupted graphics. I obviously want to edit the ...
- Tue Mar 10, 2020 8:48 pm
- Forum: General Discussion
- Topic: recommendations for modding Scumm v3
- Replies: 0
- Views: 22914
recommendations for modding Scumm v3
I have taken on the challenge to replace the kazoo music in the FMtowns version of Zak with the original "pop goes the weasle". Unfortunately it isn't simply one of the flac files to replace. I have been toying around with some of the scumm un/repacker and editor tools out there, but they ...
- Tue Sep 17, 2019 10:29 pm
- Forum: General Discussion
- Topic: Swedish translations of SCUMM games
- Replies: 48
- Views: 32320
Re: Swedish translations of SCUMM games
Proof of concept:
I have mangled the letter a and I have copied the E with ´ and put it on an empty space (position 146) and changed it to an `
Then I called that position in my text
https://youtu.be/A0LA2h3jRS0
I have mangled the letter a and I have copied the E with ´ and put it on an empty space (position 146) and changed it to an `
Then I called that position in my text
Code: Select all
Mijn naam is Guybrush Threepwood en ik wil piraat worden! \x92
- Tue Sep 17, 2019 9:41 pm
- Forum: General Discussion
- Topic: Swedish translations of SCUMM games
- Replies: 48
- Views: 32320
Re: Swedish translations of SCUMM games
Hi Blackmonkey,
did you try to modify a letter that is displayed, like the letter A or something?
This way, you can test if the correct BMP files are imported.
did you try to modify a letter that is displayed, like the letter A or something?
This way, you can test if the correct BMP files are imported.
- Sat Sep 07, 2019 11:42 am
- Forum: General Discussion
- Topic: Swedish translations of SCUMM games
- Replies: 48
- Views: 32320
Re: Swedish translations of SCUMM games
It should be possible, but not with the current version of scummtr
- Wed Apr 10, 2019 11:44 pm
- Forum: General Discussion
- Topic: Swedish translations of SCUMM games
- Replies: 48
- Views: 32320
Re: Swedish translations of SCUMM games
ok, nevermind... I forgot that scummfont doesn't overwrite the existing CHAR files but only creates a CHARxxx-new file. So after adding this to my script before repacking, the font was correctly modified: mv ./dump_MI/DISK_0001/LECF/LFLF_0010/CHAR_0001-new ./dump_MI/DISK_0001/LECF/LFLF_0010/CHAR_000...
- Wed Apr 10, 2019 11:31 pm
- Forum: General Discussion
- Topic: Swedish translations of SCUMM games
- Replies: 48
- Views: 32320
Re: Swedish translations of SCUMM games
Hi Thanius, posting here as my PM seem to be stuck in my outbox. In the meantime, I did find 5 font files: DISK_0001/LECF/LFLF_0010/CHAR_000*. But reimporting them after editing didn't seem to have any effect. Almost as if they aren't used by SCUMMVM at all. Really weird. REM unpack the game files ....