Search found 10 matches
- Mon Apr 18, 2022 10:23 am
- Forum: Other Ports
- Topic: AmigaOS4 OpenGL ES 2 port of ScummVM 2.6.0 (16/04/2022)
- Replies: 0
- Views: 30017
AmigaOS4 OpenGL ES 2 port of ScummVM 2.6.0 (16/04/2022)
Hi all! Hope it will not be count as a video-spam, but i just want to show the progress we made thanks to one of ScummVM's developer with nick "lephilousophe" in terms of support of OpenGL ES 2 build on AmigaOS4 (PPC based OS). With his help we find and fix few bugs in ScummVM itself (most...
- Sun Dec 26, 2021 10:02 am
- Forum: General Discussion
- Topic: Myst III Exile
- Replies: 5
- Views: 3251
Re: Myst III Exile
@all Build today scummvm with "OpenGL with shaders". And when i tried to run "myst3" i have : "Could not open shader myst3_box.vertex!!" So i find this one in the source of scummvm in engines/myst3/shaders/ and copy it for sae of tests to the Myst3 games directory i hav...
- Sun Dec 26, 2021 9:03 am
- Forum: General Discussion
- Topic: Can somebody explain how opengles2 / opengl with shaders works in scummvm ?
- Replies: 1
- Views: 1789
Can somebody explain how opengles2 / opengl with shaders works in scummvm ?
Hi all! Can somebody explain plz if I build ScummVM with OpenGL ES2 did it mean automatically "OpenGL with shaders" in renders? Or those things are separated? i just build scummvm with : #undef USE_GLEW #define USE_OPENGL #undef USE_OPENGL_GAME #define USE_OPENGL_SHADERS #define USE_GLES2 ...
- Sat Dec 25, 2021 8:19 pm
- Forum: General Discussion
- Topic: SOLVED: How fast for you Grim Fandango + Monkey Engine & Longest Journey on any hardware but not x86/x64 ?
- Replies: 3
- Views: 1724
Re: How fast for you Grim Fandango + Monkey Engine & Longest Journey on any hardware but not x86/x64 ?
Ok, that was it! Once I do --disable-debug --enable-release i have those values: Monkey: 75 FPS Grim: 50 FPS The Longest Journey: all fast! Of course, that is not 500 for monkey and 300 for grim on a PC machine, but at least now it is on the level as expected to be more or less. Sorry for bother :)
- Sat Dec 25, 2021 7:58 pm
- Forum: General Discussion
- Topic: SOLVED: How fast for you Grim Fandango + Monkey Engine & Longest Journey on any hardware but not x86/x64 ?
- Replies: 3
- Views: 1724
Re: How fast for you Grim Fandango + Monkey Engine & Longest Journey on any hardware but not x86/x64 ?
Did you try with different values for the 3d renderer options under the "Edit game..." -> "Graphics" tab for the game? (Check the checkbox for "Override global graphics settings" first!) Yes of course tried all possible versions with disabling everything and testing so...
- Sat Dec 25, 2021 7:26 pm
- Forum: General Discussion
- Topic: SOLVED: How fast for you Grim Fandango + Monkey Engine & Longest Journey on any hardware but not x86/x64 ?
- Replies: 3
- Views: 1724
SOLVED: How fast for you Grim Fandango + Monkey Engine & Longest Journey on any hardware but not x86/x64 ?
@All Have some kind of weird question, which I hope many of you can help with. The issue I have now is with the PowerPC/AmigaOS4 (so Big Endian) build of ScummVM (2.5.0 and latest today's daily build) I have _VERY_ bad FPS with the games such as Escape From Monkey Island and even worse with "Th...
- Sat Dec 25, 2021 6:59 pm
- Forum: Help and Support
- Topic: Myst III Exile: Can't add, error when starting new game in ResidualVM
- Replies: 6
- Views: 3873
Re: Myst III Exile: Can't add, error when starting new game in ResidualVM
@Praetoran Which version of ScummVM are you running? That was tested on 2.5.0 and yesterday's daily build I've tested with stable 2.5.0 and a development ScummVM build (2.6.0git, today's local build from master) on the GOG version of the game (detected a DVD/Windows/English) and it runs fine for me....
- Thu Dec 23, 2021 12:25 am
- Forum: Help and Support
- Topic: Myst III Exile: Can't add, error when starting new game in ResidualVM
- Replies: 6
- Views: 3873
Re: Myst III Exile: Can't add, error when starting new game in ResidualVM
Have the same issue today on both Win10 and AmigaOS4 machines : once i run game, it runs fine, but when i press "new game" , it says "unable to open archive tohonodes.m3a", but file is here,
- Thu Jan 16, 2020 4:44 pm
- Forum: General Discussion
- Topic: Broken Sword 2.5 The Return of the Templars : broken loads
- Replies: 1
- Views: 1226
Broken Sword 2.5 The Return of the Templars : broken loads
Played today in Broken Sword 2.5 over stable 2.1.0, and find out that sometimes the saved sessions didn't load correctly. One time I notice that when just start I game, save immediately, and tried to load it later. I was sure its some strange issue / maybe just bad luck, so continue further playing ...
- Wed Jan 15, 2020 7:05 pm
- Forum: Other Ports
- Topic: AmigaOS4 port of ScummVM 2.1.0 in action
- Replies: 0
- Views: 33132
AmigaOS4 port of ScummVM 2.1.0 in action
Hi all! As probably some of main ScummVM developers aware, Raziel does handle AmigaOS4 port of ScummVM, and so lately I was checking 2.1.0 version on X5000 (some AmigaOne computer with 2ghz PPC CPU), and made a little video in which probably some of you may be in interest where I show some more or l...