It escapes me why anyone would want "achievement" messages in a point and click adventures.
Isn't this kind of the wrong genre for "achievement hunters"?
Search found 68 matches
- Sat Jun 22, 2024 5:07 am
- Forum: The Junkyard
- Topic: Is there an option to disable in-game achievements in ScummVM 2.8.1?
- Replies: 10
- Views: 3777
- Wed May 29, 2024 10:02 am
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390469
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
The concept here looks very promising - but the links in the original post (to the ScummVM-X fork, SCI Companion X, etc) all appear to be dead and the content removed from the original GitHub account. Does anybody know what happened to this effort? When the original author of those modified tools a...
- Wed May 15, 2024 3:21 pm
- Forum: General Discussion
- Topic: Early Macromedia Director titles are supported now
- Replies: 26
- Views: 23705
Re: Early Macromedia Director titles are supported now
The German version of Jewels Of The Oracle gets detected, but immediately crashes on launch. Anyone else getting this problem?
- Sat May 04, 2024 12:58 pm
- Forum: General Discussion
- Topic: Leisure Suit Larry Talkie Versions
- Replies: 10
- Views: 4152
- Sat Apr 20, 2024 6:19 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390469
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
That's downright terrifying.LogicDeLuxe wrote: ↑Thu Mar 28, 2024 10:04 pm I played with ComfyUI. This took a lot of tweaking. This image was then upscaled and further enhanced from 1024x768 to 1440x1080 Full HD with Topaz Photo AI.
Guybrus_und_Elaine.png.jpg
- Tue Nov 21, 2023 6:13 pm
- Forum: The Junkyard
- Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
- Replies: 24
- Views: 38954
- Sat Jun 24, 2023 4:50 pm
- Forum: Help and Support
- Topic: Hopkins FBI - tiny mouse cursor at 4k resolution
- Replies: 2
- Views: 6827
Re: Hopkins FBI - tiny mouse cursor at 4k resolution
I can confirm that this happens in 2.7.0 and 2.8.0git built from current master HEAD with the demo for Hopkins FBI too (tested with the Windows 95/English one). Setting the graphics mode to SurfaceSDL seems to fix the cursor scaling, so it seems to be OpenGL specific issue. I think this can be file...
- Fri Jun 23, 2023 11:06 am
- Forum: Help and Support
- Topic: Hopkins FBI - tiny mouse cursor at 4k resolution
- Replies: 2
- Views: 6827
Hopkins FBI - tiny mouse cursor at 4k resolution
I just tried running Hopkins FBI on the latest Windows daily build and it seems there's something wrong with the mouse cursor scaling because it's very small, almost invisible, so much so that the small text underneath the cursor becomes illegible with shaders enabled: scummvm 2023-06-23 13-00-42.jp...
- Sat May 20, 2023 3:31 pm
- Forum: General Discussion
- Topic: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
- Replies: 8
- Views: 23473
Re: DREAMM - The Best LucasArts Emulator? (Another Conversation with Aaron Giles)
I agree it's not competition. It's a great approach for people who want the games to run more like they did on original hardware. From a consumer's perspective it's always great to have options.
- Fri Mar 31, 2023 4:46 pm
- Forum: General Discussion
- Topic: Favourite shader?
- Replies: 17
- Views: 118830
Re: Favourite shader?
Game: Monkey Island 2, Simon The Sorcerer, Kyrandia 2 Graphics Mode: OpenGL Render Mode: default Scaler: default Filter Graphics: off Shader: scalefx+rAA https://imgur.com/a/imXPpCi The last screenshot also has reshade enabled to remove the remaining dithering. For this shader, leaving the scaler op...
- Mon Mar 13, 2023 6:06 pm
- Forum: General Discussion
- Topic: Favourite shader?
- Replies: 17
- Views: 118830
Re: Favourite shader?
With so many options now available for shaders, does anyone have a favourite? I like using 'crt/crt-geom.glsp' - it looks sharp but not pixelated, and the rounded corners look good to me when playing on a 16:9 screen .. feels like my old Phillips Amiga monitor. Can't say I've tried them all though,...
- Fri Dec 23, 2022 7:03 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390469
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Hello, Criezy already responded on this, here: I think distributing scripts and trained models to let players generate the upscaled backgrounds from their original copy of the game is fine from a legal perspective. Of course that requires some work from each player, so if the copyright holders allo...
- Sat Oct 08, 2022 7:49 pm
- Forum: General Discussion
- Topic: Curse Of Monkey Island - best graphic settings
- Replies: 23
- Views: 56506
Re: Curse Of Monkey Island - best graphic settings
Have you seen the method outlined here? https://steamcommunity.com/sharedfiles/filedetails/?id=1937794707 Curious if you have any opinions on it, seems so many approaches have been taken with this If all you want is a simple all-purpose upscaling filter, it's great. Definitely a step up from the HQ...
- Thu Oct 06, 2022 11:19 am
- Forum: General Discussion
- Topic: Curse Of Monkey Island - best graphic settings
- Replies: 23
- Views: 56506
- Tue Oct 04, 2022 9:26 am
- Forum: General Discussion
- Topic: Curse Of Monkey Island - best graphic settings
- Replies: 23
- Views: 56506
Re: Curse Of Monkey Island - best graphic settings
I have never used reshade. Do I point it to the ScummVM EXE or the Curse EXE? Yeah, the ScummVM.exe and then just drop my config in there. You just need to make sure the graphics mode in ScummVM is set to OpenGL but I THINK that's the default option these days. You can leave everything else at defa...