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Search found 1525 matches
- Fri May 17, 2024 6:56 pm
- Forum: Help and Support
- Topic: Slowing Down AGI?
- Replies: 6
- Views: 526
- Sun Apr 28, 2024 11:47 am
- Forum: Help and Support
- Topic: So I wanted to get Syberia running on my Miyoo mini...
- Replies: 7
- Views: 1058
Re: So I wanted to get Syberia running on my Miyoo mini...
yes, I'm longing for it too.
it never came out for my platform and i only shottly played the first screens on a PC...I was hooked
Problem is the shaders need to be written from scratch iirc and no one is on it, right now
it never came out for my platform and i only shottly played the first screens on a PC...I was hooked
Problem is the shaders need to be written from scratch iirc and no one is on it, right now
- Sun Apr 28, 2024 11:13 am
- Forum: Help and Support
- Topic: So I wanted to get Syberia running on my Miyoo mini...
- Replies: 7
- Views: 1058
Re: So I wanted to get Syberia running on my Miyoo mini...
Syberia won't run on my AmigaOS4 target too, so i feel your pain ![🤔](//cdn.jsdelivr.net/gh/twitter/twemoji@latest/assets/svg/1f914.svg)
and it's because of the missing shaders...so I'm pretty sure it's the same for you.
different gfx targets need different help, or shaders, in our case![😀](//cdn.jsdelivr.net/gh/twitter/twemoji@latest/assets/svg/1f600.svg)
and it's because of the missing shaders...so I'm pretty sure it's the same for you.
different gfx targets need different help, or shaders, in our case
- Sun Apr 14, 2024 4:53 pm
- Forum: Help and Support
- Topic: Question regarding gfx drivers
- Replies: 2
- Views: 487
Re: Question regarding gfx drivers
@tag2015
thank you so much
thank you so much
- Sat Apr 13, 2024 8:35 pm
- Forum: General Discussion
- Topic: A walk in the park with ScummVM and Thimbleweeds
- Replies: 3
- Views: 1793
Re: A walk in the park with ScummVM and Thimbleweeds
Awesome...but shouldnt that go into "announcements"?
- Sat Apr 13, 2024 7:34 pm
- Forum: Help and Support
- Topic: Question regarding gfx drivers
- Replies: 2
- Views: 487
Question regarding gfx drivers
I have a question: I`m trying to optimize a gl4es build of ScummVM on my platform and while it runs fine (and way faster than the GL counterpart) i' m puzzled as to why it doesn't *seem* to pick up/use the correct driver. When starting an AGS game i this Game native resolution: 320 x 200 (32 bit) Gr...
- Fri Apr 12, 2024 6:26 am
- Forum: The Junkyard
- Topic: Igor: Objective Uikokahonia support
- Replies: 3
- Views: 1050
- Fri Mar 29, 2024 9:56 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 161
- Views: 373409
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
@LogicDeLuxe
ho.ly.dung.pile
now my imagination is running wild picturing the rest of the game
mind.blown
ho.ly.dung.pile
![Shocked :shock:](./images/smilies/icon_eek.gif)
now my imagination is running wild picturing the rest of the game
mind.blown
- Thu Mar 21, 2024 3:59 pm
- Forum: Help and Support
- Topic: SSE, AVX and ARM NEON ... and Altivec?
- Replies: 2
- Views: 759
Re: SSE, AVX and ARM NEON ... and Altivec?
@criezy mmh, is that a sign that it could/will be forgotten, or will it be picked up again :-) i don't really know what gain i could get with an altivec supported version, but i guess every bit counts. and, if im not mistaken, as soon as altivec support is compiled in, the binary will not be able to...
- Thu Mar 21, 2024 1:10 pm
- Forum: Help and Support
- Topic: SSE, AVX and ARM NEON ... and Altivec?
- Replies: 2
- Views: 759
SSE, AVX and ARM NEON ... and Altivec?
Would that be possible?
or is it too obscure of a cpu addon?
or is it too obscure of a cpu addon?
- Tue Mar 19, 2024 9:55 pm
- Forum: Help and Support
- Topic: Dial Not Spinning All the Way Around in Squid Stone Runes Puzzle in QfG4-a Bug?
- Replies: 2
- Views: 1165
Re: Dial Not Spinning All the Way Around in Squid Stone Runes Puzzle in QfG4-a Bug?
iirc you can still post to closed tickets
- Tue Mar 19, 2024 12:22 pm
- Forum: The Junkyard
- Topic: Freeware graphic adventures that could port to ScummVM,,,
- Replies: 8
- Views: 1381
- Mon Mar 18, 2024 8:36 am
- Forum: The Junkyard
- Topic: Freeware graphic adventures that could port to ScummVM,,,
- Replies: 8
- Views: 1381
Re: Freeware graphic adventures that could port to ScummVM,,,
oooh, Aqua would be really nice ![Smile :-)](./images/smilies/icon_smile.gif)
brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
![Smile :-)](./images/smilies/icon_smile.gif)
brw, there was an amiga version of maddog williams too
https://amiga.abime.net/games/view/the- ... g-williams
- Sun Mar 17, 2024 11:58 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 836
Re: libfaad2 == .aac support?
but could they be used as music tracks in f.e. zak?
- Sun Mar 17, 2024 5:19 pm
- Forum: Help and Support
- Topic: libfaad2 == .aac support?
- Replies: 4
- Views: 836
Re: libfaad2 == .aac support?
ah, so not usable for Audio tracks?
which game has this quick time player, where is it used?
i just need something to test libfaad with, to see if the port of that library works
thank you
which game has this quick time player, where is it used?
i just need something to test libfaad with, to see if the port of that library works
thank you