Search found 4 matches

by starslab
Wed Jul 28, 2021 2:37 am
Forum: General Discussion
Topic: iMuse MIDI player?
Replies: 6
Views: 2195

Re: iMuse MIDI player?

In case anyone else lands in this thread via Google looking the same as I am, you might be interested in this: https://github.com/foonix/unity-midi-imuse It can only output to it's integrated software-synth right now, but hopefully the author will update it in the future to allow playback to an exte...
by starslab
Wed Jul 21, 2021 9:57 am
Forum: General Discussion
Topic: iMuse MIDI player?
Replies: 6
Views: 2195

Re: iMuse MIDI player?

The issue with capturing from DOSBox is that the scripts do a bunch of things that are hostile to "just capturing the music". For example, during the cinematic sequences for both XWing and TIE Fighter, iMUSE dials down the volume when digital effects are playing, then lets it back up when ...
by starslab
Wed Jul 21, 2021 3:48 am
Forum: General Discussion
Topic: iMuse MIDI player?
Replies: 6
Views: 2195

Re: iMuse MIDI player?

As a not-a-programmer, "use the source" is a little bit outside my realm of competence.

How accessible is SCUMM? Could someone (maybe me?) take the gmid files from TIE Fighter / XWing and construct a new ScummVM "game" that just plays defined sequences of music?
by starslab
Sun Jul 18, 2021 10:59 pm
Forum: General Discussion
Topic: iMuse MIDI player?
Replies: 6
Views: 2195

iMuse MIDI player?

Heya! The Tie Fighter Total Conversion project is trying to produce high-quality captures of the original MIDI output from the DOS Tie Fighter game. Obviously this is not a SCUMM engine game, but it does use the iMuse music system for dynamic music, and it's causing headaches for the team. They are ...