Search found 1526 matches

by Raziel
Sun Mar 17, 2024 5:19 pm
Forum: Help and Support
Topic: libfaad2 == .aac support?
Replies: 4
Views: 1300

Re: libfaad2 == .aac support?

ah, so not usable for Audio tracks?

which game has this quick time player, where is it used?

i just need something to test libfaad with, to see if the port of that library works

thank you
by Raziel
Sun Mar 17, 2024 1:28 pm
Forum: Help and Support
Topic: libfaad2 == .aac support?
Replies: 4
Views: 1300

libfaad2 == .aac support?

do i understand that right?

i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?

thanks alot
by Raziel
Wed Feb 21, 2024 10:00 pm
Forum: General Discussion
Topic: [DEV PC/Consoles] BROK the InvestiGator
Replies: 5
Views: 8145

Re: [DEV PC/Consoles] BROK the InvestiGator

@sev

surely he wants to offer the source code and help with integrating a new engine for scummvm :)
by Raziel
Mon Feb 19, 2024 8:48 pm
Forum: Help and Support
Topic: Error at start of: The New Adventures of Zak McKracken
Replies: 7
Views: 1909

Re: Error at start of: The New Adventures of Zak McKracken

you might want to get rid of the game download links...they are considered pirated/illegal

Also refer to forum rule #0
by Raziel
Sun Feb 18, 2024 9:18 am
Forum: Help and Support
Topic: So I wanted to get Syberia running on my Miyoo mini...
Replies: 7
Views: 2494

Re: So I wanted to get Syberia running on my Miyoo mini...

BS1...BS2?
Broken Sword?

are we still talking Syberia?

does the Miyoo use ogles es as render target?
there are no shaders written (yet) for that target
see here: https://bugs.scummvm.org/ticket/14357
by Raziel
Thu Feb 15, 2024 9:41 am
Forum: Help and Support
Topic: The Great Moomin Party, Macromedia Director Game v5.0 not start
Replies: 5
Views: 1210

Re: The Great Moomin Party, Macromedia Director Game v5.0 not start

looks fine to me, or do you mean it stops after the logo?

can you start the game with "-d 9" and post the log output?
by Raziel
Fri Feb 09, 2024 10:28 pm
Forum: The Junkyard
Topic: Fable (1996)
Replies: 12
Views: 20178

Re: Fable (1996)

Still, its not a case of adding the files to a list...

there need to be someone that is willing to write an engine, maybe RE hardcoded stuff, implement, test, release...

that is *a lot* of work
by Raziel
Tue Feb 06, 2024 10:23 am
Forum: Help and Support
Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
Replies: 7
Views: 1477

Re: Is QfG3 and 4 compatible with Ashlancer's patches?

he should maybe ask at discord then?
by Raziel
Mon Feb 05, 2024 2:15 pm
Forum: Help and Support
Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
Replies: 7
Views: 1477

Re: Is QfG3 and 4 compatible with Ashlancer's patches?

Then that is everything you can do right now...and imho you're doing everything right. Reporting new found bugs or known bugs not yet fixed is the way to go. i don't think those third party patches can do any good (apart from a good source of known bugs) since they might patch the scripts in an odd ...
by Raziel
Sun Feb 04, 2024 10:29 am
Forum: Help and Support
Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
Replies: 7
Views: 1477

Re: Is QfG3 and 4 compatible with Ashlancer's patches?

you started a similar thread here and got a link to read up on already implemented fixes.

did you even play the games with scummvm and their original data to check, or is advertising this specific patchset a thing nowadays?
by Raziel
Sat Feb 03, 2024 9:46 pm
Forum: Help and Support
Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
Replies: 7
Views: 1477

Re: Is QfG3 and 4 compatible with Ashlancer's patches?

I'd say yes...they are interfering, without knowing it.

scummvm uses it's own set of script patches, used on the original data, which most likely concur with that patch of yours, since it already alters some scripts and might therefore negate them.

just play with scummvm and the original data...
by Raziel
Fri Feb 02, 2024 8:04 pm
Forum: Help and Support
Topic: Can't start games due to save game path...
Replies: 7
Views: 2137

Re: Can't start games due to save game path...

there already is a cloud sync related bug item on the tracker
https://bugs.scummvm.org/ticket/14455

while it has nothing really to do with this problem it may be worth investigating, maybe its enough to turn off those excessive checks?
by Raziel
Fri Feb 02, 2024 9:48 am
Forum: Help and Support
Topic: Can't start games due to save game path...
Replies: 7
Views: 2137

Re: Can't start games due to save game path...

On AmigaOS4 they found a workaround
You must create a "save1" directory in the scummvm directory and configure the gobliiins 5 game to save the directory "save1".