ah, so not usable for Audio tracks?
which game has this quick time player, where is it used?
i just need something to test libfaad with, to see if the port of that library works
thank you
Search found 1526 matches
- Sun Mar 17, 2024 5:19 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 1300
- Sun Mar 17, 2024 1:28 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 1300
libfaad2 == .aac support?
do i understand that right?
i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?
thanks alot
i ripped the zak audio files to .aac, libfaad2 built in, but they don't play, instead i get a requester telling me to rip the audio tracks...do i miss something?
thanks alot
- Wed Feb 21, 2024 10:00 pm
- Forum: General Discussion
- Topic: [DEV PC/Consoles] BROK the InvestiGator
- Replies: 5
- Views: 8145
Re: [DEV PC/Consoles] BROK the InvestiGator
@sev
surely he wants to offer the source code and help with integrating a new engine for scummvm
surely he wants to offer the source code and help with integrating a new engine for scummvm
- Tue Feb 20, 2024 8:13 am
- Forum: Help and Support
- Topic: Error at start of: The New Adventures of Zak McKracken
- Replies: 7
- Views: 1909
- Mon Feb 19, 2024 8:48 pm
- Forum: Help and Support
- Topic: Error at start of: The New Adventures of Zak McKracken
- Replies: 7
- Views: 1909
Re: Error at start of: The New Adventures of Zak McKracken
you might want to get rid of the game download links...they are considered pirated/illegal
Also refer to forum rule #0
Also refer to forum rule #0
- Sun Feb 18, 2024 9:18 am
- Forum: Help and Support
- Topic: So I wanted to get Syberia running on my Miyoo mini...
- Replies: 7
- Views: 2494
Re: So I wanted to get Syberia running on my Miyoo mini...
BS1...BS2?
Broken Sword?
are we still talking Syberia?
does the Miyoo use ogles es as render target?
there are no shaders written (yet) for that target
see here: https://bugs.scummvm.org/ticket/14357
Broken Sword?
are we still talking Syberia?
does the Miyoo use ogles es as render target?
there are no shaders written (yet) for that target
see here: https://bugs.scummvm.org/ticket/14357
- Thu Feb 15, 2024 4:12 pm
- Forum: Help and Support
- Topic: The Great Moomin Party, Macromedia Director Game v5.0 not start
- Replies: 5
- Views: 1210
Re: The Great Moomin Party, Macromedia Director Game v5.0 not start
correct, you'll have to wait and see
- Thu Feb 15, 2024 9:41 am
- Forum: Help and Support
- Topic: The Great Moomin Party, Macromedia Director Game v5.0 not start
- Replies: 5
- Views: 1210
Re: The Great Moomin Party, Macromedia Director Game v5.0 not start
looks fine to me, or do you mean it stops after the logo?
can you start the game with "-d 9" and post the log output?
can you start the game with "-d 9" and post the log output?
- Fri Feb 09, 2024 10:28 pm
- Forum: The Junkyard
- Topic: Fable (1996)
- Replies: 12
- Views: 20178
Re: Fable (1996)
Still, its not a case of adding the files to a list...
there need to be someone that is willing to write an engine, maybe RE hardcoded stuff, implement, test, release...
that is *a lot* of work
there need to be someone that is willing to write an engine, maybe RE hardcoded stuff, implement, test, release...
that is *a lot* of work
- Tue Feb 06, 2024 10:23 am
- Forum: Help and Support
- Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
- Replies: 7
- Views: 1477
Re: Is QfG3 and 4 compatible with Ashlancer's patches?
he should maybe ask at discord then?
- Mon Feb 05, 2024 2:15 pm
- Forum: Help and Support
- Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
- Replies: 7
- Views: 1477
Re: Is QfG3 and 4 compatible with Ashlancer's patches?
Then that is everything you can do right now...and imho you're doing everything right. Reporting new found bugs or known bugs not yet fixed is the way to go. i don't think those third party patches can do any good (apart from a good source of known bugs) since they might patch the scripts in an odd ...
- Sun Feb 04, 2024 10:29 am
- Forum: Help and Support
- Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
- Replies: 7
- Views: 1477
Re: Is QfG3 and 4 compatible with Ashlancer's patches?
you started a similar thread here and got a link to read up on already implemented fixes.
did you even play the games with scummvm and their original data to check, or is advertising this specific patchset a thing nowadays?
did you even play the games with scummvm and their original data to check, or is advertising this specific patchset a thing nowadays?
- Sat Feb 03, 2024 9:46 pm
- Forum: Help and Support
- Topic: Is QfG3 and 4 compatible with Ashlancer's patches?
- Replies: 7
- Views: 1477
Re: Is QfG3 and 4 compatible with Ashlancer's patches?
I'd say yes...they are interfering, without knowing it.
scummvm uses it's own set of script patches, used on the original data, which most likely concur with that patch of yours, since it already alters some scripts and might therefore negate them.
just play with scummvm and the original data...
scummvm uses it's own set of script patches, used on the original data, which most likely concur with that patch of yours, since it already alters some scripts and might therefore negate them.
just play with scummvm and the original data...
- Fri Feb 02, 2024 8:04 pm
- Forum: Help and Support
- Topic: Can't start games due to save game path...
- Replies: 7
- Views: 2137
Re: Can't start games due to save game path...
there already is a cloud sync related bug item on the tracker
https://bugs.scummvm.org/ticket/14455
while it has nothing really to do with this problem it may be worth investigating, maybe its enough to turn off those excessive checks?
https://bugs.scummvm.org/ticket/14455
while it has nothing really to do with this problem it may be worth investigating, maybe its enough to turn off those excessive checks?
- Fri Feb 02, 2024 9:48 am
- Forum: Help and Support
- Topic: Can't start games due to save game path...
- Replies: 7
- Views: 2137
Re: Can't start games due to save game path...
On AmigaOS4 they found a workaround
You must create a "save1" directory in the scummvm directory and configure the gobliiins 5 game to save the directory "save1".