Hello.
I was browsing through GOG today when I saw a sale on some games by a devoloper named Animation Arts. Seeing as these are point and click games, and that aparently there is no support for them, is there any interest to bringing these to ScummVM?
Search found 9 matches
- Wed May 18, 2022 7:13 pm
- Forum: The Junkyard
- Topic: Suport for Animation Arts games
- Replies: 0
- Views: 25580
- Tue Apr 26, 2022 7:20 pm
- Forum: Other Ports
- Topic: Samsung TV port
- Replies: 2
- Views: 7564
Re: Samsung TV port
Interesting. I don't know anything about programming neither know anyone that is, but at least some people desire it. A pity too, since most Samsung TVs (that I'm aware of) have native keyboard and mouse support, which already makes a port of it less of hastle (unlike the 2009 TVs, as they needed a ...
- Mon Apr 25, 2022 2:45 pm
- Forum: The Junkyard
- Topic: Suport for non-Cryomni3D Cryo games
- Replies: 0
- Views: 28058
Suport for non-Cryomni3D Cryo games
Hello.
I've seen that there has been active development of Omni3D engine games like Versailles 1685 to work on ScummVM. Is there any progress for games that don't use the engine, like Dune or KGB?
I've seen that there has been active development of Omni3D engine games like Versailles 1685 to work on ScummVM. Is there any progress for games that don't use the engine, like Dune or KGB?
- Mon Apr 25, 2022 2:41 pm
- Forum: Other Ports
- Topic: Samsung TV port
- Replies: 2
- Views: 7564
Samsung TV port
Hello.
I've been thinking of a port of ScummVM for modern Samsung TVs running Tizen.
Is it possible? If no, why? If yes, is there any interest?
(btw, I don't have any experience on programming, this post is just a little experiment)
I've been thinking of a port of ScummVM for modern Samsung TVs running Tizen.
Is it possible? If no, why? If yes, is there any interest?
(btw, I don't have any experience on programming, this post is just a little experiment)
- Mon Apr 18, 2022 3:10 pm
- Forum: Help and Support
- Topic: Problems running Grim Fandango
- Replies: 3
- Views: 1970
Re: Problems running Grim Fandango
Even the LAB files included in the game?
If so, is there any way that I can make it work using this version?
If so, is there any way that I can make it work using this version?
- Sun Apr 17, 2022 9:21 pm
- Forum: Help and Support
- Topic: Problems running Grim Fandango
- Replies: 3
- Views: 1970
Problems running Grim Fandango
Hello.
Recently, I have bought Grim Fandango Remastered. I have tried to run the game on ScummVM, but it shows a "missing game code" on startup.
How do I solve this?
Recently, I have bought Grim Fandango Remastered. I have tried to run the game on ScummVM, but it shows a "missing game code" on startup.
How do I solve this?
- Thu May 28, 2020 12:04 pm
- Forum: General Discussion
- Topic: monkey island 2 : ultimate talkie edition
- Replies: 16
- Views: 26753
Re: monkey island 2 : ultimate talkie edition
Hello again.
Are there any plans for SE track implementation, just like MI1? I really want to listen to those tracks.
Are there any plans for SE track implementation, just like MI1? I really want to listen to those tracks.
- Sun May 24, 2020 11:14 pm
- Forum: Help and Support
- Topic: Probles with Monkey Island CD audio
- Replies: 0
- Views: 22294
Probles with Monkey Island CD audio
Hello.
I'm trying to implement CD audio in Monkey Island 1, but all the command line says is "failed to query the cd toc:21
Could someone help me out?
(BTW, I'm using the Ultimate Talkie Version)
I'm trying to implement CD audio in Monkey Island 1, but all the command line says is "failed to query the cd toc:21
Could someone help me out?
(BTW, I'm using the Ultimate Talkie Version)
- Wed May 20, 2020 10:15 pm
- Forum: General Discussion
- Topic: monkey island 2 : ultimate talkie edition
- Replies: 16
- Views: 26753
Re: monkey island 2 : ultimate talkie edition
Hello.
Are there any updates about the MI2 talkie version development?
Are there any updates about the MI2 talkie version development?