Learned, recently from a great interview between Eugene and “Curtis” that one of my favorite games of all time is fully playable on ScummVM! Yay!
Does anyone know which files of the original game are needed to run this gem? Related Wiki entry doesn’t specify.
Search found 7 matches
- Wed Apr 12, 2023 9:40 am
- Forum: General Discussion
- Topic: Full Pipe
- Replies: 0
- Views: 117766
- Wed Nov 03, 2021 12:12 am
- Forum: Help and Support
- Topic: FM Town Voices in Ultima VI
- Replies: 23
- Views: 16330
Re: FM Town Voices in Ultima VI
Should look like this: \---townsu6 | ALLMUSIC | CONVERSE.A | CONVERSE.B | CONVERSE.C | CONVERSE.D | SOUNDS1.DAT | SOUNDS2.DAT | \---SPEECH CHAR0.SAM CHAR10.SAM CHAR100.SAM CHAR101.SAM <....>
- Wed Nov 04, 2020 8:10 am
- Forum: Help and Support
- Topic: FM Town Voices in Ultima VI
- Replies: 23
- Views: 16330
Re: FM Town Voices in Ultima VI
It works! The speech is back.
It is so quiet, as to be almost inaudible. I've set both SFX and SPEECH volumes to maximum, with MUSIC set to cut-off during conversation, and even then it's at the threshold of perception. But it works!
It is so quiet, as to be almost inaudible. I've set both SFX and SPEECH volumes to maximum, with MUSIC set to cut-off during conversation, and even then it's at the threshold of perception. But it works!
- Tue Nov 03, 2020 7:22 am
- Forum: Help and Support
- Topic: FM Town Voices in Ultima VI
- Replies: 23
- Views: 16330
Re: FM Town Voices in Ultima VI
Downloaded the latest Nightly Build. Renamed the sound folder into "townsu6".
On attempting to speak to anyone, the game crashes with the following:
Assertion failed!
File: ../../src-master/src/common/base-str.cpp, Line 466
Expression: p < _size
On attempting to speak to anyone, the game crashes with the following:
Assertion failed!
File: ../../src-master/src/common/base-str.cpp, Line 466
Expression: p < _size
- Mon Nov 02, 2020 11:55 pm
- Forum: Help and Support
- Topic: FM Town Voices in Ultima VI
- Replies: 23
- Views: 16330
FM Town Voices in Ultima VI
Prior to the merger of the two teams, NUVIE had support for the full voice acting that was done for Ultima VI on the FM Towns version of the game. Is it still supported? I tried adding the "...\u6_sounds" to the extra path in the game options, but nothing happened.
- Fri May 01, 2020 12:13 am
- Forum: Help and Support
- Topic: LSL1 VGA (Russian) freezes when hailing cab
- Replies: 2
- Views: 1035
Re: LSL1 VGA (Russian) freezes when hailing cab
Done.
https://bugs.scummvm.org/ticket/11457#ticket
Sorry, I didn't realize I was breaking a rule. You can delete the thread if you want.
https://bugs.scummvm.org/ticket/11457#ticket
Sorry, I didn't realize I was breaking a rule. You can delete the thread if you want.
- Thu Apr 30, 2020 10:32 pm
- Forum: Help and Support
- Topic: LSL1 VGA (Russian) freezes when hailing cab
- Replies: 2
- Views: 1035
LSL1 VGA (Russian) freezes when hailing cab
In the Russian-language version of the game (lsl1sci-ru) when hailing a cab the game freezes with the following error in the console: Access violation seeking sound.205: 0 + > 5 (abs: 0 + 6 > 5)! ScummVM version: 2.1.0 Settings: MT32-Emulator (also tried PC-Speaker with the same result) It works cor...